templar/hospitaller design

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Alexander82
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templar/hospitaller design

Post by Alexander82 » Thu Aug 23, 2018 1:17 pm

this is the designs I've made for the standard holy soldiers of the army
Attachments
32_unit_templar_2.png
32_unit_templar_2.png (19.1 KiB) Viewed 664 times
32_unit_templar_1.png
32_unit_templar_1.png (18.82 KiB) Viewed 664 times
32_unit_templar.png
32_unit_templar.png (18.73 KiB) Viewed 664 times
64_unit_hospitaller_2.png
64_unit_hospitaller_2.png (19.85 KiB) Viewed 664 times
64_unit_hospitaller_1.png
64_unit_hospitaller_1.png (19.54 KiB) Viewed 664 times
64_unit_hospitaller.png
64_unit_hospitaller.png (19.43 KiB) Viewed 664 times

Midonik
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Re: templar/hospitaller design

Post by Midonik » Thu Aug 23, 2018 1:20 pm

The difference between basic one and what I guess is a first upgrade is too small.
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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Thu Aug 23, 2018 1:26 pm

To be honest in this variant I tought that too.

Any suggestions?

What about If i make the 3 helmets with different colors or add some gold details in the next upgrades?

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makazuwr32
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Re: templar/hospitaller design

Post by makazuwr32 » Thu Aug 23, 2018 1:35 pm

Please not rush things and let @Lynx Shafir make his own images of paladin and templar.

Personally i want to see only 1 templar and mounted templar variant. Without upgrades.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Midonik
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Re: templar/hospitaller design

Post by Midonik » Thu Aug 23, 2018 1:36 pm

Alexander82 wrote:
Thu Aug 23, 2018 1:26 pm
To be honest in this variant I tought that too.

Any suggestions?

What about If i make the 3 helmets with different colors or add some gold details in the next upgrades?
Should work.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Thu Aug 23, 2018 1:43 pm

these are the helmet variants
Attachments
64_unit_hospitaller_2.png
64_unit_hospitaller_2.png (19.84 KiB) Viewed 652 times
64_unit_hospitaller_1.png
64_unit_hospitaller_1.png (19.55 KiB) Viewed 652 times
64_unit_hospitaller.png
64_unit_hospitaller.png (19.45 KiB) Viewed 652 times
32_unit_templar_2.png
32_unit_templar_2.png (19.26 KiB) Viewed 652 times
32_unit_templar_1.png
32_unit_templar_1.png (18.99 KiB) Viewed 652 times
32_unit_templar.png
32_unit_templar.png (18.92 KiB) Viewed 652 times

Midonik
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Re: templar/hospitaller design

Post by Midonik » Thu Aug 23, 2018 2:06 pm

Now it's more visible.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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http://www.androidutils.com/forum/viewt ... =66&t=4729

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General Brave
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Re: templar/hospitaller design

Post by General Brave » Thu Aug 23, 2018 2:19 pm

I'm guessing they would have bonus undead and other dark creature. Also having the ability to heal and exorcism. Perhaps some other ability. The church might need a upgrade like Aos.
Wise, Might, Loyalty. Forever stands Warfell.

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Lynx Shafir
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Re: templar/hospitaller design

Post by Lynx Shafir » Thu Aug 23, 2018 2:35 pm

makazuwr32 wrote:
Thu Aug 23, 2018 1:35 pm
Please not rush things and let @Lynx Shafir make his own images of paladin and templar.

Personally i want to see only 1 templar and mounted templar variant. Without upgrades.
I could, but want not work in vain if get rejected.
Need more former opinion..

1 upgrade is enough (if needed - but I doubt)
"Souls To Revive Us
Or Rot Us Away
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Lynx Shafir
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Re: templar/hospitaller design

Post by Lynx Shafir » Thu Aug 23, 2018 2:38 pm

The mounted is a bit better than previous.

The foot one. Shoulder and shild should be changed.
"Souls To Revive Us
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General Brave
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Re: templar/hospitaller design

Post by General Brave » Thu Aug 23, 2018 2:39 pm

Bring the Imperior one and call him Imperial Templar.
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Tankhead
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Re: templar/hospitaller design

Post by Tankhead » Thu Aug 23, 2018 11:10 pm

These units build able in church?

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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Fri Aug 24, 2018 1:20 am

General Brave wrote:
Thu Aug 23, 2018 2:19 pm
I'm guessing they would have bonus undead and other dark creature. Also having the ability to heal and exorcism. Perhaps some other ability. The church might need a upgrade like Aos.
Yes I'd like to give them some proper spells and also some if the techs i proposed for AoS (like morale bonus for priests and such)

I agree with you with the fact that they should be the obvious choice against undeads.

