Longswordman

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samuelch
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Longswordman

Post by samuelch » Mon Mar 07, 2016 10:51 am

A strong heavy unit. Trainable from the castle. Good against heavy unit but very slow speed.
Cost:3
health:26
Speed:2
Armor:4
Pierce armor:0
Power:10
Builder:Castle
My pfp is made by Chiefchirpa.
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samuelch
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Re: Longswordman

Post by samuelch » Mon Mar 07, 2016 11:28 am

My first attempt for longswordman.
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TheBluePhoenix
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Re: Longswordman

Post by TheBluePhoenix » Mon Mar 07, 2016 3:32 pm

Looks good, but image needs touch up
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samuelch
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Re: Longswordman

Post by samuelch » Tue Mar 08, 2016 11:00 am

How about now?
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TheBluePhoenix
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Re: Longswordman

Post by TheBluePhoenix » Tue Mar 08, 2016 11:29 am

The helmet bears an uncanny resemblance to the one in star wars
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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samuelch
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Re: Longswordman

Post by samuelch » Tue Mar 08, 2016 11:48 am

:D yes, I think you are right. How about this one?
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TheBluePhoenix
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Re: Longswordman

Post by TheBluePhoenix » Tue Mar 08, 2016 3:25 pm

Cool, looks much better.shade a bit, make it less flat and its ready!
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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samuelch
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Re: Longswordman

Post by samuelch » Sun Sep 04, 2016 8:41 am

How about now?
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Alexander82
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Re: Longswordman

Post by Alexander82 » Sun Sep 04, 2016 8:47 am

The sprite need more shading.
I remember my first time making a unit and i had problems to understand at first

Consider wich part of the image might have less light on them and "brush" them with some black with a certain transparency (like 10%) until you are satisfied with the result.

Also the outline of the shield seems a bit irregular, and given the unit armor you might think of a bigger shield (this one is the one i made for the basic warriors).

keep up the good work :)
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samuelch
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Re: Longswordman

Post by samuelch » Sun Sep 04, 2016 8:56 am

How about this one?
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Alexander82
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Re: Longswordman

Post by Alexander82 » Sun Sep 04, 2016 9:10 am

The effect, to me, is that is just darker.
You will need some time to take the grasp of how it works. For now just keep in mind that you need different parts of the armor to be on light (brighter color) and other on shadow (darker color)
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samuelch
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Re: Longswordman

Post by samuelch » Sun Sep 04, 2016 9:25 am

New longswordman.
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Alexander82
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Re: Longswordman

Post by Alexander82 » Sun Sep 04, 2016 9:28 am

It seems already better

Now try to add some more details on the armor an give it a more shiny look (for example the shoulder pad might reflect the light in a more visible way)
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samuelch
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Re: Longswordman

Post by samuelch » Sun Sep 04, 2016 9:57 am

With shoulder pad.
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Alexander82
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Re: Longswordman

Post by Alexander82 » Sun Sep 04, 2016 10:03 am

Add more shading there. The lower shoulder pad should be darker than the upper part.

If you go on my minotaur topic you can see the effect
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samuelch
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Re: Longswordman

Post by samuelch » Sun Sep 04, 2016 10:19 am

Different pad.
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Alexander82
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Re: Longswordman

Post by Alexander82 » Sun Sep 04, 2016 10:32 am

Now try to improve the breast (upper torso) of the armor

You should consider that the parts that tend to go on the external (for example the thicker part of a muscle or a breast or the central part of arms and legs) should be more in light. That gives a more 3d effect (if your breast is more in light it seems is bumping out of the rest of the picture).
Now try to give that effect to the torso, so you will have the pectorals go out and the abdoben falling more backward (on an athletic person the waist is smaller than the breast)
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samuelch
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Re: Longswordman

Post by samuelch » Sun Sep 04, 2016 10:44 am

:)
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samuelch
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Re: Longswordman

Post by samuelch » Sun Sep 04, 2016 10:48 am

or this one?
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Alexander82
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Re: Longswordman

Post by Alexander82 » Sun Sep 04, 2016 11:12 am

Better but increase shading for both chest and shoulders
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Alexander82
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Re: Longswordman

Post by Alexander82 » Sun Sep 04, 2016 11:27 am

I'm making some comparisons with other units in game
I would make stats more like those at the start, so we might later add upgrades as for other units (otherwise the upgraded units stats would really be OP; remember that humans also have the +2/+2 armor and +2 attack upgrades for all the units)
Cost:3
health:18
Attack: 8
Speed:2
Armor:2
Pierce armor:2
Builder:Castle
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DoomCarrot
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Re: Longswordman

Post by DoomCarrot » Mon Sep 05, 2016 9:38 pm

I hate to say this, but I imagine a longswordsman as having a long sword and no shield... This unit seems to have broadsword/shortsword and a shield :|
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Alpha
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Re: Longswordman

Post by Alpha » Mon Sep 05, 2016 10:00 pm

I agree with DoomCarrot, How about a Longswordsman that's similar to a knight in "For Honor"
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LordOfAles
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Re: Longswordman

Post by LordOfAles » Sat Nov 11, 2017 10:15 am

lol i got bored and made this :lol:

Any future for this unit? Or the imperial swordsman is already replacing it?
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Menselot
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Re: Longswordman

Post by Menselot » Sat Nov 11, 2017 12:29 pm

I like the image but can you make his legs protection be more visible ?
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Menselot
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Re: Longswordman

Post by Menselot » Sat Nov 11, 2017 12:30 pm

Also it will not harm (one more) lower tier swordsman for humams!!
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