Hobbit burglar — ARCHIVED

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Alexander82
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Hobbit burglar — ARCHIVED

Post by Alexander82 »

A melee unit with a active akill that increase the production cost at enemy tcs/factories. If that's possible it could just prevent the tc for producing for that turn. In the attempt the burglar is healed (he steal and eat food)
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ejm29
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Re: Hobbit burglar

Post by ejm29 »

This is a cool idea! How you thought of a turn cost?
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Alexander82
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Re: Hobbit burglar

Post by Alexander82 »

We don't have resources, so to simulate a stealing we stop production for a turn :)
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ejm29
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Re: Hobbit burglar

Post by ejm29 »

I ment for the Hobbit :lol:
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Alexander82
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Re: Hobbit burglar

Post by Alexander82 »

It should be weaker than a swordman. I think 2 would be good enough or noone will use it.
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ejm29
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Re: Hobbit burglar

Post by ejm29 »

2 sounds good. :)
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Stratego (dev)
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Re: Hobbit burglar

Post by Stratego (dev) »

We have hobbits already check the editor
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Alexander82
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Re: Hobbit burglar

Post by Alexander82 »

Yes, i remember seeing hobbits in lotr maps, i was talking about a new unit for humans.
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LordOfAles
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Re: Hobbit burglar

Post by LordOfAles »

*Bump :)

Stats:

Hp: 12
Attack: 3
Range: 1
Speed: 4
Sight: 5
Cost: 2
Gem Cost: 4
Abilities:
Sabotage (when hits the production building, the production stops for 1 turn, also fully heals +6)
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Alexander82
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Re: Hobbit burglar

Post by Alexander82 »

This would be perfect since the hypnotic specter should have the same effect
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LordOfAles
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Re: Hobbit burglar

Post by LordOfAles »

Agreed!
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makazuwr32
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Re: Hobbit burglar

Post by makazuwr32 »

Archived.

Idea is good but since you usually do not even have access to enemy factories it will be useless.
Another problem is that usually it is better to make an actual fighter unit instead of this one.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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