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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Fri Aug 24, 2018 1:22 am

General Brave wrote:
Thu Aug 23, 2018 2:39 pm
Bring the Imperior one and call him Imperial Templar.
Yeah

I've made 4

One with sword and one with a hammer. Both in white and gold versions

Anyway I might give maces to these too but I guess they are more iconic with swords

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Re: templar/hospitaller design

Post by General Brave » Fri Aug 24, 2018 1:24 am

The humans may need a mace unit.
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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Fri Aug 24, 2018 1:41 am


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General Brave
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Re: templar/hospitaller design

Post by General Brave » Fri Aug 24, 2018 1:47 am

Not much of a mace but a club.
We need a regular mace men to deal with more heavily armed units.
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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Fri Aug 24, 2018 1:48 am

It was a hammer anyway...

But we can make soldiers with spiked maces or flails

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Re: templar/hospitaller design

Post by General Brave » Fri Aug 24, 2018 1:51 am

Okay can you make it please, the humans may need it later.
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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Fri Aug 24, 2018 2:30 pm

Do you mean ordinary infantry with 2 handed maces? Or would you prefer one handed plus shield?

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StormSaint373
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Re: templar/hospitaller design

Post by StormSaint373 » Mon Aug 27, 2018 1:19 pm

Do hammer! Dwarves already have mace! These are holy warriors not priests!

You want maces, why not make an IMPERIAL CLERIC!

Like, standard priest, but more battle-ready!
Beware the calm before the Tempest, FOR THE WICKED SHALL BE SMITTEN BY THE SAINTS OF THE STORM!!!

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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Mon Aug 27, 2018 1:22 pm

What's your problem? Maces were used by infantry too in medieval times...

Anyway le me know if you want templars to wield a blunt weapon

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StormSaint373
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Re: templar/hospitaller design

Post by StormSaint373 » Mon Aug 27, 2018 1:41 pm

Personally, I have seen maces as a priests weapon...

In Advanced D&D, a mace was one of the few weapon that could be wielded, mainly for the fact that they didn't wish to spill blood.

Sorry if I came off as not amiable, just excited, not angry.

I understand your viewpoint, it was just... It's fantasy, why not get a little carried away with it, yes we need blunt weapon carriers for humans.
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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Mon Aug 27, 2018 1:48 pm

I see

In D&D/aD&D/d20 system maces are weapons granted to clerics because they are blunt.

Since in the first editions clerics were meant to be mainly healers and undead destroyers they used weapons that didn't spill blood and was good against skeletons (that take less damage from slashing and piercing damage).

That didn't forbid a warrior to use blunt weapons but they didn't simply because blun't weapons were mechanically less efficient than swords or exotic weapons.

For example in D&D a olngsword is a martial weapon and has a 19/20 x2 critical while a mace is a simple weapon and deal a 20 x2 critical

So even tought they are basically both a weapon that deals 1d8 damage the longsword can basically provide double the critical chance of a mace

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StormSaint373
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Re: templar/hospitaller design

Post by StormSaint373 » Mon Aug 27, 2018 1:56 pm

Right, I see what you mean...

Yes, you are right.

OK, to answer your question...

Yes, we need the AoF Templars/ Hospitallers to have Blunt weapons.
Beware the calm before the Tempest, FOR THE WICKED SHALL BE SMITTEN BY THE SAINTS OF THE STORM!!!

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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Mon Aug 27, 2018 6:45 pm

ok. I'll forge some decent warhammers for them :D

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Alexander82
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Re: templar/hospitaller design

Post by Alexander82 » Tue Aug 28, 2018 8:26 pm

hammer versions
Attachments
Hospitaller hammer.png
Hospitaller hammer.png (19.52 KiB) Viewed 521 times
Hospitaller hammer 2.png
Hospitaller hammer 2.png (19.82 KiB) Viewed 521 times
Hospitaller hammer 1.png
Hospitaller hammer 1.png (19.54 KiB) Viewed 521 times
Human templar hammer.png
Human templar hammer.png (18.96 KiB) Viewed 521 times
Human templar hammer 2.png
Human templar hammer 2.png (19.25 KiB) Viewed 521 times
Human templar hammer 1.png
Human templar hammer 1.png (18.98 KiB) Viewed 521 times

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StormSaint373
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Re: templar/hospitaller design

Post by StormSaint373 » Wed Aug 29, 2018 1:22 pm

That is actually pretty awesome!
Beware the calm before the Tempest, FOR THE WICKED SHALL BE SMITTEN BY THE SAINTS OF THE STORM!!!

Midonik
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Re: templar/hospitaller design

Post by Midonik » Wed Aug 29, 2018 2:06 pm

Shouldn't they be a bit bigger?
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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Lynx Shafir
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Re: templar/hospitaller design

Post by Lynx Shafir » Wed Aug 29, 2018 2:09 pm

If paladins and, cleric will have hammer/mace may better to stick at swords for TEMPLARS.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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