Water elemental

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makazuwr32
Posts: 3069
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Water elemental

Post by makazuwr32 » Fri Jul 06, 2018 11:45 am

Summonable ranged unit for humans.

Hp - 35
Attack - 15, 50% bonus to water and amphibious units (ships, merlocks...)
Range - 5
Armor - 2/2
Speed - 3 on land, 5 in water.
Sight - 7
Abilities:
Elemental - It can't be affected by any buffs (spells, auras...), can't be healed in buildings (only via spells!), can't be poisoned.
Vanishing 3.
Slowing weapon.

Counts as Elemental.

Changed unit type.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

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Lynx Shafir
Posts: 922
Joined: Mon May 28, 2018 4:24 am

Re: Water elemental

Post by Lynx Shafir » Wed Aug 29, 2018 10:54 am

Ok how u want elementals?
All same design or all unique.
And what size?
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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makazuwr32
Posts: 3069
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Water elemental

Post by makazuwr32 » Wed Aug 29, 2018 11:13 am

Size 32x32
All must have their own designs.
Water elemental like this:
Image
Image
Image

It must be less humanic looking though.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

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