Imperial update pack

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Savra
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Imperial update pack

Post by Savra » Sun Sep 02, 2018 6:24 am

All units are effected by blacksmith upgrades. Except if stated otherwise.

Imperial captain:
Image
Cost:8
Trains: Castle, Barracks
Hp:65
Atk:20
Rng:1
Sight:4
Spd:3
Arm:4
P.arm:6
Res:100%
Abilities:
Imperial training: Passive: rng:3, +5 attack to all Imperials
Group attack 1:Passive: rng:3

Imperial healer:
Image
Cost:4
Trains: Castle, Church
Hp:20
Atk:3 not effected by weapon upgrades.
S.rng:4
Sight:6
Spd:3
Heal:15
Arm:2
P.arm:2
Res:100%
Abilities:
Heal
Exorcism (researchable)
Trample
Disenchant


Imperial War Chariot:
Image
Cost:5
Trains: Castle, Stables
Hp:40
Atk:16
Rng:1
Sight:6
Spd:4
Cap:1
Arm:3
P.arm:3
Res:100%
Units can act inside
Only can carry foot soldiers. Not giants, and wooden units, cavalry.
Bonuses: 50% infantry, archers, giants

Imperial Flagship: Ship upgrades only.
Image
Trains: Docks, castle (if near water)
Cost:8
Hp:80
Atk:12 burning weapon
Rng:7
Sight:7
Act:2
Spd:5
Mend rate:10, rng:1
Arm:3
P.arm:6
Res:100%
Abilities:
Flagship aura: rng:5, all allied ships gain +1 speed, +3 attack
Bonuses: Same as warships.
Last edited by Savra on Fri Nov 02, 2018 4:31 am, edited 12 times in total.

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Savra
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Re: Imperial update pack

Post by Savra » Sat Oct 27, 2018 7:08 pm

Updated.

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Savra
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Re: Imperial update pack

Post by Savra » Sat Oct 27, 2018 10:36 pm

Updated.

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makazuwr32
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Re: Imperial update pack

Post by makazuwr32 » Sun Oct 28, 2018 9:35 am

add for chariot that only foot units can enter (workers, casters, infantry, archers which are foot ones).
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Imperial update pack

Post by Savra » Mon Oct 29, 2018 2:42 am

Alright anything else we should add to Imperials that Humans might need,
Examples:
Skirmisher
Longbowmen
Hammermen
Cavalry
Centurian

Just to name a few.

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Tankhead
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Re: Imperial update pack

Post by Tankhead » Mon Oct 29, 2018 3:30 am

I don't think Imperials don't need a repeat of every basic unit

But what if Mounted Shielder from Aos makes its way here?

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Savra
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Re: Imperial update pack

Post by Savra » Mon Oct 29, 2018 3:45 am

:?: I don't think they need a tougher knight.

Maybe the skirmisher because they have a problem with archers but then again that might be solved with a rebalance.

Say about that imperial ship. Mind making a topic about that. I don't see much copy from other races in it since Uruks don't have ships, phantoms don't seem to need them, dwarves hate water, brutes all can cross it basically, Sentinels don't need them.

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Tankhead
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Re: Imperial update pack

Post by Tankhead » Mon Oct 29, 2018 4:34 am

Dwarves hate water

Not in this fantasy, They are getting A Naval pack soon enough

Also the shield Knight isn't a "Tougher" knight.
Its just a knight that has really good P armor against projectiles

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Tankhead
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Re: Imperial update pack

Post by Tankhead » Mon Oct 29, 2018 4:37 am

Actually go to discussing general topics
Dwarves don't hate water, not sure where you even got that from

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Savra
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Re: Imperial update pack

Post by Savra » Mon Oct 29, 2018 4:46 am

Lord of the rings. They hate it, don't really know how to swim.

Anyways that ship should be the last one. But unlike the other imperials I don't think we need to make it buildable in the castle too.

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Tankhead
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Re: Imperial update pack

Post by Tankhead » Mon Oct 29, 2018 5:03 am

Are you talking about the flag ship Idea I suggested?

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Savra
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Re: Imperial update pack

Post by Savra » Mon Oct 29, 2018 5:13 am

Was it Imperial or something because I heard you mention a Imperial Warship somewhere.

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Tankhead
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Re: Imperial update pack

Post by Tankhead » Mon Oct 29, 2018 5:20 am

Yea the flag ship is Imperial
It gives a strengthen aura to other ships
Its somewhere in the forums

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Savra
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Re: Imperial update pack

Post by Savra » Mon Oct 29, 2018 5:27 am

Alright I'll bring it up and we can finish it so we have everything.

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Savra
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Re: Imperial update pack

Post by Savra » Mon Oct 29, 2018 3:04 pm

Updated.

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Savra
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Re: Imperial update pack

Post by Savra » Thu Nov 01, 2018 11:03 pm

Updated.

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General Brave
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Re: Imperial update pack

Post by General Brave » Fri Nov 02, 2018 12:20 am

Let's get sorted things out.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Imperial update pack

Post by Savra » Fri Nov 02, 2018 1:58 am

Updated.

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makazuwr32
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Re: Imperial update pack

Post by makazuwr32 » Sat Nov 03, 2018 12:31 pm

Flagship:
Lower actions/turn to 1;
Lower resistance to 70%;
Lower health to 70;
Increase damage to 16.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Imperial update pack

Post by Savra » Wed Nov 21, 2018 4:14 am

Needs tech icon.

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Savra
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Re: Imperial update pack

Post by Savra » Mon Dec 10, 2018 6:55 am

Tech icon could be a shield with 2 swords behind it.

Btw, how does a imperial Patriot sound? He could be a tough imperial soldier who is well trained in fighting giants and the such, just a thought.

Midonik
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Re: Imperial update pack

Post by Midonik » Mon Dec 10, 2018 2:49 pm

Name sounds wierd imo.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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