structure- guardhouse
structure- guardhouse
A wall the can hold 1 or 2 units, and otherwise acts as a wall... except it costs more to build and maybe have slightly reduces hp... it could be an upgrade for a wall...
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Re: structure- guardhouse
Cool idea.
Re: structure- guardhouse
I think I've found the solution to the humans wall problem.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: structure- guardhouse
Turn/build:4
Hp:65
Sight:3
Cap:2
Heal:0
Arm:5
P.arm:6
This sound good? Someone good with wall images would have to work on this. I don't have the normal wall.
Hp:65
Sight:3
Cap:2
Heal:0
Arm:5
P.arm:6
This sound good? Someone good with wall images would have to work on this. I don't have the normal wall.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: structure- guardhouse
@Savra?
- Attachments
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- 64_unit_wall_set.png (60.06 KiB) Viewed 3286 times
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: structure- guardhouse
I have that, I need the main part, you know the one that isn't part of animation? Thx anyway for this.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: structure- guardhouse
Tech: Guardhouse
Cost 6 at tc, requires masonry
Guard Tower and Fortress get "Summon Guardsman" ability enabled. It has cooldown 3.
Guardsman
Vanishing 3
Hp 11
Armor 0/0
Power 5
Speed 3
Sight 4
Spell resistance 0%
Actions 1
No bonuses, benefits from infantry armor upgrades and sword mastery.
Not much better than a wolf, but a guardsman can indeed take a hit and maybe even give one in return. Slightly more useful for the cheap guard tower than fortress, as it works better with greater numbers, but not a bad addition to fortress, especially to ward off melee attackers like battering ram.
Cost 6 at tc, requires masonry
Guard Tower and Fortress get "Summon Guardsman" ability enabled. It has cooldown 3.
Guardsman
Vanishing 3
Hp 11
Armor 0/0
Power 5
Speed 3
Sight 4
Spell resistance 0%
Actions 1
No bonuses, benefits from infantry armor upgrades and sword mastery.
Not much better than a wolf, but a guardsman can indeed take a hit and maybe even give one in return. Slightly more useful for the cheap guard tower than fortress, as it works better with greater numbers, but not a bad addition to fortress, especially to ward off melee attackers like battering ram.
The glorious sun rises again
Re: structure- guardhouse
Well, I figured a wall that could be garrisoned would be a good solution to are wall problem.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: structure- guardhouse
In this way it can become a thing.Sunrise Samurai wrote: ↑Fri Oct 05, 2018 3:07 am Tech: Guardhouse
Cost 6 at tc, requires masonry
Guard Tower and Fortress get "Summon Guardsman" ability enabled. It has cooldown 3.
Guardsman
Vanishing 3
Hp 11
Armor 0/0
Power 5
Speed 3
Sight 4
Spell resistance 0%
Actions 1
No bonuses, benefits from infantry armor upgrades and sword mastery.
Not much better than a wolf, but a guardsman can indeed take a hit and maybe even give one in return. Slightly more useful for the cheap guard tower than fortress, as it works better with greater numbers, but not a bad addition to fortress, especially to ward off melee attackers like battering ram.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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