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Reefs IMPLEMENTED
Posted: Wed Jul 31, 2019 7:00 am
by Lynx Shafir
Neutral obstacle
This jagged rocks can seriously damage any ship and are hard to notice underwater.
works as water "TRAP"
Hp 12
Attak 3
(bonus 1000%ships 700%transport)
Range 0
Speed 0
Arm 1/4
S res 100%
Stealth
Distrupts movement
@Stratego
Hope we can implement this with the new ships and dock upgrade.
Re: Reefs
Posted: Wed Jul 31, 2019 7:44 am
by makazuwr32
I like this. We need it in aof as well.
Re: Reefs
Posted: Fri Aug 02, 2019 2:28 pm
by Stratego (dev)
it can work but i think first i need to implement that all "statinoed" i mean not moving stealth units should be only invisible the first time - and visible after always.
will work same for all immobile units.
- reef
- land mines (aow)
- sea mines (aos/aow)
because seems weird to me that a fixed thing can get "forgotten" by a player after discovering it.
Re: Reefs
Posted: Fri Mar 26, 2021 2:57 pm
by Badnorth
I would like it if this idea was implemented. Reefs would be a useful trap in water maps.
Re: Reefs IMPLEMENTED
Posted: Fri Jul 09, 2021 11:16 pm
by Endru1241
Well.
Implemented.
But it's not mine-like.
It stops movement and applies damage to every ship adjacent.
If ship comes into a tile with reefs on every other side - it's 3 x damage.
Re: Reefs IMPLEMENTED
Posted: Fri Jul 09, 2021 11:19 pm
by L4cus
sounds painfull...wanna try it!