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Necropolis - replacement of mansion

Posted: Wed Sep 18, 2019 10:05 pm
by makazuwr32
@Savra
Can you make image of 2x3 mega building for undeads?

I think it will be better to make a whole necro city instead of single mansion for undeads.

Re: Necropolis - replacement of mansion

Posted: Thu Sep 19, 2019 12:57 am
by Savra
Sure..., This may take a while.

Re: Necropolis - replacement of mansion

Posted: Thu Sep 19, 2019 2:28 am
by Savra
Would this be in line to what you want kinda?
Image

Re: Necropolis - replacement of mansion

Posted: Thu Sep 19, 2019 4:47 am
by Alexander82
I think he wants something that is more city-like

Re: Necropolis - replacement of mansion

Posted: Thu Sep 19, 2019 5:17 am
by Savra
This?
Image

Re: Necropolis - replacement of mansion

Posted: Thu Sep 19, 2019 6:30 am
by makazuwr32
Yes like the second one.

Also maybe like these:

Image

Image

Image

Re: Necropolis - replacement of mansion

Posted: Thu Sep 19, 2019 11:18 am
by Alexander82
Btw the images must be ultra awesome or I will keep the mansion 😁

Re: Necropolis - replacement of mansion

Posted: Thu Sep 19, 2019 2:22 pm
by Savra
I'll try the 3rd image in Makazuwrus string. It looks interesting.

Re: Necropolis - replacement of mansion

Posted: Thu Sep 19, 2019 7:53 pm
by makazuwr32
Alexander82 wrote:
Thu Sep 19, 2019 11:18 am
Btw the images must be ultra awesome or I will keep the mansion 😁
You troll.

Re: Necropolis - replacement of mansion

Posted: Thu Sep 19, 2019 10:08 pm
by Savra
We could always keep the mansion for map editor, looks good enough to pass for a building for a city situation.

Re: Necropolis - replacement of mansion

Posted: Thu Sep 19, 2019 11:36 pm
by Alexander82
makazuwr32 wrote:
Thu Sep 19, 2019 7:53 pm
Alexander82 wrote:
Thu Sep 19, 2019 11:18 am
Btw the images must be ultra awesome or I will keep the mansion 😁
You troll.
Image

Re: Necropolis - replacement of mansion

Posted: Fri Sep 20, 2019 5:54 am
by Savra
Say, while we're at it on remaking the undeads mega building, what if we changed its attacks to spirits and add a new effect called possessed which causes 4 damage, -10% resistance, for 3 turns non-stackable , only effects living units? I planned this effect for other undead units too, one being the vampireress who would be obtainable through the dark citadel, but hers would require research and would be an aoe attack called Soul torment. This would give undead a more useful effect especially for ghost type units and we could probably strengthen it a bit to make it more useful if you'd like. (-1 to targets speed maybe)

It's worth some consideration, I also had plan a different ability that would effect buildings too but that's for a different unit and might be also given to the necromancer as well maybe.

Re: Necropolis - replacement of mansion

Posted: Fri Sep 20, 2019 6:58 am
by makazuwr32
I like idea of attack sprite replacement but for special effects and stats update - that is for major buildings overhaul update.

After dwarves we will work on updating all buildings of all races along with updating sieges, bonuses against buildings and maybe implementation of tiers (or upgrades, depending on race - for example elves have no tiers) for workers of all races.

Re: Necropolis - replacement of mansion

Posted: Fri Sep 20, 2019 7:46 am
by Alexander82
I like the bat sprite but I was thinking to make some upgrades too.

Since damage is dealt by arrow and it also has a debuff I think that in thac case dot would not be needed.

Anyway I was also thinking to other two possibilities.

1) an attack that heal the building (like lifelink but with a stronger healing)

2) no status but some techs that increase the amount of bats at the building (basically additional actions)

Re: Necropolis - replacement of mansion

Posted: Fri Sep 20, 2019 9:09 am
by makazuwr32
I would prefer pure weakness (-attack, non stackable with itself) effect on hit.
And maybe corpse eating (walls of necropolis are made from corpses).

