Water elemental

Post Reply
User avatar
makazuwr32
Posts: 2775
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Water elemental

Post by makazuwr32 » Fri Jul 06, 2018 11:45 am

Summonable ranged unit for humans.

Hp - 35
Attack - 15, 50% bonus to water and amphibious units (ships, merlocks...)
Range - 5
Armor - 2/2
Speed - 3 on land, 5 in water.
Sight - 7
Abilities:
Elemental - It can't be affected by any buffs (spells, auras...), can't be healed in buildings (only via spells!), can't be poisoned.
Vanishing 3.
Slowing weapon.

Counts as Elemental.

Changed unit type.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

Lynx Shafir
Posts: 826
Joined: Mon May 28, 2018 4:24 am

Re: Water elemental

Post by Lynx Shafir » Wed Aug 29, 2018 10:54 am

Ok how u want elementals?
All same design or all unique.
And what size?
"The moth wants a star
The night wants tomorrow
The King wants what's far
Outside his sphere of sorrow"

User avatar
makazuwr32
Posts: 2775
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Water elemental

Post by makazuwr32 » Wed Aug 29, 2018 11:13 am

Size 32x32
All must have their own designs.
Water elemental like this:
Image
Image
Image

It must be less humanic looking though.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

Post Reply

Return to “Human”