Water world

Moderator: Endru1241

Post Reply
User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Water world

Post by LordOfAles » Thu Aug 03, 2017 7:13 pm

Yesterday i wanted to make a sea map(for my campaign)and needed something more than dolphins(they cant be in river right? :lol: )so i made some images for a bit of water world!I know my art is terrible but it could serve the cause! :P
Attachments
Fish.png
Fish.png (322 Bytes) Viewed 3209 times
Tiger Shark.png
Tiger Shark.png (591 Bytes) Viewed 3209 times
Shark.png
Shark.png (541 Bytes) Viewed 3209 times
The Crusade never ends...

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Water world

Post by LordOfAles » Thu Aug 03, 2017 7:13 pm

-
Attachments
Clownfish.png
Clownfish.png (337 Bytes) Viewed 3208 times
The Crusade never ends...

User avatar
Puss_in_Boots
Posts: 2686
Joined: Fri Apr 21, 2017 1:23 am

Re: Water world

Post by Puss_in_Boots » Thu Aug 03, 2017 7:26 pm

This sharks could use a lot of work, it's way too flat at its tail, and the fins look more antennae than a curved right triangle.

The clownfish needs more orange and can use more fins as well.
RED, WHITE and BLUE!

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: Water world

Post by Stratego (dev) » Thu Aug 03, 2017 9:01 pm

i suggest make them a little more natural, see current sea units, also i have posted the sources of the images, there are other fishes to select/start from.
also i suggest ANIMATING fish! they need to be smaller, even a few pixels, but as they animating the will look nice!

just an idea.

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Water world

Post by samuelch » Sat Nov 25, 2017 4:09 am

How about a fish herd instead of one fish per tile?
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Water world

Post by LordOfAles » Sat Nov 25, 2017 9:16 am

Nice idea
The Crusade never ends...

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: Water world

Post by Stratego (dev) » Sat Nov 25, 2017 9:22 am

yes, a run of fish was that i thought too

User avatar
Savra
Posts: 3914
Joined: Wed Aug 01, 2018 6:21 pm

Re: Water world

Post by Savra » Thu Nov 15, 2018 4:22 pm

Found this while looking through, here's some of your images.
Attachments
Raw_Deep_Sea_Octopus.png
Raw_Deep_Sea_Octopus.png (1.06 KiB) Viewed 1629 times
Raw_Swordfish.png
Raw_Swordfish.png (792 Bytes) Viewed 1629 times
Raw_Reef_Manta_Ray.png
Raw_Reef_Manta_Ray.png (637 Bytes) Viewed 1629 times
Hammer_Shark.png
Hammer_Shark.png (1.1 KiB) Viewed 1629 times
White_Shark.png
White_Shark.png (762 Bytes) Viewed 1629 times
Giant_Squid.png
Giant_Squid.png (1013 Bytes) Viewed 1629 times

User avatar
Lynx Shafir
Posts: 1511
Joined: Mon May 28, 2018 4:24 am

Re: Water world

Post by Lynx Shafir » Thu Nov 15, 2018 6:56 pm

Those are great :D 👍
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
Savra
Posts: 3914
Joined: Wed Aug 01, 2018 6:21 pm

Re: Water world

Post by Savra » Thu Nov 15, 2018 7:39 pm

Those were in the Introduction on AOF.

User avatar
Lynx Shafir
Posts: 1511
Joined: Mon May 28, 2018 4:24 am

Re: Water world

Post by Lynx Shafir » Thu Nov 15, 2018 8:36 pm

Let's give some stats before Brave comes with his :roll:
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
Savra
Posts: 3914
Joined: Wed Aug 01, 2018 6:21 pm

Re: Water world

Post by Savra » Thu Nov 15, 2018 9:16 pm

Alright let's see, judging by how most neutral animals stats are maybe:
Shark: hostile
Image
Hp:15
Atk:5
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:100%

Hammerhead shark: hostile
Image
Hp:15
Atk:5
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:100%

Mantaray: passive
Image
Hp:8
Atk:3
Rng:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:100%

Swordfish: passive till provoked
Image
HP:12
Atk:8
Rng:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:100%

Octopus: Passive till provoked
Image
Hp:18
Atk:4
Act:2
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:100%

Squid: Passive till provoked
Image
Hp:12
Atk:3
Act:2
Rng:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:100%
Last edited by Savra on Sat Nov 17, 2018 5:05 pm, edited 3 times in total.

User avatar
Lynx Shafir
Posts: 1511
Joined: Mon May 28, 2018 4:24 am

Re: Water world

Post by Lynx Shafir » Fri Nov 16, 2018 8:13 am

Well,.
I think add
+5 hp to sharks and +2 Attak.
Seems too weak..

Ray can have 12 hp.


