Cyclops

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Alexander82
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Re: Cyclops

Post by Alexander82 » Wed Aug 08, 2018 7:40 pm

Since cyclops were shepherd in the greek myth we might make them giants with the special ability to spawn special sheeps every turn that can be earned by orcs to heal them.

They might have a medium cost (4/5) and stats and being some hybrid fighters/healers

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General Brave
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Location: The Four Point Military Academy.

Re: Cyclops

Post by General Brave » Wed Aug 08, 2018 7:47 pm

A tough healer, I like it.
Wise, Might, Loyalty. Forever stands Warfell.

Savra
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Joined: Wed Aug 01, 2018 6:21 pm

Re: Cyclops

Post by Savra » Thu Aug 09, 2018 3:24 am

So basically you want him to be a giant shaman? Intresting, what would your proposed stats be then? We can then see which one we would like to have, btw can someone make a better cyclops I can only edit things at the moment until I perfect my artisticness.

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Alexander82
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Re: Cyclops

Post by Alexander82 » Thu Aug 09, 2018 8:01 am

Don't worry. I'm the one who have made most of the units added after a certain point.

Savra
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Joined: Wed Aug 01, 2018 6:21 pm

Re: Cyclops

Post by Savra » Thu Aug 09, 2018 2:57 pm

Oh good.

Savra
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Re: Cyclops

Post by Savra » Fri Aug 10, 2018 2:02 am

Tell me what you think of these two.
Attachments
Cyclops v1.png
Cyclops v1.png (1.52 KiB) Viewed 50 times
Cyclops v2.png
Cyclops v2.png (1.47 KiB) Viewed 50 times
Cyclops v2.png
Cyclops v2.png (1.37 KiB) Viewed 50 times

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General Brave
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Location: The Four Point Military Academy.

Re: Cyclops

Post by General Brave » Fri Aug 10, 2018 2:14 am

The middle one can be used as the base.
Wise, Might, Loyalty. Forever stands Warfell.

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