Ghost Kraken

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makazuwr32
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Re: Kraken

Post by makazuwr32 » Tue Aug 07, 2018 7:03 am

Undeads can construct their ghost vessels and i must say that these vessels are extremly powerful.
One of the best naval units if don't count merlocks.
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Lynx Shafir
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Re: Kraken

Post by Lynx Shafir » Tue Aug 07, 2018 7:05 am

It's a possibility.
For serpent.
U know sea creatures(eg whales) dive deep and resist long whitout oxigen.


A stealth mode(may have an time limit)
While unit can't be attacked but nor can attack - it's underwater.

But anyway Kraken is an octopus has gill/brachia and attacks from ambush.
Last edited by Lynx Shafir on Tue Aug 07, 2018 3:24 pm, edited 1 time in total.
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Savra
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Re: Kraken

Post by Savra » Tue Aug 07, 2018 7:06 am

With those cannons yes but fight them for a while and it becomes easier to beat them after some time do to expierance.

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makazuwr32
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Re: Kraken

Post by makazuwr32 » Tue Aug 07, 2018 7:09 am

Undeads need those golden skeleton pirates for holding back enemy melee naval units from their ships. With them i think they will be able to deal with merlocks and even giants of orcs.

And OFC with any other naval threat.
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Savra
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Re: Kraken

Post by Savra » Tue Aug 07, 2018 3:29 pm

Ya I know that about deploying pirates but the one problem with them is they only move 3 in water. The enemy ships could run circles around them and since some sources have ghost pirates using krakens, it would be like the skeleton pirates are the undead equal to the warships, kraken are equal to the destroyer, and ghost vessel is equal to the catapult ship. That's how I see it anyways.

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Savra
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Re: Kraken

Post by Savra » Tue Aug 07, 2018 4:30 pm

You know, come to think of it the kraken was just a familiar that necromancers that lived by the sea would summon. That's in certain sources though others have it being a living creature.

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Savra
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Re: Kraken

Post by Savra » Wed Aug 08, 2018 10:52 pm

Say hello to the Kraken! All I did was edit one of those free images you guys had to get the right hues.
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General Brave
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Re: Kraken

Post by General Brave » Thu Aug 09, 2018 12:13 am

I thought it would have been a bit bigger.
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Savra
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Re: Kraken

Post by Savra » Thu Aug 09, 2018 3:18 am

How's it now?
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Savra
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Re: Kraken

Post by Savra » Thu Aug 09, 2018 5:19 am

Looking at it now, I'd say it could definitely work for undead. State updated.

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Savra
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Re: Kraken

Post by Savra » Sun Aug 19, 2018 9:24 pm

Btw is their a way to transfer this topic over to undeads? Updated name.

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Tankhead
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Re: Ghost Kraken

Post by Tankhead » Sun Aug 19, 2018 9:26 pm

Power of the moderator?
@Stratego (dev)

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Savra
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Re: Ghost Kraken

Post by Savra » Sun Aug 19, 2018 9:29 pm

Here it is bigger.
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Savra
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Re: Ghost Kraken

Post by Savra » Sun Sep 16, 2018 7:37 am

Updated.
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Alexander82
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Re: Ghost Kraken

Post by Alexander82 » Sun Sep 16, 2018 8:14 am

What about an image where the unit is partially submerged?

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Savra
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Re: Ghost Kraken

Post by Savra » Sun Sep 16, 2018 1:58 pm

So basically cut it in half of something like that and add some water ripples and maybe some shadows?

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Savra
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Re: Ghost Kraken

Post by Savra » Sun Sep 16, 2018 2:15 pm

Like this?
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Alexander82
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Re: Ghost Kraken

Post by Alexander82 » Sun Sep 16, 2018 4:24 pm

More or less but it is important to check how it looksbon water tiles

Some part might be completely not visible

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Savra
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Re: Ghost Kraken

Post by Savra » Sun Sep 16, 2018 7:51 pm

I don't have a water tile to test on.

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StormSaint373
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Re: Ghost Kraken

Post by StormSaint373 » Mon Sep 17, 2018 3:07 pm

An idea...

Have an ability, emerge tenticle!

