templar/hospitaller design - IMPLEMENTED
- Alexander82
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Re: templar/hospitaller design
Human clerics are priest and missionary that are pure casters and use staves/scepters
As I told before I like templars with swords because I think that hystorically they used swords (they were a knightly order).
I know this is a fantasy game so I think we might switch to hammers making them more cleric/paladin oriented but it is mostly a cosmetic thing.
Also I was thinking to switch colors on hospitalers knights (they wear red capes with white crosses)
As I told before I like templars with swords because I think that hystorically they used swords (they were a knightly order).
I know this is a fantasy game so I think we might switch to hammers making them more cleric/paladin oriented but it is mostly a cosmetic thing.
Also I was thinking to switch colors on hospitalers knights (they wear red capes with white crosses)
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- Alexander82
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Re: templar/hospitaller design
red hospitallers
I was thinking...
What about 4 different units?
Templar and mounted templar = white surcoat and red cross
Hospitaller and mounted hospitaller = red surcoat and white cross
Templars might have lower healing abilities but higher bonus against undeads and demons
Hospitaller might have wider selection of support spell and equip maces but will have bonus only against skeletons
I was thinking...
What about 4 different units?
Templar and mounted templar = white surcoat and red cross
Hospitaller and mounted hospitaller = red surcoat and white cross
Templars might have lower healing abilities but higher bonus against undeads and demons
Hospitaller might have wider selection of support spell and equip maces but will have bonus only against skeletons
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- Hospitaller red 1.png (19.25 KiB) Viewed 3801 times
Age of Fantasy design leader
Re: templar/hospitaller design
Sounds cool actually.
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- makazuwr32
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Re: templar/hospitaller design
Not bad idea but i don't like 3 tiers for them.
Also paladins must be (i think) as their officers without tiers while hospitaliers and templars are regular units.
Also paladins must be (i think) as their officers without tiers while hospitaliers and templars are regular units.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: templar/hospitaller design
I prefer to make all basic human regular units to be 3 tiers aside from very special units (warmages, barbarians, paladins and so on)
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- makazuwr32
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Re: templar/hospitaller design
I want to see these ones as special units as well (not so special as paladins but more special than basic ones).
Also we can expand these "holy warriors" into full sub for humans.
Also we can expand these "holy warriors" into full sub for humans.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: templar/hospitaller design
That's kinda what high Men are. . .
Beware the calm before the Tempest. . .
- makazuwr32
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Re: templar/hospitaller design
Nono.
High men are a bit different.
These ones are still humans.
High men are not so humans so they will have higher stats.
Also high men can be a part of these holy warriors. As imperials right now for normal humans high men can be for templars/paladins and other holy warriors.
High men are a bit different.
These ones are still humans.
High men are not so humans so they will have higher stats.
Also high men can be a part of these holy warriors. As imperials right now for normal humans high men can be for templars/paladins and other holy warriors.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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- Alexander82
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Re: templar/hospitaller design
Hospitallers and Templars
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Age of Fantasy design leader
- StormSaint373
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Re: templar/hospitaller design
Quick Question...
Besides appearance, which is emaculant by the way, what it the functional difference between Templars and Hospitallers?
Besides appearance, which is emaculant by the way, what it the functional difference between Templars and Hospitallers?
Beware the calm before the Tempest. . .
Re: templar/hospitaller design
Yay, the holy orders here. Now all we need is the palidin and the Inquisitor and we'll be set.
Re: templar/hospitaller design
Ones better at healing while the others better at combat.StormSaint373 wrote: ↑Wed Aug 29, 2018 3:51 pm Quick Question...
Besides appearance, which is emaculant by the way, what it the functional difference between Templars and Hospitallers?
Re: templar/hospitaller design
Basically said here.Alexander82 wrote: ↑Wed Aug 29, 2018 2:36 pm red hospitallers
I was thinking...
What about 4 different units?
Templar and mounted templar = white surcoat and red cross
Hospitaller and mounted hospitaller = red surcoat and white cross
Templars might have lower healing abilities but higher bonus against undeads and demons
Hospitaller might have wider selection of support spell and equip maces but will have bonus only against skeletons
- Alexander82
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Re: templar/hospitaller design
What?
Sometimes I hope I can read a topic without any hints of a new race being planned
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- makazuwr32
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Re: templar/hospitaller design
https://www.androidutils.com/forum/view ... c6b8c990baAlexander82 wrote: ↑Wed Aug 29, 2018 3:54 pmWhat?
Sometimes I hope I can read a topic without any hints of a new race being planned
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
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Re: templar/hospitaller design
Now, with update, they can't even Heal
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Alexander82
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Re: templar/hospitaller design
This is strange. They shouldn't be in game yet
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- makazuwr32
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Re: templar/hospitaller design
He means current templars ported from aos.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
Re: templar/hospitaller design
As of late, I don't think you have to touch them the game hampers with them for you just to give you something to do
I think it wants attention.
- General Brave
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- StormSaint373
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Re: templar/hospitaller design
When can these units be implemented?
Beware the calm before the Tempest. . .
- Alexander82
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- StormSaint373
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Re: templar/hospitaller design
Me too, I have a campaign that needs them.
Beware the calm before the Tempest. . .
- General Brave
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Re: templar/hospitaller design
I think so as well once we figure out a different way to add them.
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- Lynx Shafir
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Re: templar/hospitaller design
Map editor?General Brave wrote: ↑Mon Sep 17, 2018 4:34 pm I think so as well ask me figure out a different way to add them.
And if keep all those lvl make a pack what upgrades all.
But 1 think 1 lv max is enough for a holy unit cos is not a core fighter.
So how much different unit are here -?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- StormSaint373
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Re: templar/hospitaller design
Do we have stats for the AoF Templars and Hospitallers? If not, I'll make them...
Beware the calm before the Tempest. . .
Re: templar/hospitaller design
We don't.
I believe the Hospitalers were meant to only have bonus to skeletons and maybe zombies but their main strength was their healing. Templars main strength was their combat capabilities.
I believe the Hospitalers were meant to only have bonus to skeletons and maybe zombies but their main strength was their healing. Templars main strength was their combat capabilities.