Both-ConYard

Here talk about units and structures.
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HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Both-ConYard

Post by HokanPL »


Appears when an MCV is deployed. When built it allows creation of structures if the player has enough money. It is the fundamental part of a players base and if destroyed early on in the game before a second one has been made it can turn the tide of a war in seconds. Without this structure only units can be built and if the player does not already have the ability to build another MCV then his cause is all but lost.


Needs professional rework, if nobody helps, I will try on my own next week.

Cost: N/A (you can have only one at the beginning, more you can get by producing MCV-Mobile Construction Vehicle)
HP: 1000
Attack Power: 0
Range: 0
Armor: Heavy (4)
Speed: 0
Sight: 2
Action/turn: 1/1
Carry capacity: 2
Size: 2x2
Max amount of buildings: +3
Buildings unlocked: Basic Powerplant
Units unlocked: Engineer
Recruitable units: Bulldozer
Builders: N/A

Can produce: buldozer (analogic to Worker in AOS)
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Last edited by HokanPL on Tue Oct 25, 2016 4:13 pm, edited 3 times in total.
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MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Both-ConYard

Post by MightyGuy »

very nice stats & images. :) nice job!
HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Re: Both-ConYard

Post by HokanPL »

Today I will post some other images of buildings. And suggested stats, of course (my original source are stats from original RedAlert .ini files)
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MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Both-ConYard

Post by MightyGuy »

great! :D :D
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