Feel free to debate, make images, etc.Sunrise Samurai wrote:Ok to start, a well
3 cost
15 hp
Fire prevention aura: 3 squares around allies have fire removed and cannot be set on fire.
Simple enough design, easy to make and stops fire from wrecking a base.
Next, apocathary, which would be identical to a well except preventing poison.
The apocathary would help secure a base area when poison attacks are coming on your units.
Statue
5 cost
15 hp
Morale aura: +2 attack and both armors to all allies, +1 range to ranged allies. Radius 3
More expensive, but provides a powerful aura that can let a small force take on a large one and turn a battle around for a comeback
Flag
2 cost
10 hp
Group attack aura
Cheaper than a statue, and can be made closer to enemy lines, but easy to destroy.
These would necessitate a change in the ai building arrangement. First priority would be the existing setup, where factory buildings are placed adjacent to town centers. Next, towers in those spaces. After that, put aura buildings at the 4 corners if there is space, checking to be sure auras are not duplicated too close to one another
Aura buildings - human
- Sunrise Samurai
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Aura buildings - human
Original posting:
The glorious sun rises again
- Puss_in_Boots
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Re: Aura buildings - human
We could really use these for AoS. I suggested MightyGuys temple to be used as an aura building before, but I don't think we came to an agreement that time because he was creating for neutrals only, we can reuse the temple here because it is not a topic for the neutrals. It should have the same effect as religious fervor.
OLÉ
- Sunrise Samurai
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Re: Aura buildings - human
Stats? And remind me what religious ferver does please. Sounds good though.
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- Puss_in_Boots
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Re: Aura buildings - human
Cost:3
Hp:22/22
Armor:0
Pierce:5
Religious ferver increases the power and spell resistance if a unit.
Hp:22/22
Armor:0
Pierce:5
Religious ferver increases the power and spell resistance if a unit.
OLÉ
- Sunrise Samurai
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Re: Aura buildings - human
This what I want, except I think the statue should be a Fort and there should be a hospital or a medical tent that heals three or two per turn for in a unit adjacent to it. I think you should call them support buildings and you should be able to build them anywhere but maybe you could build one per town?
Wise, Might, Loyalty. Forever stands Warfell.
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Re: Aura buildings - human
And maybe we could have them in random Maps so we could capture them and use them. Maybe only The Fort.
Wise, Might, Loyalty. Forever stands Warfell.
- Sunrise Samurai
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Re: Aura buildings - human
It's easier to treat them like "towers" and not need tcs to support them, but those are some interesting ideas. And I wouldn't be opposed to alternative options for random, captureable buildings
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- General Brave
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Re: Aura buildings - human
Tower? Well that's a game changer. I wouldn't mind then. Would someone like to make a tent image.
Wise, Might, Loyalty. Forever stands Warfell.
- Sunrise Samurai
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Re: Aura buildings - human
By tower I mean something like spirit towers, that have a defined role that isn't attacking
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Re: Aura buildings - human
Bumped, just because I liked the idea and wanted to remind everyone.
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Re: Aura buildings - human
The well* wud be a good start for Aos too
(There's a collective topic for all races)
(There's a collective topic for all races)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside