Earth elemental

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makazuwr32
Posts: 3937
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Earth elemental

Post by makazuwr32 » Fri Jul 06, 2018 11:43 am

Summonable melee tanky unit for humans.

Hp - 60
Attack - 15, standart bonus to buildings.
Range - 1.
Power range - 1.
Armor - 5/7.
Speed - 2 (3 on mountains, 2 in water)
Sight - 4.
Abilities:
Vanishing 3
Elemental - It can't be affected by any buffs (auras, spells...), can't be healed in buildings (only via spells!), can't be poisoned.
Poison weapon.

Counts as Elemental.

Changed unit type.
Last edited by makazuwr32 on Sat Dec 01, 2018 4:21 pm, edited 1 time in total.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Lynx Shafir
Posts: 1454
Joined: Mon May 28, 2018 4:24 am

Re: Earth elemental

Post by Lynx Shafir » Fri Nov 30, 2018 6:57 pm

L.

Image
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Savra
Posts: 3387
Joined: Wed Aug 01, 2018 6:21 pm

Re: Earth elemental

Post by Savra » Sat Dec 01, 2018 6:12 am

So, arcane sanctum has delay vanishing aura but no human units have vanishing. (Not even the elementals.) Who's the delay vanishing for?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
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Joined: Mon May 28, 2018 4:24 am

Re: Earth elemental

Post by Lynx Shafir » Sat Dec 01, 2018 8:51 am

Exactly elementals have it.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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makazuwr32
Posts: 3937
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Earth elemental

Post by makazuwr32 » Sat Dec 01, 2018 4:21 pm

Forgot to put it.
But all human elementals must have vanishing 3.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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