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Reefs IMPLEMENTED

Posted: Wed Jul 31, 2019 7:00 am
by Lynx Shafir
Neutral obstacle

This jagged rocks can seriously damage any ship and are hard to notice underwater.

works as water "TRAP"

Hp 12
Attak 3
(bonus 1000%ships 700%transport)
Range 0
Speed 0
Arm 1/4
S res 100%


Stealth
Distrupts movement
@Stratego
Hope we can implement this with the new ships and dock upgrade.

Re: Reefs

Posted: Wed Jul 31, 2019 7:44 am
by makazuwr32
I like this. We need it in aof as well.

Re: Reefs

Posted: Fri Aug 02, 2019 2:28 pm
by Stratego (dev)
it can work but i think first i need to implement that all "statinoed" i mean not moving stealth units should be only invisible the first time - and visible after always.

will work same for all immobile units.
- reef
- land mines (aow)
- sea mines (aos/aow)


because seems weird to me that a fixed thing can get "forgotten" by a player after discovering it.

Re: Reefs

Posted: Fri Mar 26, 2021 2:57 pm
by Badnorth
I would like it if this idea was implemented. Reefs would be a useful trap in water maps.

Re: Reefs IMPLEMENTED

Posted: Fri Jul 09, 2021 11:16 pm
by Endru1241
Well.
Implemented.

But it's not mine-like.
It stops movement and applies damage to every ship adjacent.
If ship comes into a tile with reefs on every other side - it's 3 x damage.

Re: Reefs IMPLEMENTED

Posted: Fri Jul 09, 2021 11:19 pm
by L4cus
sounds painfull...wanna try it!