Kraken can have his teticles emerge from the water

Cool down 0
Vanishing 2

Hp: 1/4 body hp
Att: 1/2 body
Range: 1
Speed: 1.5 to 2x as fast as kraken

Bonuses vs ships and water units.

Meant be be extension of kraken! :lol:
Last edited by StormSaint373 on Mon Sep 17, 2018 4:26 pm, edited 1 time in total.
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LordOfAles
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Re: Ghost Kraken

Post by LordOfAles » Mon Sep 17, 2018 4:24 pm

Actually i would use tentacle as a summon with vanishing 2.
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StormSaint373
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Re: Ghost Kraken

Post by StormSaint373 » Mon Sep 17, 2018 4:27 pm

Good enough for me. Edited!
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Savra
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Re: Ghost Kraken

Post by Savra » Wed Sep 19, 2018 1:38 am

Okay I can see how this could work even with spirit towers. Considering how the Kraken is a ghost and the tentacle is a part of it and since the kraken is a ghost they're wouldn't necessarily be a limit to how far their tentacle can go as long as there's something supporting it. Or else it only can last a certain while before dissipating into nothing. I'd say remove movement and give range 2 that way it's stationary and doesn't become something you could send in and attack someone. Somewhat like a temporary tower to make it less spammable this way you can raise vanishing to 3 and we can keep cool to 0. But first before anything, @Alexander82 would this be okay to add to this unit without making it unique or op? Btw can someone with access to the water tiles check the kraken on it so we know how it looks on it. Or just post a water tile.

Also, would giving it aura of vanishing range 2-3 be too much? If not then we would probably be set with the undead navy being:
Ghost kraken
Ghost vessel
Skeleton pirate
Ghost ship (vanishing) (questionable)
Zombie shark (vanishing)
And maybe flying Dutchman but that one might be unique or something idk.

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Savra
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Re: Ghost Kraken

Post by Savra » Wed Sep 19, 2018 5:10 am

In short so you don't have to read all that,

Would giving the ghost Kraken:
Ghost Tentacle
Van:3
Hp:20
Atk:5
Rng:2
Sight:3
Arm:0
P.arm:1
Res:0%
Be too op, or make it a unique which is not what I want for this unit.

And will giving it further a delay vanishing aura rng 3-2 be too much either?

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Lynx Shafir
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Re: Ghost Kraken

Post by Lynx Shafir » Wed Sep 19, 2018 6:43 am

Better an ability or skill.
A) when HP is 50 %Kraken gets enraged, gains +1 range and 10 Attak.
B) a skill with hight CD for same thing. Power range and counter dmg
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Savra
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Re: Ghost Kraken

Post by Savra » Wed Sep 19, 2018 2:25 pm

The kraken already has 2 range and 10 attack.

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Savra
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Re: Ghost Kraken

Post by Savra » Wed Sep 19, 2018 2:26 pm

Savra wrote:
Sun Aug 05, 2018 9:54 pm
The mighty krakens were trained by the merlocks is to aid in their battles with the merfolk. These creatures power is a force to be reckoned with and are responsible for the destruction of countless sea vessels.
Cost:6
Hp: 80
Atk:10
Rng:2
Sight:5
Speed:4
Arm:3
P.Arm:3
Res:40%
Actions:2
Most likely the stats will change.
These are the stats so far.

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Lynx Shafir
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Re: Ghost Kraken

Post by Lynx Shafir » Wed Sep 19, 2018 3:04 pm

Oh, Attak can be increased anyway, (What bonus has?)
. (And may remove the merlock thing from description cos is undead now)
Also can increase cost 7-8

Enraged :May +action, full counter, and +10attak
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Savra
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Re: Ghost Kraken

Post by Savra » Wed Sep 19, 2018 3:15 pm

Okay we have two ideas:

1)summon stationary ghost tentacle with vanishing

2)Enraged ability that increases stats when target hits less than 50% hp. (Might lower to 30%)

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Lynx Shafir
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Re: Ghost Kraken

Post by Lynx Shafir » Wed Sep 19, 2018 3:18 pm

Enraged, when Kraken 🐙hp is less than 50%.

Lets Vote..
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Or Rot Us Away
Want For The Weary
And Death For The Sane
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For Bells Left To Toll
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