Reefs

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Lynx Shafir
Posts: 1562
Joined: Mon May 28, 2018 4:24 am

Reefs

Post by Lynx Shafir » Wed Jul 31, 2019 7:00 am

Neutral obstacle

This jagged rocks can seriously damage any ship and are hard to notice underwater.

works as water "TRAP"

Hp 12
Attak 3
(bonus 1000%ships 700%transport)
Range 0
Speed 0
Arm 1/4
S res 100%


Stealth
Distrupts movement
@Stratego
Hope we can implement this with the new ships and dock upgrade.
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reef k.png
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makazuwr32
Posts: 4832
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Reefs

Post by makazuwr32 » Wed Jul 31, 2019 7:44 am

I like this. We need it in aof as well.

Stratego (dev)
Site Admin
Posts: 10395
Joined: Fri Apr 25, 2014 9:28 pm

Re: Reefs

Post by Stratego (dev) » Fri Aug 02, 2019 2:28 pm

it can work but i think first i need to implement that all "statinoed" i mean not moving stealth units should be only invisible the first time - and visible after always.

will work same for all immobile units.
- reef
- land mines (aow)
- sea mines (aos/aow)


because seems weird to me that a fixed thing can get "forgotten" by a player after discovering it.

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