Observation Peak

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Sunrise Samurai
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Observation Peak

Post by Sunrise Samurai » Wed Oct 25, 2017 1:16 am

Cost 5
Hp 45
Armor 3/5
Power 10
Actions 0
Sight 8
Can see stealth

A hard to reach peak covered in razor sharp stones. Perfect for goblins to safely observe the landscape and watch for sneaky attacks on their tribe.

Mostly, this settles the problem of orcs being completely defenseless against assassins. It at least makes a way to protect volcanoes, though it isn't mobile or cheap enough to deploy where it can protect the front lines easily. Thus, they are still weak to assasins, just not​ to the point of risking a major loss with every volcano they build.
Currently residing at the local ninja academy. I'm still watching though.

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General Brave
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Re: Observation Peak

Post by General Brave » Wed Oct 25, 2017 1:26 am

The only reason you want this, I assume you had problems with assassin. Also scouting.
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Re: Observation Peak

Post by Midonik » Wed Oct 25, 2017 5:15 am

Is it passible to kill megabuldings with assasin?
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Alexander82
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Re: Observation Peak

Post by Alexander82 » Wed Oct 25, 2017 10:16 am

Midonik wrote:Is it passible to kill megabuldings with assasin?
I remember that this was fixed in AoS. I think it should be fixed in AoF too.

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Re: Observation Peak

Post by Sunrise Samurai » Wed Oct 25, 2017 10:21 am

viewtopic.php?f=20&t=3979&start=270

About halfway down the page, you​ see Doomcarrot take out Coolguy's castle with an assassin, just to provide a documented case.

Yes, I've had some issues with assassins playing as orcs. They are the only race without a scout unit to see them with. Admittedly, they shouldn't​ get a cheap, mobile scout like fairies or dogs, but a building like this would be simple enough if you suspect an assassin might show up.
Currently residing at the local ninja academy. I'm still watching though.

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Alexander82
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Re: Observation Peak

Post by Alexander82 » Wed Oct 25, 2017 11:08 am

Daniel shouldn't we set Assassins able to kill only flesh and blood units?

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LordOfAles
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Re: Observation Peak

Post by LordOfAles » Wed Oct 25, 2017 11:24 am

Umm...troll shamans can detect stealthed units
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Re: Observation Peak

Post by Sunrise Samurai » Wed Oct 25, 2017 11:27 am

They can? That would be great to
have in the description​.
Currently residing at the local ninja academy. I'm still watching though.

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LordOfAles
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Re: Observation Peak

Post by LordOfAles » Wed Oct 25, 2017 11:34 am

I found that out when translating AoF, but no idea where :)
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Sunrise Samurai
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Re: Observation Peak

Post by Sunrise Samurai » Wed Oct 25, 2017 6:16 pm

That really should be more available knowledge. I still think this is necessary though, since you don't want to leave shamans lying around your base for no reason.
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Alexander82
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Re: Observation Peak

Post by Alexander82 » Wed Oct 25, 2017 6:17 pm

I had no idea either

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DoomCarrot
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Re: Observation Peak

Post by DoomCarrot » Thu Oct 26, 2017 12:13 am

Assassins have always been able to kill castles. A while back someone posted a topic asking that they be restricted from sabatoging castles, and a debate was had, but ultimately it was mostly agreed that assassins should be kept how they are.

Without assassins, trebuchets/cannons would be the only counter to castles, besides men-at-arms, but that is impossible in some situtions and includes many many casualties in ALL situations. Assassins allows an alternative way to deal with castles without the player being forced to develop siege weapons just because somone built a castle.

Also, it is super easy to protect against assassins, so they must be used very strategically to catch opponents off guard, as I did to COOLguy, so they are far from overpowered.
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Alexander82
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Re: Observation Peak

Post by Alexander82 » Thu Oct 26, 2017 1:20 am

Well... It is also a matter of realism. In AoF is pretty easy to destroy mega buildings so i think that assassin's purpose is mostly to kill big units (ettins, imperial knights, death knights, sentinels and such).

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Re: Observation Peak

Post by Stratego (dev) » Thu Oct 26, 2017 4:24 am

DoomCarrot wrote:Assassins have always been able to kill castles. A while back someone posted a topic asking that they be restricted from sabatoging castles, and a debate was had, but ultimately it was mostly agreed that assassins should be kept how they are.
not exactly, it is on my list to revoke that ability.

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Savra
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Re: Observation Peak

Post by Savra » Tue Oct 02, 2018 11:08 pm

This isn't a bad idea. We could give this the ability to see invisible and just give it capacity 2 since it seems big, then we make the goblin tower into a cheaper tower like gaurd tower.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Re: Observation Peak

Post by Lynx Shafir » Thu Nov 01, 2018 11:36 am

Well, recently I had a similar idea for a forest tower. So let's combine.


