Reefs

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Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Reefs

Post by Lynx Shafir » Wed Jul 31, 2019 7:00 am

Neutral obstacle

This jagged rocks can seriously damage any ship and are hard to notice underwater.

works as water "TRAP"

Hp 12
Attak 3
(bonus 1000%ships 700%transport)
Range 0
Speed 0
Arm 1/4
S res 100%


Stealth
Distrupts movement
@Stratego
Hope we can implement this with the new ships and dock upgrade.
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makazuwr32
Posts: 4332
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Reefs

Post by makazuwr32 » Wed Jul 31, 2019 7:44 am

I like this. We need it in aof as well.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Stratego (dev)
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Posts: 9416
Joined: Fri Apr 25, 2014 9:28 pm

Re: Reefs

Post by Stratego (dev) » Fri Aug 02, 2019 2:28 pm

it can work but i think first i need to implement that all "statinoed" i mean not moving stealth units should be only invisible the first time - and visible after always.

will work same for all immobile units.
- reef
- land mines (aow)
- sea mines (aos/aow)


because seems weird to me that a fixed thing can get "forgotten" by a player after discovering it.

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