goblin outpost — IMPLEMENTED

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Savra
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Re: goblin outpost

Post by Savra »

A pumpkin. :lol: :lol: :lol:
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Re: goblin outpost

Post by Stratego (dev) »

Savra wrote: Sun Oct 21, 2018 4:38 pmHow about this?
it is awesome! however it looks like a fat owl or some kind of bird with its little wings opened, and the occupied -unoccuped change is when it is blinking :)

- but the image is awesome! (maybe remove the the "wings" and "nib" i mena the bird-nose so it will not look like fat-birdie)
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Re: goblin outpost

Post by Savra »

Alright, those were supposed to be spikes.
Fat birdie. :lol: :lol: :lol:
I wonder what else it looks like? :lol:
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Re: goblin outpost

Post by Savra »

This better.
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Re: goblin outpost

Post by Stratego (dev) »

cool!
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Re: goblin outpost

Post by my bizantine »

:lol: :lol: :lol: Cool!
Hi. Im a bizantine soldier. Im a fan of AoS. I look for help.
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Savra
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Re: goblin outpost

Post by Savra »

Well I could update this one instead and leave the other As an observation post, then orcs would gain 2 towers instead of one, but I remember you mentioning somewhere that you wanted it to benefit from goblin upgrades and have tiers because of the goblin inside.

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Re: goblin outpost

Post by Alexander82 »

I like more the other design, I think we can combine both ideas
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Re: goblin outpost

Post by Savra »

Hold on I'm working on something real quick, just need the goblin archer and upgrades to finish it.
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Re: goblin outpost

Post by Savra »

Here's the base, looking at the stats it seems the idea was a frail structure that has multiple actions? And drops a goblin archer on destruction.
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Alexander82
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Re: goblin outpost

Post by Alexander82 »

Nice design, anyway what is the purpose of both? Can't we combine them?
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Re: goblin outpost

Post by Savra »

Alexander82 wrote: Wed Jun 10, 2020 9:26 am Nice design, anyway what is the purpose of both? Can't we combine them?
From what I read on both, the goblin outpost is meant to act like a cheaper guard tower that has multiple actions, weak health, drops a goblin archer on destruction, and benefits from the goblin upgrades.

The observation post is a tower that is meant to spot invisible units, does full damage on counter, and we could give it a 1 carry capacity.
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Re: goblin outpost

Post by Savra »

Here.
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Elite Goblin outpost.png
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Master Goblin outpost.png
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Savra
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Re: goblin outpost

Post by Savra »

Stats:

Goblin outpost:
Hp:40
Atk:6
Act:2
Rng:5
Sight:6
Arm:0
P.arm:3

Elite Goblin outpost:
Hp:50
Atk:7.
Act:2
Rng:6
Sight:7
Arm:1
P.arm:4

Master Goblin outpost:
Hp:60
Atk:8
Act:2
Rng:7
Sight:8
Arm:2
P.arm:5

All have same bonuses as the goblin archer, drops goblin archer on death but dropped unit has 1 hp.
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Re: goblin outpost

Post by Alexander82 »

Nice designs. about stats I think those towers should have +1 range compared to the goblin unit (thanks to the extra height)
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Re: goblin outpost

Post by Alexander82 »

@Savra I was thinking that we should have the goblin face right by default, also these images should be used when the tower shoots left.

I think this time we can't just make the system mirror the image as the tower itself isn't perfectly symmetrical.
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Savra
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Re: goblin outpost

Post by Savra »

Hold on, let me just edit it a bit.

Just thought of something, should I make a Merblin one too?
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Re: goblin outpost

Post by Savra »

Updated.
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Elite Goblin outpost.png
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Master Goblin outpost.png
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Re: goblin outpost

Post by Alexander82 »

Savra wrote: Thu Jun 11, 2020 5:31 pm Hold on, let me just edit it a bit.

Just thought of something, should I make a Merblin one too?
Maybe something made to be used together with coastal defenses?
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Re: goblin outpost

Post by Alexander82 »

For that one, what about to use it as a tower that can be built on forest tiles as well?
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Savra
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Re: goblin outpost

Post by Savra »

I thought the original idea included that?
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Re: goblin outpost

Post by Savra »

Alexander82 wrote: Thu Jun 11, 2020 11:12 pm
Savra wrote: Thu Jun 11, 2020 5:31 pm Hold on, let me just edit it a bit.

Just thought of something, should I make a Merblin one too?
Maybe something made to be used together with coastal defenses?
That could work, being that we have the coastal volcano variant as well.
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Re: goblin outpost

Post by Alexander82 »

ok, Daniel ( @Stratego (dev) ) told me that we can't define a image for left and one for right, can you try making a perfectly symmetric tower? If it is good we can use that and noone will notice the change of facing of two towers one near the other.
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Savra
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Re: goblin outpost

Post by Savra »

Or I could make the goblin face forward and that might work.

If it doesn't though, then I'll try and remake it that way.
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Alexander82
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Re: goblin outpost

Post by Alexander82 »

too bad, cause I liked your goblins there. Anyway make a try if you want
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Savra
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Re: goblin outpost

Post by Savra »

For the most part the goblins image should remain looking the same, just need to adjust the bow and head a bit.
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Re: goblin outpost

Post by Savra »

How's this.
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Elite Goblin outpost.png
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Master Goblin outpost.png
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Alexander82
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Re: goblin outpost

Post by Alexander82 »

I think you can use that body with the head from your previous attempts, it should be good enough
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Savra
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Re: goblin outpost

Post by Savra »

Like this?
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Re: goblin outpost

Post by Alexander82 »

yes, also can you make tier 3 shields having a golden border?
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