Myrmidon
Myrmidon
Myrmidon
Trained at barracks
Desc: The Myrmidons are known to carry out their kings orders without question. They constantly are out fighting on special assignments that no normal soldier can handle. They are Trained to adapt and right most any threat they come across.
Cost:3
Hp:20
Atk:9
Rng:1
Sight:4
Spd:3
Dge:30%/30%/30% his unique ability.
Arm:1
P.arm:1
Res:20%
Passive vetraning
Same bonus as Zurgo.
Not too op and modeled a bit like the Zurgo helmsmasher
Trained at barracks
Desc: The Myrmidons are known to carry out their kings orders without question. They constantly are out fighting on special assignments that no normal soldier can handle. They are Trained to adapt and right most any threat they come across.
Cost:3
Hp:20
Atk:9
Rng:1
Sight:4
Spd:3
Dge:30%/30%/30% his unique ability.
Arm:1
P.arm:1
Res:20%
Passive vetraning
Same bonus as Zurgo.
Not too op and modeled a bit like the Zurgo helmsmasher
Last edited by Savra on Thu Sep 27, 2018 5:06 am, edited 4 times in total.
- General Brave
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Re: Myrmidon
Meh, looks nice. Besides technically myrmidons were well equipped for battle. Here they could be a special forces that constantly train both on and off the battlefield.
- General Brave
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Re: Myrmidon
These only more fantasy version that matches the humans theme.
https://www.merriam-webster.com/dictionary/myrmidon
https://www.merriam-webster.com/dictionary/myrmidon
- StormSaint373
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Re: Myrmidon
Most nerfed veteran...
Suggestion...
Increase stats to:
Hp: 24
Attack: 10
Add small leadership bonus (Fantasy spec-ops)
Right now, has lowest attack and hp combo with nothing to compensate.
Suggestion...
Increase stats to:
Hp: 24
Attack: 10
Add small leadership bonus (Fantasy spec-ops)
Special Forces are harder to come by, and should be more efficient from the get-go.
Right now, has lowest attack and hp combo with nothing to compensate.
Beware the calm before the Tempest. . .
- makazuwr32
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Re: Myrmidon
Sounds not so bad actually.
But i think he needs a bit higher attack. Maybe 9.
But i think he needs a bit higher attack. Maybe 9.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: Myrmidon
Too low for start, Zurgo has Attack of 11.
Myrmadon is not light infantry.
Myrmadon is not light infantry.
Beware the calm before the Tempest. . .
- makazuwr32
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Re: Myrmidon
It is fine. Humans have lower than orcs base damage.
Also he must be affectable by blacksmith upgrades.
Light infantry of humans are pikemen and their upgrades.
Also he must be affectable by blacksmith upgrades.
Light infantry of humans are pikemen and their upgrades.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: Myrmidon
Veteran units aren't. Their ability compensates.
Melee damage should not be as low as elf. So either 9 or 10, but NOT 8.
Melee damage should not be as low as elf. So either 9 or 10, but NOT 8.
Beware the calm before the Tempest. . .
- makazuwr32
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Re: Myrmidon
StormSaint373 wrote: ↑Wed Sep 26, 2018 1:23 pm Veteran units aren't. Their ability compensates.
Melee damage should not be as low as elf. So either 9 or 10, but NOT 8.
That is why i suggested attack 9 for him.makazuwr32 wrote: ↑Wed Sep 26, 2018 1:13 pm Sounds not so bad actually.
But i think he needs a bit higher attack. Maybe 9.
Also normal swordmen of humans are not light infantry either.
Last edited by makazuwr32 on Wed Sep 26, 2018 1:44 pm, edited 1 time in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: Myrmidon
Apologies, I thought you suggested something lower than 8.
But what about hp? It is lower than even Elf Vigilant.
But what about hp? It is lower than even Elf Vigilant.
Beware the calm before the Tempest. . .
Re: Myrmidon
The zurgo helm smasher has attack 10. I can increase it to 9 but I modeled it after his the zurgo is to average orcs. He has 2 less attack then basic orcs. Now for uniqueness we could add something like a javelin ability with range 3, damage 6, does not affect vetraning bonus but still is quit useful.
As for health zurgo has 22.
Elf vigilant has 24 up but no melee armour.
As for health zurgo has 22.
Elf vigilant has 24 up but no melee armour.
- StormSaint373
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Re: Myrmidon
IDK Savra, Myrmadon traditionally has javalin. But, with this unit, it just doesn't fit.
Maybe something else?
Maybe something else?
Beware the calm before the Tempest. . .
Re: Myrmidon
Throwing knife, bola, strengthen, shield break, what?
Aura 1 strengthen?
Aura 1 strengthen?
- StormSaint373
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Re: Myrmidon
Judging how the Myrmadon is armored and fights with a sword.
I say one of the following:
Leadership Aura: like Orc Chief, he does look like an officer...
Knife throw: highly lethal surprise, ignores armor (knives tend to slide through the chinks if you know what I mean)
Heal: 10 hp, self only
Strengthen: good on defense
Stunning Strike: renders an opponent unable to move or act for 3 turns (like curse but deals 10 damage and only in Melee range)
A build rate of 10: could work as hard as standard workers... "A man who bleeds in the trenches with his men"
These are my suggestions, if anyone else has ideas, post.
What do you think, Savra?
I say one of the following:
Leadership Aura: like Orc Chief, he does look like an officer...
Knife throw: highly lethal surprise, ignores armor (knives tend to slide through the chinks if you know what I mean)
Heal: 10 hp, self only
Strengthen: good on defense
Stunning Strike: renders an opponent unable to move or act for 3 turns (like curse but deals 10 damage and only in Melee range)
A build rate of 10: could work as hard as standard workers... "A man who bleeds in the trenches with his men"
These are my suggestions, if anyone else has ideas, post.
What do you think, Savra?
Beware the calm before the Tempest. . .
- makazuwr32
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Re: Myrmidon
I don't think he needs anything from this.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Myrmidon
Maybe might go with leadership aura rng 3. But we'll see what others think first.
Re: Myrmidon
So, in other words ready?
- makazuwr32
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Re: Myrmidon
As for me yes.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Myrmidon
Good enough for me, @Alexander82
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Myrmidon
Right now, with different veteraning, this unit may become a thing.
But will require 3 tiers.
But will require 3 tiers.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.