Swordfish
20 hp
And 8 atk
1/0 arm


This stats for AOF too.


Now we need an animated fish shoal.
Last edited by Lynx Shafir on Fri Nov 16, 2018 2:44 pm, edited 1 time in total.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
godOfKings
Posts: 2123
Joined: Fri Sep 22, 2017 4:50 pm

Re: Water world

Post by godOfKings » Fri Nov 16, 2018 12:33 pm

how about a shoal of fish?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Water world

Post by samuelch » Sat Nov 17, 2018 4:53 am

But shark won't attack big ships. Will it look strange seeing ships getting attacked by fishes?
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
Savra
Posts: 3914
Joined: Wed Aug 01, 2018 6:21 pm

Re: Water world

Post by Savra » Sat Nov 17, 2018 6:08 am

Fishes would be passive.

If you think about it, why would a wolf attack a dragon or a battering ram if it's not going to do much?
Why would the animals attack buildings?

Shark should be fine being hostile.

Btw, updated stats.

User avatar
Savra
Posts: 3914
Joined: Wed Aug 01, 2018 6:21 pm

Re: Water world

Post by Savra » Sat Nov 17, 2018 6:15 am

Lynx Shafir wrote:
Fri Nov 16, 2018 8:13 am
Well,.
I think add
+5 hp to sharks and +2 Attak.
Seems too weak..

Ray can have 12 hp.


Swordfish
20 hp
And 8 atk
1/0 arm


This stats for AOF too.


Now we need an animated fish shoal.
Lynx, the land animals don't even have that high of stats. Max hp is probably 18, the wolfs attack is 2 and grizzly has 5.

Btw, could we make the crocodile have water walk 2?

User avatar
Lynx Shafir
Posts: 1511
Joined: Mon May 28, 2018 4:24 am

Re: Water world

Post by Lynx Shafir » Sat Nov 17, 2018 7:34 am

I know they are weak as hell..

For fantasy we can allow higher stats to be some treat at least.

And the Swordfish is a tough fish, believe me, so 16 hp 8 Attak for both version ;)

Also crocodiles are a bit weak..
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
Savra
Posts: 3914
Joined: Wed Aug 01, 2018 6:21 pm

Re: Water world

Post by Savra » Sat Nov 17, 2018 5:04 pm

In game or in reality?
Because their are different styles of crocodiles and one of which is the salt water ones which can go both in fresh water and salt water and are the biggest crocodiles. Crocodiles are more dangerous then basic alligators which flee usually, and can get their mouths held shut with your hands, crocs on the other hand can't, Because they have a different jaw system.

I'm Aof and Aos yes they are weak.

User avatar
Puss_in_Boots
Posts: 2686
Joined: Fri Apr 21, 2017 1:23 am

Re: Water world

Post by Puss_in_Boots » Mon May 27, 2019 12:40 pm

Why are manta rays passive? They get crazy deadly (especially if in water) when provoked.

Also sharks are nearly never hostile towards humans (the majority of them) that's why vending machines have higher kill counts.
Hey let's add hostile vending machine instead!
RED, WHITE and BLUE!

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: Water world

Post by Stratego (dev) » Mon May 27, 2019 1:19 pm

oh i see here many nice animals, which we dont have in game? i would like to put all in that is not in yet

User avatar
Puss_in_Boots
Posts: 2686
Joined: Fri Apr 21, 2017 1:23 am

Re: Water world

Post by Puss_in_Boots » Mon May 27, 2019 2:21 pm

We only have dolphin.
RED, WHITE and BLUE!

Moh556
Posts: 299
Joined: Sun Nov 18, 2018 2:43 pm
Location: Iran

Re: Water world

Post by Moh556 » Mon May 27, 2019 7:05 pm

Ships dont have enemies like ground units and air units
Adding a pack of sea animals will be nice for game nature ... make their jsons one by one
I think sharks atck most be more ... because its a shark you know :shock: :lol:

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: Water world

Post by Stratego (dev) » Mon May 27, 2019 7:20 pm

they wont attack :) these are only decorative animals :)

User avatar
Puss_in_Boots
Posts: 2686
Joined: Fri Apr 21, 2017 1:23 am

Re: Water world

Post by Puss_in_Boots » Mon May 27, 2019 8:56 pm

Sharks and mantas should be hostile in AoF since waterwalking exists for units there.
RED, WHITE and BLUE!

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: Water world

Post by Stratego (dev) » Mon Jun 24, 2019 7:28 pm

i would put in some of these if someone could make them look good on water - they currenly very nice but they are not like swimming animals (like i did on current water units)

so please someone try eg. sharks, manaray, octopuses and so on maybe some little fish.

Post Reply

Return to “Neutrals (animals, buildings etc)”