templar/hospitaller design

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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Wed Aug 29, 2018 2:14 pm

Human clerics are priest and missionary that are pure casters and use staves/scepters

As I told before I like templars with swords because I think that hystorically they used swords (they were a knightly order).

I know this is a fantasy game so I think we might switch to hammers making them more cleric/paladin oriented but it is mostly a cosmetic thing.

Also I was thinking to switch colors on hospitalers knights (they wear red capes with white crosses)

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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Wed Aug 29, 2018 2:36 pm

red hospitallers

I was thinking...

What about 4 different units?

Templar and mounted templar = white surcoat and red cross

Hospitaller and mounted hospitaller = red surcoat and white cross

Templars might have lower healing abilities but higher bonus against undeads and demons

Hospitaller might have wider selection of support spell and equip maces but will have bonus only against skeletons
Attachments
Hospitaller red.png
Hospitaller red.png (19.37 KiB) Viewed 819 times
Hospitaller red 2.png
Hospitaller red 2.png (19.75 KiB) Viewed 819 times
Hospitaller red 1.png
Hospitaller red 1.png (19.25 KiB) Viewed 819 times

Midonik
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Re: templar/hospitaller design

Post by Midonik » Wed Aug 29, 2018 2:41 pm

Sounds cool actually.
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makazuwr32
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Re: templar/hospitaller design

Post by makazuwr32 » Wed Aug 29, 2018 2:57 pm

Not bad idea but i don't like 3 tiers for them.
Also paladins must be (i think) as their officers without tiers while hospitaliers and templars are regular units.
Specifically for not so genious persons
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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Wed Aug 29, 2018 3:19 pm

I prefer to make all basic human regular units to be 3 tiers aside from very special units (warmages, barbarians, paladins and so on)

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makazuwr32
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Re: templar/hospitaller design

Post by makazuwr32 » Wed Aug 29, 2018 3:22 pm

I want to see these ones as special units as well (not so special as paladins but more special than basic ones).
Also we can expand these "holy warriors" into full sub for humans.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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StormSaint373
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Re: templar/hospitaller design

Post by StormSaint373 » Wed Aug 29, 2018 3:25 pm

That's kinda what high Men are. . .
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makazuwr32
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Re: templar/hospitaller design

Post by makazuwr32 » Wed Aug 29, 2018 3:28 pm

Nono.
High men are a bit different.

These ones are still humans.
High men are not so humans so they will have higher stats.
Also high men can be a part of these holy warriors. As imperials right now for normal humans high men can be for templars/paladins and other holy warriors.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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StormSaint373
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Re: templar/hospitaller design

Post by StormSaint373 » Wed Aug 29, 2018 3:30 pm

Oh, i see.

Nice analogy!
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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Wed Aug 29, 2018 3:48 pm

Hospitallers and Templars
Attachments
64_unit_templar_mounted_2.png
64_unit_templar_mounted_2.png (19.84 KiB) Viewed 799 times
64_unit_templar_mounted_1.png
64_unit_templar_mounted_1.png (19.55 KiB) Viewed 799 times
64_unit_templar_mounted.png
64_unit_templar_mounted.png (19.45 KiB) Viewed 799 times
32_unit_templar_2.png
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32_unit_templar_1.png
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32_unit_templar.png
32_unit_templar.png (18.92 KiB) Viewed 799 times
64_unit_hospitaller_mounted_2.png
64_unit_hospitaller_mounted_2.png (19.73 KiB) Viewed 799 times
64_unit_hospitaller_mounted_1.png
64_unit_hospitaller_mounted_1.png (19.24 KiB) Viewed 799 times
64_unit_hospitaller_mounted.png
64_unit_hospitaller_mounted.png (19.38 KiB) Viewed 799 times
32_unit_hospitaller_2.png
32_unit_hospitaller_2.png (19.2 KiB) Viewed 799 times
32_unit_hospitaller_1.png
32_unit_hospitaller_1.png (18.86 KiB) Viewed 799 times
32_unit_hospitaller.png
32_unit_hospitaller.png (18.93 KiB) Viewed 799 times

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StormSaint373
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Re: templar/hospitaller design

Post by StormSaint373 » Wed Aug 29, 2018 3:51 pm

Quick Question...

Besides appearance, which is emaculant by the way, what it the functional difference between Templars and Hospitallers?
Beware the calm before the Tempest, FOR THE WICKED SHALL BE SMITTEN BY THE SAINTS OF THE STORM!!!

