Imperial update pack

Post Reply
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Imperial update pack

Post by Savra »

All units are effected by blacksmith upgrades. Except if stated otherwise.

Imperial captain:
Image
Cost:8
Trains: Castle, Barracks
Hp:65
Atk:20
Rng:1
Sight:4
Spd:3
Arm:4
P.arm:6
Res:100%
Abilities:
Imperial training: Passive: rng:3, +5 attack to all Imperials
Group attack 1:Passive: rng:3

Imperial healer:
Image
Cost:4
Trains: Castle, Church
Hp:20
Atk:3 not effected by weapon upgrades.
S.rng:4
Sight:6
Spd:3
Heal:15
Arm:2
P.arm:2
Res:100%
Abilities:
Heal
Exorcism (researchable)
Trample
Disenchant


Imperial War Chariot:
Image
Cost:5
Trains: Castle, Stables
Hp:40
Atk:16
Rng:1
Sight:6
Spd:4
Cap:1
Arm:3
P.arm:3
Res:100%
Units can act inside
Only can carry foot soldiers. Not giants, and wooden units, cavalry.
Bonuses: 50% infantry, archers, giants

Imperial Flagship: Ship upgrades only.
Image
Trains: Docks, castle (if near water)
Cost:8
Hp:80
Atk:12 burning weapon
Rng:7
Sight:7
Act:2
Spd:5
Mend rate:10, rng:1
Arm:3
P.arm:6
Res:100%
Abilities:
Flagship aura: rng:5, all allied ships gain +1 speed, +3 attack
Bonuses: Same as warships.
Last edited by Savra on Fri Nov 02, 2018 4:31 am, edited 12 times in total.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Imperial update pack

Post by Savra »

Updated.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Imperial update pack

Post by Savra »

Updated.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Imperial update pack

Post by makazuwr32 »

add for chariot that only foot units can enter (workers, casters, infantry, archers which are foot ones).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Imperial update pack

Post by Savra »

Alright anything else we should add to Imperials that Humans might need,
Examples:
Skirmisher
Longbowmen
Hammermen
Cavalry
Centurian

Just to name a few.
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Imperial update pack

Post by Tankhead »

I don't think Imperials don't need a repeat of every basic unit

But what if Mounted Shielder from Aos makes its way here?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Imperial update pack

Post by Savra »

:?: I don't think they need a tougher knight.

Maybe the skirmisher because they have a problem with archers but then again that might be solved with a rebalance.

Say about that imperial ship. Mind making a topic about that. I don't see much copy from other races in it since Uruks don't have ships, phantoms don't seem to need them, dwarves hate water, brutes all can cross it basically, Sentinels don't need them.
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Imperial update pack

Post by Tankhead »

Dwarves hate water

Not in this fantasy, They are getting A Naval pack soon enough

Also the shield Knight isn't a "Tougher" knight.
Its just a knight that has really good P armor against projectiles
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Imperial update pack

Post by Tankhead »

Actually go to discussing general topics
Dwarves don't hate water, not sure where you even got that from
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Imperial update pack

Post by Savra »

Lord of the rings. They hate it, don't really know how to swim.

Anyways that ship should be the last one. But unlike the other imperials I don't think we need to make it buildable in the castle too.
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Imperial update pack

Post by Tankhead »

Are you talking about the flag ship Idea I suggested?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Imperial update pack

Post by Savra »

Was it Imperial or something because I heard you mention a Imperial Warship somewhere.
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Imperial update pack

Post by Tankhead »

Yea the flag ship is Imperial
It gives a strengthen aura to other ships
Its somewhere in the forums
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Imperial update pack

Post by Savra »

Alright I'll bring it up and we can finish it so we have everything.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Imperial update pack

Post by Savra »

Updated.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Imperial update pack

Post by Savra »

Updated.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Imperial update pack

Post by General Brave »

Let's get sorted things out.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Imperial update pack

Post by Savra »

Updated.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Imperial update pack

Post by makazuwr32 »

Flagship:
Lower actions/turn to 1;
Lower resistance to 70%;
Lower health to 70;
Increase damage to 16.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Imperial update pack

Post by Savra »

Needs tech icon.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Imperial update pack

Post by Savra »

Tech icon could be a shield with 2 swords behind it.

Btw, how does a imperial Patriot sound? He could be a tough imperial soldier who is well trained in fighting giants and the such, just a thought.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Imperial update pack

Post by Midonik »

Name sounds wierd imo.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Imperial update pack

Post by Savra »

It wouldn't be the first. :lol:
Post Reply

Return to “Human”