Mainly.
Hp around 50
Can be built in forest.
Low Attak range (3)- mellee -orks inside trow rock, axes
Dmg 6-8
May iron spikes - ability to full counter or
Reflecting half dmg or such.
May research at TCs.


Removing see stealth, cos goblin tower has that.
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Lynx Shafir
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Re: Observation Peak

Post by Lynx Shafir » Thu Nov 01, 2018 11:38 am

Note, just a draft I need to edit.

Image

Some wood based, with metal fortification as I imagine.
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Savra
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Re: Observation Peak

Post by Savra » Thu Nov 01, 2018 4:46 pm

Looks great, wrong topic though stick this as the goblin outpost maybe, this topic is a mountain unless we are changing that.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Re: Observation Peak

Post by General Brave » Fri Nov 02, 2018 3:52 am

It seems this topic needs to figure out what's its idea, also we already have another thing called the goblin Outpost.
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Savra
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Re: Observation Peak

Post by Savra » Fri Nov 02, 2018 4:10 am

I know, that's why I suggested this for that, this topic seems to work more like a tough scouting area that could be occupied. Like a bigger stone pile. Problem is, is it needs a new purpose, magic is not an option since no one would agree on orcs having a magic tower, summoning isn't an option either since orcs can swarm the enemy with a bunch of cheap goblin spikers, weaker tower is covered by goblin outpost which can see invisible.

Gates are also off the list since orcs can pass through their walls.

Options would be either a tougher wall, tower that acts like elf outpost only without vision aura and can be built on mountains.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
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Re: Observation Peak

Post by Lynx Shafir » Fri Nov 02, 2018 7:51 am

Well

A forest/mountain outspot
has spiked walls
Low range - mellee Attak range 3 Attak 6
Carry 1/2

And can be occupied

Great both for camping and a diff orkiish gameplay.
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Savra
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Re: Observation Peak

Post by Savra » Fri Nov 02, 2018 2:52 pm

Probably 1 cap, the Stone shelter has 2 so this one could have 1.

The goblin outpost can be used to scout for enemy sneak attacks while also acting somewhat like a cheap guard tower.

This one could be a multi terrain tower that Orcs could build to allow a archer unit of mage to watch an area.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Observation Peak

Post by General Brave » Fri Nov 02, 2018 9:02 pm

Occupied!?
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Lynx Shafir
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Re: Observation Peak

Post by Lynx Shafir » Sat Nov 03, 2018 7:46 am

General Brave wrote:
Fri Nov 02, 2018 9:02 pm
Occupied!?
Yes if empty like viking ships :)
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Re: Observation Peak

Post by Lynx Shafir » Thu Jan 03, 2019 9:06 am

L.
Attachments
1 Ork tower F.png
1 Ork tower F.png (3.96 KiB) Viewed 175 times
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Savra
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Re: Observation Peak

Post by Savra » Fri Jan 11, 2019 3:55 am

Looks better.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Re: Observation Peak

Post by Stratego (dev) » Sat Jan 12, 2019 1:49 pm

actually looks awesome! if someone make json i put it right in!

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Re: Observation Peak

Post by General Brave » Sat Jan 12, 2019 6:54 pm

The only thing I would say it seems a bit more advanced for them, other than that get a agreed stats and what else.
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Savra
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Re: Observation Peak

Post by Savra » Sat Jan 12, 2019 11:48 pm

Original stats were:
Sunrise Samurai wrote:
Wed Oct 25, 2017 1:16 am
Cost 5
Hp 45
Armor 3/5
Power 10
Actions 0
Sight 8
Can see stealth

A hard to reach peak covered in razor sharp stones. Perfect for goblins to safely observe the landscape and watch for sneaky attacks on their tribe.

Mostly, this settles the problem of orcs being completely defenseless against assassins. It at least makes a way to protect volcanoes, though it isn't mobile or cheap enough to deploy where it can protect the front lines easily. Thus, they are still weak to assasins, just not​ to the point of risking a major loss with every volcano they build.
We could combine it with Lynx's:
Lynx Shafir wrote:
Thu Nov 01, 2018 11:36 am
Well, recently I had a similar idea for a forest tower. So let's combine.


Mainly.
Hp around 50
Can be built in forest.
Low Attak range (3)- mellee -orks inside trow rock, axes
Dmg 6-8
May iron spikes - ability to full counter or
Reflecting half dmg or such.
May research at TCs.


Removing see stealth, cos goblin tower has that.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Observation Peak

Post by General Brave » Sat Jan 12, 2019 11:58 pm

Could work.
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