Spell effect trigger
- Constantin
- Posts: 224
- Joined: Wed Sep 14, 2016 8:30 pm
- Location: Belarus
Spell effect trigger
Is it possible add a new trigger in the game that allows to trigger any spell autonomously (that is, without a caster like mages, dragon, etc.), depending on the condition.
For Example: You want to create a fireball or thunderstorm lighting on a certain turn.
Or your character must destroy chest, after which a fireball explosion should occur.
Either you want to cause a storm, so that ships are in a thunderstorm.
For Example: You want to create a fireball or thunderstorm lighting on a certain turn.
Or your character must destroy chest, after which a fireball explosion should occur.
Either you want to cause a storm, so that ships are in a thunderstorm.
Re: Spell effect trigger
This might work in a custom map I could see this in the game. 1+
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- General Brave
- Posts: 4662
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- Location: The Four Point Military Academy.
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- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Spell effect trigger
good, but eg. fireball is "launched" from somewhere (normally from the caster), where should it be launched this case?
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Spell effect trigger
Launch from a predefined space, or a predefined unit, as the map designer chooses.
The glorious sun rises again
Re: Spell effect trigger
Is this for aos or aof?
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Spell effect trigger
AoS doesn't have fireballs or lightning storms.
Anyone want a map with periodic explosions every few turns?
Or random land mines that change on turn count by enable/disable other triggers, as well as changing the order when activated and/or something enters other spaces. Enough activate/deactivate triggers based on unit position, turn count, and setting off triggers should keep it impossible to guess, making a truly dangerous minefield built into the map.
Anyone want a map with periodic explosions every few turns?
Or random land mines that change on turn count by enable/disable other triggers, as well as changing the order when activated and/or something enters other spaces. Enough activate/deactivate triggers based on unit position, turn count, and setting off triggers should keep it impossible to guess, making a truly dangerous minefield built into the map.
The glorious sun rises again
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Spell effect trigger
It can be for all every different age of... versions.
AoS has some fireworks and transformations.
AoWw has some transformations it can force and a torpedo for predetermined ship sneak attacks, rather than putting an AI behind the submarine controls.
I definitely think this could work great for traps.
AoS has some fireworks and transformations.
AoWw has some transformations it can force and a torpedo for predetermined ship sneak attacks, rather than putting an AI behind the submarine controls.
I definitely think this could work great for traps.
OLÉ
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Spell effect trigger
Agreed. The best example for usage of this trigger would be erupting volcano. So every 1-2 turns a random fireball explodes on a field. Lol
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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- Site Admin
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- Joined: Fri Apr 25, 2014 9:28 pm
Re: Spell effect trigger
would be nice!LordOfAles wrote:Agreed. The best example for usage of this trigger would be erupting volcano. So every 1-2 turns a random fireball explodes on a field. Lol
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Spell effect trigger
Cannon for a ship:
Worker moves next to gunpowder pile (trigger to activate next)
Worker moves to cannon (trigger to activate next)
Worker moves next to cannonball pile
Worker moves to cannon
Worker moves to fire
Worker moves to cannon (finally triggers a fireball in a set space, then activates trigger 1. Can wait to activate until it can hit something useful)
Just a sample.
Worker moves next to gunpowder pile (trigger to activate next)
Worker moves to cannon (trigger to activate next)
Worker moves next to cannonball pile
Worker moves to cannon
Worker moves to fire
Worker moves to cannon (finally triggers a fireball in a set space, then activates trigger 1. Can wait to activate until it can hit something useful)
Just a sample.
The glorious sun rises again
Re: Spell effect trigger
This is a very juicy topic with a lot of potential, I would really like to see how this goes.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.