goblin outpost

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StormSaint373
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Re: goblin outpost

Post by StormSaint373 » Wed Feb 14, 2018 8:20 pm

Lol, just a suggestion for turn cost... I like the idea, especially for the goblins.
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Patrol3110
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Re: goblin outpost

Post by Patrol3110 » Wed Mar 14, 2018 2:01 pm

Also the cost should be at least 4
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makazuwr32
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Re: goblin outpost

Post by makazuwr32 » Wed Mar 14, 2018 3:15 pm

4 turns cost is good especially when you have so cheap workers.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Sunrise Samurai
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Re: goblin outpost

Post by Sunrise Samurai » Wed Mar 14, 2018 3:52 pm

I'd actually say 5-6 cost. Goblin slaves are cheap and plentiful, and I really don't think orcs should be getting detection as a mere accessory to something they will build already. Let stone shelter be clearly better, but players will build this when they suspect hidden threats. 8-9 sight is the main purpose here, more than a cheap tower.
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Patrol3110
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Re: goblin outpost

Post by Patrol3110 » Wed Mar 14, 2018 9:03 pm

This is what i think:
hp:45
dmg: same as goblin archer (gets upgrades except bomb)
range: once again same as goblin archer
sight: 5 or 6 (lets not make it op)
Carry capacity: 0
cost: 7 (because of the specials)
Specials: Can see invisible units
Spawns a goblin archer ( same lvl as your normal ones) on death (100% chance)
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Alexander82
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Re: goblin outpost

Post by Alexander82 » Thu Mar 15, 2018 12:50 pm

I like Patrol's idea
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Patrol3110
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Re: goblin outpost

Post by Patrol3110 » Sat Mar 17, 2018 11:18 pm

And now we need an image, i cant do pixel art so im not even going to try
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samuelch
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Re: goblin outpost

Post by samuelch » Wed Mar 21, 2018 10:35 am

First try.
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samuelch
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Re: goblin outpost

Post by samuelch » Wed Mar 21, 2018 11:41 am

Less sturdy image.
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Sunrise Samurai
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Re: goblin outpost

Post by Sunrise Samurai » Wed Mar 21, 2018 11:46 am

The wooden one is perfect
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General Brave
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Re: goblin outpost

Post by General Brave » Wed Mar 21, 2018 12:41 pm

Needs to be more 3D.
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samuelch
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Re: goblin outpost

Post by samuelch » Wed Mar 21, 2018 1:54 pm

Edited.
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Patrol3110
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Re: goblin outpost

Post by Patrol3110 » Wed Mar 21, 2018 6:53 pm

Wow, looks very good
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Sunrise Samurai
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Re: goblin outpost

Post by Sunrise Samurai » Sat Apr 14, 2018 11:00 pm

In light of the goblin tracker idea here viewtopic.php?f=123&t=5447 I think we may wish to rethink this topic.

Here's a new idea for it
Cost 5
Hp 45
Armor 0/5
Power: 4
Range: 7
Actions 3
Capacity 2
Sight 9 (can not see stealth anymore)
Effects: goblin falling (as hamletback), spawns a goblin archer on death according to current goblin upgrade level.

Rather weak attack, but 3 actions and longer range than stone shelter combine with goblins falling out every time it gets hit to make an annoying alternative that punishes your enemies for attempting to destroy it.
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General Brave
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Re: goblin outpost

Post by General Brave » Sat Apr 14, 2018 11:21 pm

It seems a bit too powerful.
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Patrol3110
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Re: goblin outpost

Post by Patrol3110 » Tue Apr 17, 2018 7:11 am

shouldnt the range be the same as of a goblin archer?
7 is too high of a range for orcs
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General Brave
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Re: goblin outpost

Post by General Brave » Tue Apr 17, 2018 5:18 pm

Exact, Maybe one + range.
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StormSaint373
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Re: goblin outpost

Post by StormSaint373 » Tue Apr 17, 2018 5:53 pm

Action/Turn: 4
Range: 3

Like a AoF Gatling tower, but it's a bunch of goblins!
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makazuwr32
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Re: goblin outpost

Post by makazuwr32 » Wed Apr 18, 2018 9:20 am

I like more first idea of this tower.
Patrol3110 wrote:This is what i think:
hp:45
dmg: same as goblin archer (gets upgrades except bomb)
range: once again same as goblin archer
sight: 5 or 6 (lets not make it op)
Carry capacity: 0
cost: 7 (because of the specials)
Specials: Can see invisible units
Spawns a goblin archer ( same lvl as your normal ones) on death (100% chance)
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Patrol3110
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Re: goblin outpost

Post by Patrol3110 » Wed Apr 18, 2018 12:53 pm

I think we only need someone to code this thing and its ready to vote
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Alexander82
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Re: goblin outpost

Post by Alexander82 » Fri Apr 20, 2018 7:50 am

I believe that the range should be slightly higher than the goblin archer and influenced by the goblin tech. So if you have range 4 goblins you have a range 5 tower and so on.
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Patrol3110
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Re: goblin outpost

Post by Patrol3110 » Sun Apr 22, 2018 11:48 am

Yes that sounds better, but i think the damage shouldnt be raised much,maybe +2 dmg only.
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Savra
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Re: goblin outpost

Post by Savra » Fri Aug 03, 2018 4:11 am

Is this ready?

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General Brave
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Re: goblin outpost

Post by General Brave » Fri Aug 03, 2018 4:16 am

Yes, accepted.
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General Brave
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Re: goblin outpost

Post by General Brave » Fri Aug 03, 2018 4:18 am

Probably the easiest one.
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Savra
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Re: goblin outpost

Post by Savra » Mon Oct 01, 2018 11:19 pm

Just making sure this wasn't forgotten.

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Savra
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Re: goblin outpost

Post by Savra » Tue Oct 02, 2018 11:02 pm

Maybe give it one capacity and it should be set.

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Re: goblin outpost

Post by Stratego (dev) » Sat Oct 20, 2018 5:17 am

would love to put in but need s a mor polished image - 3d looking and could be 2 tile height image.
(off but dwarf and scaledfolk tower also would need the same)

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Savra
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Re: goblin outpost

Post by Savra » Sun Oct 21, 2018 4:38 pm

How about this?
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General Brave
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Re: goblin outpost

Post by General Brave » Sun Oct 21, 2018 5:08 pm

That looks good but it reminds me of a pumpkin, but that shouldn't be a problem.
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