Golithos

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MightyGuy
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Re: Golithos

Post by MightyGuy » Thu Sep 22, 2016 9:51 am

new edited.
i have 2 Versions of image
1
- Long Club,Add Team Color,Thicker Skin.
2
- Long Club,Add Team Color, Thicker Skin, Changed To
Skirt
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Golithos New Edited.png
Golithos New Edited.png (1.67 KiB) Viewed 2070 times
Golithos New Skirt.png
Golithos New Skirt.png (1.73 KiB) Viewed 2070 times
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Alexander82
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Re: Golithos

Post by Alexander82 » Thu Sep 22, 2016 10:26 am

The mace is 33 pixel wide

reduce its lenght by one single pixel or it won't be ok for the game.

II like more pants but try making the hem ripped like for the skirt.

Also you should use some more shading overall (you can use existing image as a reference)

You are improving. Keep up the good work :)

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MightyGuy
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Re: Golithos

Post by MightyGuy » Thu Sep 22, 2016 10:53 am

what do u think?
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Alexander82
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Re: Golithos

Post by Alexander82 » Thu Sep 22, 2016 10:54 am

You need to go in your image details and the image must not exceed the 32 pixel in width and 64 in height (at most, but usually we don't go 64)

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MightyGuy
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Re: Golithos

Post by MightyGuy » Thu Sep 22, 2016 10:55 am

what do u think?
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Alexander82
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Re: Golithos

Post by Alexander82 » Thu Sep 22, 2016 10:59 am

let me show you...
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Alexander82
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Re: Golithos

Post by Alexander82 » Thu Sep 22, 2016 10:59 am

Now the image frame is 32x64

Don't go out of these borders

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Alexander82
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Re: Golithos

Post by Alexander82 » Thu Sep 22, 2016 11:00 am

Btw the 2nd club stance isn't bad but you need more shading to make the club more different from the shirt

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MightyGuy
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Re: Golithos

Post by MightyGuy » Thu Sep 22, 2016 11:01 am

wow!!!!! its cool! i like it that image is perpect. :mrgreen:
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Alexander82
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Re: Golithos

Post by Alexander82 » Thu Sep 22, 2016 11:03 am

I didn't edit the image...

i'm just saying that you need to stay inside the image limits. Otherwise the image cannot be used for the game.

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MightyGuy
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Re: Golithos

Post by MightyGuy » Thu Sep 22, 2016 11:12 am

your edited or resize image or my edited image??
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MightyGuy
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Re: Golithos

Post by MightyGuy » Thu Sep 22, 2016 11:28 am

edited, i cant resize the image sorry, can you fix it or dev to see it?
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Alexander82
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Re: Golithos

Post by Alexander82 » Thu Sep 22, 2016 11:33 am

No, you have to make the image with the right size. What program are you using?

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MightyGuy
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Re: Golithos

Post by MightyGuy » Thu Sep 22, 2016 11:40 am

i use Pixeltouch on my phone, my computer has broken... need to fix it. pixeltouch is not a propesional tool it has no shape tools and resize tool.
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Alexander82
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Re: Golithos

Post by Alexander82 » Thu Sep 22, 2016 11:42 am

What extension are the files you work on?

For example photoshop has psd files.

If you post that file i can edit it with photoshop and give you the resized version

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Re: Golithos

Post by MightyGuy » Thu Sep 22, 2016 11:47 am

.png file???
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Alexander82
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Re: Golithos

Post by Alexander82 » Thu Sep 22, 2016 11:51 am

Can you import directly a png and edit it?

Does the program use layers?

Btw i would suggest you to make the ogre legs less straight but you might change its stance and make the space within his legs wider (for example like the troll), so the image would be less tall

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MightyGuy
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Re: Golithos

Post by MightyGuy » Thu Sep 22, 2016 1:10 pm

This is .jpg file http://i66.tinypic.com/2j5dked.jpg

just right click>>>Save image as>>> (path) >>> downloaded! thanks
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Alexander82
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Re: Golithos

Post by Alexander82 » Thu Sep 22, 2016 1:14 pm

It is better to work on png (less compression)

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Alpha
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Re: Golithos

Post by Alpha » Thu Sep 22, 2016 1:39 pm

The image is really good!
Awoo~ my dudes!