Re: Necropolis - replacement of mansion

Posted: Fri Sep 20, 2019 1:47 pm
by Savra
Looks like I'm going to have to remodel again, I was making the walls out of stone. But luckily I didn't get very far on that part so it will be a easy replacement. (I'd have to lose my statues though... :( )

Re: Necropolis - replacement of mansion

Posted: Fri Sep 20, 2019 2:35 pm
by Savra
Course this brings to me a new idea plus solves my wall design problem. 🤔

Perhaps I could make a hooded figure holding a ball of light in the rear of the Necropolis (it's a statue) I would have to make a few spires so they can peer of the walls, might make the wall be honest but they would have a stone look to them (after all, some walls had become people's graves) I would have one big building, a stone bridge leading out, a crevice surrounding the base that has an eerie glow about it. Occupied version would have the glow reaching higher, as well as have some spirits passing about here and there.


As for attack, you could just give the structure fear weapon, stackable, and any new stuff we could try by this idea:

Since the building is a mega building we could make some techs specific to that mega building, (each Necroplis would have to research their own tech to upgrade, it won't change the look [maybe] but it would work like church to cathedral techs, all megas would have something similar in style) Techs for this one could include more bats, (actions) special auras or something, structure reinforcement, abilities like reanimation or consume corpses, so on so forth. Do note that each necropolis would have to research the given techs on their own and it doesn't carry on to all necropolis's.

Re: Necropolis - replacement of mansion

Posted: Fri Sep 20, 2019 2:47 pm
by makazuwr32
That is only for outher walls.
Inner walls can be made from stone.

Re: Necropolis - replacement of mansion

Posted: Fri Sep 20, 2019 11:41 pm
by Savra
I know, I actually meant you made the wall easier to do since I don't have to figure out a different design for it.

Re: Necropolis - replacement of mansion

Posted: Sat Sep 21, 2019 6:03 am
by Savra
This is what I have gotten done so far, still a work in progress but this is kinda the design I'm going with.

Re: Necropolis - replacement of mansion

Posted: Sat Sep 21, 2019 6:21 am
by makazuwr32
Looks intresting so far.

Re: Necropolis - replacement of mansion

Posted: Sat Sep 21, 2019 10:14 am
by Alexander82
at the moment it seems more a recolored castle with bone walls around. I'd like you to make more towers and pinnales (I think you might go over the usual height if what's overing the back tiles are mostly the tips of the roofs)

Re: Necropolis - replacement of mansion

Posted: Sat Sep 21, 2019 11:38 am
by makazuwr32
That's a start only.

Re: Necropolis - replacement of mansion

Posted: Sat Sep 21, 2019 11:59 am
by Alexander82
I know, that's why I want to put him on the right direction ;)

Re: Necropolis - replacement of mansion

Posted: Sat Sep 21, 2019 3:29 pm
by Savra
So, I can take up 4 spaces with the design technically if I just make the tops of towers? I thought 3 was pushing it. Currently it's at 96x96.

Re: Necropolis - replacement of mansion

Posted: Sat Sep 21, 2019 4:16 pm
by Savra
How's it looking so far?

Re: Necropolis - replacement of mansion

Posted: Sat Sep 21, 2019 6:13 pm
by DreJaDe
That's looks cool

It will look more cool if you add souls flying around it!

Re: Necropolis - replacement of mansion

Posted: Sat Sep 21, 2019 6:27 pm
by makazuwr32
Actually that would be intresting to see first animated mega building.

Re: Necropolis - replacement of mansion

Posted: Sat Sep 21, 2019 7:53 pm
by Alexander82
It needs polishing but is becoming more interesting (maybe some more pinnacles or obelisks?)

Re: Necropolis - replacement of mansion

Posted: Sun Sep 22, 2019 1:07 am
by Savra
DreJaDe wrote:
Sat Sep 21, 2019 6:13 pm
That's looks cool

It will look more cool if you add souls flying around it!
makazuwr32 wrote:
Sat Sep 21, 2019 6:27 pm
Actually that would be intresting to see first animated mega building.
Yup, but I'm going to hold on the souls and the rift light around the base until after I finish the main structure first so I don't have to edit as much.