Orc Slaver — IMPLEMENTED

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Sunrise Samurai
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Orc Slaver — IMPLEMENTED

Post by Sunrise Samurai »

    Cost 7 turns
    15 hp
    5 attack
    No armor
    3 movement
    4 sight
    Capture: at the cost of the unit, gain control of any one unoccupied factory building adjacent to the unit. Does not work for anything that shoots or has any purpose other than factory.

    This lets orcs enslave other races to do their bidding, allowing them to build units they otherwise could not, but at risky locations because of proximity to enemy lines where these buildings are captured.
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    The Pendulum
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    Re: Orc Slaver

    Post by The Pendulum »

    I like it. Did you have an idea of what the unit should or could look like?
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    Sunrise Samurai
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    Re: Orc Slaver

    Post by Sunrise Samurai »

    large orc, manacles hanging from a belt, whip for a weapon. No need to get too fancy beyond this. Just typical slaver gear.
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    The Pendulum
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    Re: Orc Slaver

    Post by The Pendulum »

    Sunrise Samurai wrote:large orc, manacles hanging from a belt, whip for a weapon. No need to get too fancy beyond this. Just typical slaver gear.
    Should be easy enough.
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    Alexander82
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    Re: Orc Slaver

    Post by Alexander82 »

    Like that?
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    Re: Orc Slaver

    Post by Hardeep »

    Daniel (the dev) wrote:Its too cartoonish
    Epic foreshadowing :D
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    Re: Orc Slaver

    Post by Alexander82 »

    LOL

    but this time should not xD
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    Re: Orc Slaver

    Post by Stratego (dev) »

    no :)
    the upper body i nice already!
    only the legs needs a little more work!

    but nice image!
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    Re: Orc Slaver

    Post by Alexander82 »

    Great! I'll edit the legs then! What would you like to change?
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    Re: Orc Slaver

    Post by Alexander82 »

    Like that?
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    Re: Orc Slaver

    Post by Stratego (dev) »

    no, the other was better, i thought the shading and maybe 1 px closer to each other
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    Re: Orc Slaver

    Post by Alexander82 »

    like that?
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    Re: Orc Slaver

    Post by Stratego (dev) »

    yes i think it is very nice! thanks!
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    Re: Orc Slaver

    Post by Alexander82 »

    thank you
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    Re: Orc Slaver

    Post by Alexander82 »

    About the stats i'd make:
    Cost 6
    HP 20
    Attack 20
    Range 3 (Whips are very long and are considered ranged/reach weapons in most of rpgs)
    Armor 2
    Pierce Armor 2
    Speed 3
    Sight 5
    Action 1
    Spell range 3 (same range of whip attack)
    Unit conversion chance % = 50+(unit attack - target attack)*2 (we might make *5 if we want strenght to be more important in the equation)
    Normal Building conversion chance % = 60%
    Mega building conversion chance % = 15%
    Spell resistance 50%
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    Re: Orc Slaver

    Post by DoomCarrot »

    I think the whip range of 3 is a little weird... Maybe 2? Also, being able to enslave buildings doesn't seem right to me. :lol:

    I like everything else though!
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    Re: Orc Slaver

    Post by Alexander82 »

    What about:
    Cost 5
    HP 20
    Attack 20
    Range 2 (Whips are very long and are considered ranged/reach weapons in most of rpgs)
    Armor 2
    Pierce Armor 2
    Speed 3
    Sight 5
    Action 1
    Spell range 3 (converted with the menace of bring hit)
    Unit conversion chance % = 60+(unit attack - target attack)*2 (we might make *5 if we want strenght to be more important in the equation)
    Spell resistance 50%
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    Re: Orc Slaver

    Post by DoomCarrot »

    Those stats seem very cool. I like that weaker units are more likely to be enslaved as well
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    Re: Orc Slaver

    Post by Alexander82 »

    Yes, from a background point of view orcs enslaves with strenght and fear, not with words, so that's why strong units are less likely to be converted
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    Re: Orc Slaver DISCUSSING

    Post by Alexander82 »

    Ok, Daniel told me it is a problem to tie those calculation so we might just give it a straight chance.
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    Re: Orc Slaver DISCUSSING

    Post by Sunrise Samurai »

    Well if it's just a straight chance, just use convert spell.
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    Re: Orc Slaver DISCUSSING

    Post by Alexander82 »

    The conversion spell is magic based. I wanted an effect based on strength/hp since its physical. I think we should use a fixed percentage or see if Daniel can set a single stat as resistance.
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    Re: Orc Slaver DISCUSSING

    Post by Sunrise Samurai »

    Well, I'd say give it 30% starting chance, then use hp as a resistance. That would keep it in character, as units close to death or weak would be far easier to convert. It's easy enough to weaken powerful units to the point of being easy to convert, so I'm not worried about being underpowered. Once converted, troops can be patched up by a nearby shaman easily.
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    Re: Orc Slaver DISCUSSING

    Post by LordOfAles »

    Meh idea for spell:

    Spell range:1
    Spell name:Whip of the master(only for workers and enemy units with 1-15 hp,only if theres no enemy military unit 3 or less tiles from targeted with more than 15 hp)
    Effect:100% chance of conversion,4 dmg

    that was just my version u guys continue
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    Re: Orc Slaver DISCUSSING

    Post by Sunrise Samurai »

    While it sounds nice, I think it's too complicated.
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    Re: Orc Slaver DISCUSSING

    Post by Sunrise Samurai »

    I think this needs a bit more work before we can reasonably implement this. The current setup gives 60% chance if the enemy has 20 strength. Most units don't have that much, and will be subject to more chance. This fits exactly what was undesirable about the first draft of nymph, being able to hide in a tower and convert a unit every turn.
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    Alexander82
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    Re: Orc Slaver DISCUSSING

    Post by Alexander82 »

    I think that this unit should wait for the implementation of different kinds of spell resistance
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    Re: Orc Slaver DISCUSSING

    Post by General Brave »

    Willpower!
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    Re: Orc Slaver DISCUSSING

    Post by Sunrise Samurai »

    Alexander82 wrote:I think that this unit should wait for the implementation of different kinds of spell resistance
    Mostly mentioning it now because it's getting votes. Might want to remove it from the list until we're ready for it.
    General Brave wrote:Willpower!
    :lol:
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    Re: Orc Slaver DISCUSSING

    Post by Alexander82 »

    Not necessarily. We already have a winner that needs the same thing: the ranger
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