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Savra
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Re: Golithos

Post by Savra » Sun Aug 05, 2018 8:38 pm

Is this ogre supposed to be an anti - infantry unit?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
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Re: Golithos

Post by Lynx Shafir » Mon Aug 06, 2018 6:58 am

Any ork giant is anti infantry. Do they need more?
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Re: Golithos

Post by Savra » Sun Sep 02, 2018 6:33 am

I might have an idea for these but I'll have to wait and see how things turn out before proposing it.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Golithos

Post by Savra » Wed Oct 10, 2018 6:28 am

Just a thought, why don't we make these auxiliary units instead that have mountain walk 1 and might have own upgrades but can only be accessed through the stone fortress. They would be having units like:

Ogre Gaurdian (mace and shield)
Ogre Warden (ranged spike ball thrower- short)
Ogre Enforcer (warhammer)

Key thing is anti armour.

They are not giants.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Tankhead
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Re: Golithos

Post by Tankhead » Wed Oct 10, 2018 6:34 am

Well it looks of now you made a purpose for them.
( anti armor )
Actually sounds dangerous towards dwarfs

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Re: Golithos

Post by makazuwr32 » Wed Oct 10, 2018 6:45 am

Idk about whole line of units which are anti armor units.

There is a lot of ways to bypass armored units:
1. Unit with higher damage.
2. Unit with bonus against that unit with armor.
3. Offensive magic.

Imperial knight despite of his highest armor among all cavalries is easily one hit killable by many upgraded pike-type units.
Imperial shielder is easily killable by cavalry. Extremly easy.
Specifically for not so genious persons
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Savra
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Re: Golithos

Post by Savra » Wed Oct 10, 2018 4:35 pm

I made them in the thought of a use for them as anti armour... And to fill some empty space in the Stone fortress. Each race has a unit that is made specifically for dealings with certain races. These being pointed toward dwarves, trolls (high p.armour) being directed toward elves, hamletback being directed toward undead (actually it's more like all goblins or aoe units) Uruks are meant to take on positions that average orcs can't take, ettins are a castle breaker, the such. The average orc and goblin are meant for battles that don't really require much of the above, or in other words, small maps. Other races have similar bases for units.

If you want we could make one an anti giant instead.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Re: Golithos

Post by makazuwr32 » Wed Oct 10, 2018 6:29 pm

1. Orcs specifically don't need anti armor units. Some other races such as undeads and humans maybe (MAYBE, i am not sure yet about htis idea!) can be allowed to have such units. But not orcs due to their already insane damage dealers.

2. Again. I don't like idea of anti armor units in general. Especially if unit with high armor is ship/flying/cavalry. Should this anti-armor unit do more damage to for example imperial knight? And to drake knight? Or to ghost vessel? Or to imperial flagship (it will be most armored ship of humans)? If yes than please explain how this unit can strike so hard to destroy ship or to hit with full damage flying units.

3. I think that actually would be better to lower spell resistance of all units so there would be no 100% spell resist units (exept unique, campain only and heroes).
Specifically for not so genious persons
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Savra
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Re: Golithos

Post by Savra » Wed Oct 10, 2018 6:58 pm

Maybe just 3 melee units of 2 melee and one short range unit. They are auxilery units and not giants so new stats for each would be made.

They will be for stone fortress and would have 5 cost maybe so they would be made as such. 1 unit would have bonus to armoured infantry only, 1 has bonus to giants, 1 has bonus to infantry but has short rng (3), but has and 1, they may not get upgrades or at least not now get upgrades.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Golithos

Post by Savra » Wed Oct 10, 2018 10:40 pm

Hmm, just remembered something. What if the ogre with a club just did damage like sword units? In reality it is a common misconception that everyone back then knew how to use a sword none the less own one. The club, bow, and such were easier to make and wield for the average soldier and thus most of the armies was made up of clubmen for melee. No bonus to armoured units but just a special infantry to cross mountains and such with a shield. The warhammer can be switched with an axe and just make him some 2 rng, no aoe unit or close range aoe unit, the ranged one could just remain the same, maybe make him a slinger instead or something. They must remain auxiliary units though, we could remove armour too and just leave that in upgrades like normal orcs and just make their hp and attack slightly higher. Mini megas should have units that can be used that aren't in any other area and also be considered good resistance in case the enemy is trying to take a point.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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