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Savra
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Re: templar/hospitaller design

Post by Savra » Wed Aug 29, 2018 3:52 pm

Yay, the holy orders here. Now all we need is the palidin and the Inquisitor and we'll be set. :lol:
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: templar/hospitaller design

Post by Savra » Wed Aug 29, 2018 3:53 pm

StormSaint373 wrote:
Wed Aug 29, 2018 3:51 pm
Quick Question...

Besides appearance, which is emaculant by the way, what it the functional difference between Templars and Hospitallers?
Ones better at healing while the others better at combat.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: templar/hospitaller design

Post by Savra » Wed Aug 29, 2018 3:53 pm

Alexander82 wrote:
Wed Aug 29, 2018 2:36 pm
red hospitallers

I was thinking...

What about 4 different units?

Templar and mounted templar = white surcoat and red cross

Hospitaller and mounted hospitaller = red surcoat and white cross

Templars might have lower healing abilities but higher bonus against undeads and demons

Hospitaller might have wider selection of support spell and equip maces but will have bonus only against skeletons
Basically said here.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Wed Aug 29, 2018 3:54 pm

StormSaint373 wrote:
Wed Aug 29, 2018 3:25 pm
That's kinda what high Men are. . .
What?

Sometimes I hope I can read a topic without any hints of a new race being planned :lol:

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Re: templar/hospitaller design

Post by makazuwr32 » Wed Aug 29, 2018 3:55 pm

Alexander82 wrote:
Wed Aug 29, 2018 3:54 pm
StormSaint373 wrote:
Wed Aug 29, 2018 3:25 pm
That's kinda what high Men are. . .
What?

Sometimes I hope I can read a topic without any hints of a new race being planned :lol:
https://www.androidutils.com/forum/view ... c6b8c990ba
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Lynx Shafir
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Re: templar/hospitaller design

Post by Lynx Shafir » Sun Sep 16, 2018 8:20 am

Now, with update, they can't even Heal :|
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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Sun Sep 16, 2018 9:39 am

This is strange. They shouldn't be in game yet

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makazuwr32
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Re: templar/hospitaller design

Post by makazuwr32 » Sun Sep 16, 2018 10:13 am

He means current templars ported from aos.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Sun Sep 16, 2018 1:02 pm

I didn't touch that json though

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Savra
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Re: templar/hospitaller design

Post by Savra » Sun Sep 16, 2018 2:18 pm

Alexander82 wrote:
Sun Sep 16, 2018 1:02 pm
I didn't touch that json though
As of late, I don't think you have to touch them the game hampers with them for you just to give you something to do :lol:

I think it wants attention. :)
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: templar/hospitaller design

Post by General Brave » Sun Sep 16, 2018 5:45 pm

Tell him to calm down.
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StormSaint373
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Re: templar/hospitaller design

Post by StormSaint373 » Mon Sep 17, 2018 2:04 pm

When can these units be implemented?
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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Mon Sep 17, 2018 2:12 pm

I hope in the next update

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StormSaint373
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Re: templar/hospitaller design

Post by StormSaint373 » Mon Sep 17, 2018 3:10 pm

Me too, I have a campaign that needs them.
Beware the calm before the Tempest, FOR THE WICKED SHALL BE SMITTEN BY THE SAINTS OF THE STORM!!!

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General Brave
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Re: templar/hospitaller design

Post by General Brave » Mon Sep 17, 2018 4:34 pm

I think so as well once we figure out a different way to add them.
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Lynx Shafir
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Re: templar/hospitaller design

Post by Lynx Shafir » Mon Sep 17, 2018 4:41 pm

General Brave wrote:
Mon Sep 17, 2018 4:34 pm
I think so as well ask me figure out a different way to add them.
Map editor?

And if keep all those lvl make a pack what upgrades all.
But 1 think 1 lv max is enough for a holy unit cos is not a core fighter.

So how much different unit are here -?
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
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Savra
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Re: templar/hospitaller design

Post by Savra » Thu Oct 11, 2018 4:48 pm

4.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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StormSaint373
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Re: templar/hospitaller design

Post by StormSaint373 » Mon Oct 29, 2018 3:43 pm

Do we have stats for the AoF Templars and Hospitallers? If not, I'll make them...
Beware the calm before the Tempest, FOR THE WICKED SHALL BE SMITTEN BY THE SAINTS OF THE STORM!!!

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Savra
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Re: templar/hospitaller design

Post by Savra » Mon Oct 29, 2018 3:47 pm

We don't.
I believe the Hospitalers were meant to only have bonus to skeletons and maybe zombies but their main strength was their healing. Templars main strength was their combat capabilities.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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