Undead Subrace : Darkin skeletons ( future ) - ANSWERED

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Badnorth
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Undead Subrace : Darkin skeletons ( future ) - ANSWERED

Post by Badnorth »

I have planned to make a subrace for the Undead... its called the Darkin cult which is mostly made of advanced skeletons and cultists that is in a another world.

I have already made some of them theya are still not finished but I dont know if this will work...

Darkin Warrior (slightly more powerful than skeleton swordsman)

Darkin Mage (Different spells than skeleton mage)

Deceiver (more powerful mage)

Darkin Archer (slightly more powerful than the skeleton archer)

These skeletons are UNAFFECTED BY FIRE since they are enhanced by the use of More powerful magic.

However to use the darkin units the player must research "Darkin support" tech on the crypt.
And build a darkin portal to train them but most of the Darkins are spell casters so you may also find them in the Crypt...

I will place the images and stats below....
Last edited by Badnorth on Wed May 27, 2020 5:09 pm, edited 2 times in total.
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Badnorth
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Re: Undead Subrace : Darkin skeletons

Post by Badnorth »

Darkin Warrior

Cost: 2

Trainable at: Dark Portal

Hp: 24
Att: 13
Spd:3
Arm:2
P.arm:4
Sight:6
Immune to fire

Undead,infantry melee

Bonuses:
100% Buildings
200% Fortification
700% Mega
Attachments
Durkin Skeleton warrior.png
Durkin Skeleton warrior.png (1015 Bytes) Viewed 848 times
Last edited by Badnorth on Wed May 27, 2020 5:12 pm, edited 5 times in total.
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Badnorth
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Re: Undead Subrace : Darkin skeletons

Post by Badnorth »

Deleted
Attachments
Durkin Skeleton warrior.png
Durkin Skeleton warrior.png (1015 Bytes) Viewed 855 times
Last edited by Badnorth on Wed May 27, 2020 4:20 pm, edited 1 time in total.
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Badnorth
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Re: Undead Subrace : Darkin skeletons

Post by Badnorth »

Deleted
Last edited by Badnorth on Wed May 27, 2020 4:21 pm, edited 1 time in total.
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Badnorth
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Re: Undead Subrace : Darkin skeletons

Post by Badnorth »

Darkin Archer

Cost: 2

Trainable at: Dark Portal

Hp: 20
Att: 11
Spd: 3
Arm: 1
P.arm: 2
Sight: 7
Range:6
Immune to fire

Undead,Archers

Bonuses:
100% Throwers
100% Flying
200% Dragons
Attachments
Durkin Archer.png
Durkin Archer.png (996 Bytes) Viewed 855 times
Last edited by Badnorth on Wed May 27, 2020 5:13 pm, edited 3 times in total.
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Badnorth
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Re: Undead Subrace : Darkin skeletons

Post by Badnorth »

Deleted
Last edited by Badnorth on Wed May 27, 2020 4:18 pm, edited 1 time in total.
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Badnorth
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Re: Undead Subrace : Darkin skeletons

Post by Badnorth »

Darkin Mage

Cost: 2

Trainable at: Dark Portal,Crypt

Hp: 15
Att: 4
Spd: 3
Arm: 0
P.arm: 2
Sight: 6
Spell Range: 5
Immune to fire
Spells:
Magic bolt
Slow 3
Disenchant

Undead,Arcane infantry

Bonuses: NO
Attachments
Durkin Mage.png
Durkin Mage.png (1.24 KiB) Viewed 853 times
Last edited by Badnorth on Wed May 27, 2020 5:17 pm, edited 4 times in total.
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Badnorth
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Re: Undead Subrace : Darkin skeletons

Post by Badnorth »

I don't know why my post are spamming..
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Badnorth
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Re: Undead Subrace : Darkin skeletons(future)

Post by Badnorth »

Deceiver

Cost: 5

Trainable at: Dark Portal,Crypt

Hp: 21
Att: 6
Spd: 3
Arm: 2
P.arm: 2
Sight: 7
Spell Range: 6
Immune to fire
Spells;
Fear
Magic bolt
Curse
Sacrifice healing(sacrifice a nearby unit and heal the amount of hp to an ally)

Undead,Arcane

Bonuses: NO
Attachments
Deceiver.png
Deceiver.png (1.24 KiB) Viewed 839 times
Last edited by Badnorth on Wed May 27, 2020 5:19 pm, edited 2 times in total.
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Badnorth
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Re: Undead Subrace : Darkin skeletons ( future )

Post by Badnorth »

Darkin support Technology cost : 4 turns
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Alexander82
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Re: Undead Subrace : Darkin skeletons ( future )

Post by Alexander82 »

I don't see the reason to add another skeleton faction. If you want your images in game work on these and make a skin pack out of them
Age of Fantasy design leader
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