Stone Golem

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Typhoon
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Stone Golem

Post by Typhoon » Wed Apr 18, 2018 7:32 pm

Stone golem
Stone.Golem.png
Stone.Golem.png (533 Bytes) Viewed 1347 times
Cheap and plentiful, stone is an excellent material to animate into durable golems that can take a great deal of abuse in battle.
Stats
Cost 5 (mages hut)
Hp 35
Armor 5/6
Power 10
Speed 2
Spell resistance 100%
Sight 4
100% bonus vs buildings
(active effect trample)
Last edited by Typhoon on Sun Apr 22, 2018 6:54 am, edited 4 times in total.
Im not coming. Im impending

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makazuwr32
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Re: Stone Golem

Post by makazuwr32 » Wed Apr 18, 2018 7:36 pm

i think this one will fit better for dwarves.

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StormSaint373
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Re: Stone Golem

Post by StormSaint373 » Wed Apr 18, 2018 7:37 pm

Technically, Golems are immune to any and all magic, even healing. But an excellent idea indeed.
Beware the calm before the Tempest. . .

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Typhoon
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Re: Stone Golem

Post by Typhoon » Wed Apr 18, 2018 7:43 pm

makazuwr32 wrote:i think this one will fit better for dwarves.
You might be right dwarves will more likely make statues, golems
I wouldn't mind if topic was moved
StormSaint373 wrote:Technically, Golems are immune to any and all magic, even healing. But an excellent idea indeed.
I'll raise it a bit but not completely so it can be stopped
Im not coming. Im impending

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StormSaint373
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Re: Stone Golem

Post by StormSaint373 » Wed Apr 18, 2018 7:52 pm

Golems are potent constructs and siege units, yet they are vulnerable to enemy swordsmen and siege!

Make spell Resistance 100, immune to fire, they'll receive enough problems concerning siege units and swordsmen,
especially with low hp count
Beware the calm before the Tempest. . .

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Typhoon
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Re: Stone Golem

Post by Typhoon » Wed Apr 18, 2018 8:01 pm

StormSaint373 wrote:Golems are potent constructs and siege units, yet they are vulnerable to enemy swordsmen and siege!

Make spell Resistance 100, immune to fire, they'll receive enough problems concerning siege units and swordsmen,
especially with low hp count
To be honest with speed 2 is pretty slow
and with 100% resistance he'll be great siege as defender
Im not coming. Im impending

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Typhoon
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Re: Stone Golem

Post by Typhoon » Wed Apr 18, 2018 8:01 pm

StormSaint373 wrote:Golems are potent constructs and siege units, yet they are vulnerable to enemy swordsmen and siege!

Make spell Resistance 100, immune to fire, they'll receive enough problems concerning siege units and swordsmen,
especially with low hp count
To be honest with speed 2 is pretty slow
and with 100% resistance he'll be great siege as defender
Im not coming. Im impending

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makazuwr32
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Re: Stone Golem

Post by makazuwr32 » Wed Apr 18, 2018 8:03 pm

I'm looking through all aof forums and soon i will suggest my version of stats for this unit.
He will be weaker but more viable.

And remember that he will be for dwarves.

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General Brave
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Re: Stone Golem

Post by General Brave » Wed Apr 18, 2018 9:20 pm

dwarves?
Wise, Might, Loyalty. Forever stands Warfell.

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StormSaint373
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Re: Stone Golem

Post by StormSaint373 » Wed Apr 18, 2018 9:23 pm

You know that dwarves aren't out yet. Who knows if they ever will?

Whilest eager to see... I doubt seeing them will happen, it has been in discussion for quite some time.
Beware the calm before the Tempest. . .

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godOfKings
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Re: Stone Golem

Post by godOfKings » Thu Apr 19, 2018 5:25 am

That also gives me idea for sand golem... he will b able to use slow spell (mostly he slows them with a sandstorm) and get high chance to dodge ranged attacks, his atk should b low and bonus should only b against infantry and other 'soft flesh and bones' units
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

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Tankhead
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Re: Stone Golem

Post by Tankhead » Thu Jul 26, 2018 10:36 pm

Well the dwarves are out so what's gonna happen now?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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General Brave
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Re: Stone Golem

Post by General Brave » Fri Jul 27, 2018 12:56 am

Trying to figure them out.
Wise, Might, Loyalty. Forever stands Warfell.

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