Spell effect trigger

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Constantin
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Spell effect trigger

Post by Constantin »

Is it possible add a new trigger in the game that allows to trigger any spell autonomously (that is, without a caster like mages, dragon, etc.), depending on the condition.
For Example: You want to create a fireball or thunderstorm lighting on a certain turn.
Or your character must destroy chest, after which a fireball explosion should occur.
Either you want to cause a storm, so that ships are in a thunderstorm.
Belfry777
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Re: Spell effect trigger

Post by Belfry777 »

This might work in a custom map I could see this in the game. 1+ :D
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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General Brave
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Re: Spell effect trigger

Post by General Brave »

Yes.
Wise, Might, Loyalty. Forever stands Warfell.
Stratego (dev)
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Re: Spell effect trigger

Post by Stratego (dev) »

good, but eg. fireball is "launched" from somewhere (normally from the caster), where should it be launched this case?
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Sunrise Samurai
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Re: Spell effect trigger

Post by Sunrise Samurai »

Launch from a predefined space, or a predefined unit, as the map designer chooses.
The glorious sun rises again
Belfry777
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Re: Spell effect trigger

Post by Belfry777 »

Is this for aos or aof?
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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Sunrise Samurai
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Re: Spell effect trigger

Post by Sunrise Samurai »

AoS doesn't have fireballs or lightning storms.

Anyone want a map with periodic explosions every few turns?
Or random land mines that change on turn count by enable/disable other triggers, as well as changing the order when activated and/or something enters other spaces. Enough activate/deactivate triggers based on unit position, turn count, and setting off triggers should keep it impossible to guess, making a truly dangerous minefield built into the map.
The glorious sun rises again
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Puss_in_Boots
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Re: Spell effect trigger

Post by Puss_in_Boots »

It can be for all every different age of... versions.
AoS has some fireworks and transformations.
AoWw has some transformations it can force and a torpedo for predetermined ship sneak attacks, rather than putting an AI behind the submarine controls.

I definitely think this could work great for traps.
OLÉ
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LordOfAles
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Re: Spell effect trigger

Post by LordOfAles »

Agreed. The best example for usage of this trigger would be erupting volcano. So every 1-2 turns a random fireball explodes on a field. Lol
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Stratego (dev)
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Re: Spell effect trigger

Post by Stratego (dev) »

LordOfAles wrote:Agreed. The best example for usage of this trigger would be erupting volcano. So every 1-2 turns a random fireball explodes on a field. Lol
would be nice!
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Sunrise Samurai
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Re: Spell effect trigger

Post by Sunrise Samurai »

Cannon for a ship:
Worker moves next to gunpowder pile (trigger to activate next)
Worker moves to cannon (trigger to activate next)
Worker moves next to cannonball pile
Worker moves to cannon
Worker moves to fire
Worker moves to cannon (finally triggers a fireball in a set space, then activates trigger 1. Can wait to activate until it can hit something useful)

Just a sample.
The glorious sun rises again
Belfry777
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Re: Spell effect trigger

Post by Belfry777 »

This is a very juicy topic with a lot of potential, I would really like to see how this goes.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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