Skeleton ball

Post Reply
User avatar
Lynx Shafir
Posts: 1462
Joined: Mon May 28, 2018 4:24 am

Skeleton ball

Post by Lynx Shafir » Thu Jan 10, 2019 7:33 am

this rolling balls of bones tear through anything enough fool standing in their way, growing stronger with each victim

Image

Undeads needs siege, let's get not an ordinary :)

Summon unit
Requires :combined bones tech.
One worker and 3 adjected corpses form it.
Has 50%bonus to infantry, and hight bonus to structures.
Movement 4-5 ground
1 water and forest

Leaves 1 corpse on death.

Average starting hp
Gains max hp from corpse eating
May some veteran on kill?

Side NOTE :With the planned "mummie worker - curser" will be able to get - fire aspect - Aura
Becoming super effective against bouldings
At the price of self damaging -)

Thoughts?
For naturally blood will be of kind
Drawn-to blood, where he may it find.

User avatar
makazuwr32
Posts: 3956
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Sceleton ball

Post by makazuwr32 » Thu Jan 10, 2019 8:33 am

Actually i like this idea.
I suggest for this ball add a fear aura (range 2, lowers only attack and armor of enemies by -3, doesn't affect other attributes. Can't stack with itself but is stackable with other fear scources. Affects all living units).

I think only not for workers but for some more costly units to give ability to summon this unit.
Maybe necromancer...
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Savra
Posts: 3387
Joined: Wed Aug 01, 2018 6:21 pm

Re: Sceleton ball

Post by Savra » Fri Jan 11, 2019 4:16 am

The undead creativity has no bounds. :lol: :lol: :lol:
+1
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
General Brave
Posts: 4521
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Sceleton ball

Post by General Brave » Sat Jan 12, 2019 7:10 pm

Why not, although perhaps the necromancer should cast this.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Savra
Posts: 3387
Joined: Wed Aug 01, 2018 6:21 pm

Re: Sceleton ball

Post by Savra » Sun Jan 13, 2019 12:43 am

But he has flesh golems? 2 different battering rams to choose from? Actually, what if we made this as a unit that could be summoned by a undead catapult? At the cost of 3 corpses it can summon a skeleton ball for 3 turns at rng:4. Would be rather neat actually, and interesting. Give it vetraning on attack might be a little much maybe but then again it does leave in 3 turns.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Lynx Shafir
Posts: 1462
Joined: Mon May 28, 2018 4:24 am

Re: Sceleton ball

Post by Lynx Shafir » Sun Jan 13, 2019 8:32 am

No
For naturally blood will be of kind
Drawn-to blood, where he may it find.

Midonik
Posts: 3425
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Sceleton ball

Post by Midonik » Mon Feb 04, 2019 3:51 pm

How about:
Summnable by necromancer from four corpuses, perhaps some cooldown 3
Hp: 5
Armor/P.armor: 1/6
Attack: 2 (1 range, 1 action/turn)
Speed: 4 (1 water, 1 forest)
Sight: 5
Bonuses: 50% infantry, 100% bulidings
Aura: Fear aura -
range 2, lowers only attack and armor of enemies by -3, doesn't affect other attributes. Can't stack with itself but is stackable with other fear scources. Affects all living units
Active ability: Absorb corpuse - like eat up corpuse, but you need four corpuses around it, heals 2 hp, adds 5 hp, 2 attack, similar to veteraning (more corpuses - harder to destroy and heavier, so more damage dealt to enemy when rolling through)
Eat up corpuse (same as normal)
So basically it needs few corpses to be really useful but once you buff it up it can be a true pain, just look what values are those... Maybe too high. Also fear aura and bonuses.
I thought of ability to hit buildings with bonus instead of normal attack, and then it would lose hp (well a solid wall would probably crush this) but maybe that's too much...
Last edited by Midonik on Tue Feb 05, 2019 7:33 am, edited 4 times in total.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
makazuwr32
Posts: 3956
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Sceleton ball

Post by makazuwr32 » Mon Feb 04, 2019 10:03 pm

Uhm no. Because undeads can produce too easy corpses it will become a bit way too op.
For 9 turns you can feed it to 100 hp with 10/6 armor, 50 attack?... no. It is too much.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Midonik
Posts: 3425
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Sceleton ball

Post by Midonik » Tue Feb 05, 2019 7:22 am

Updated, now it takes tons of time getting this into shape. Like, way more. Almost undonable in battle conditions.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
makazuwr32
Posts: 3956
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Sceleton ball

Post by makazuwr32 » Tue Feb 05, 2019 9:05 am

No. I would prefer similar to summon dragon summoning from 3 corpses with already ready stats.
No veteraning, no additional ways of stats gain.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Midonik
Posts: 3425
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Sceleton ball

Post by Midonik » Tue Feb 05, 2019 3:42 pm

But that's booring... Well, my variant is extremely hard to balance.
Anyway, should it have the vanishing?
Last edited by Midonik on Tue Feb 05, 2019 5:21 pm, edited 1 time in total.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
makazuwr32
Posts: 3956
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Sceleton ball

Post by makazuwr32 » Tue Feb 05, 2019 4:57 pm

Why it is hard to balance?
It actually easier to balance than your variant.
No additional variables like veteraning.

And about "boring": it must be useful, not intresting.
And i think it must have vanishing. But higher than normal 3 turns.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Midonik
Posts: 3425
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Sceleton ball

Post by Midonik » Tue Feb 05, 2019 5:21 pm

Wait that sentence I made there wasn't what I meamt heh. Edited. I would agure that being interesting is not something to value in units.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

Midonik
Posts: 3425
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Sceleton ball

Post by Midonik » Tue Feb 05, 2019 5:59 pm

Summoned by necromancer from 3 corpuses, no cooldown
Hp: 40
Armor/P. Armor: 2/6
Attack: 14 (1 range, 1 action/turn)
Speed: 4
Sight: 5
Sr: 0%
Bonuses:
50% infantry, 200% bulidings, 1600% megas
Specials:
Aura: Fear aura -
range 2, lowers only attack and armor of enemies by -3, doesn't affect other attributes. Can't stack with itself but is stackable with other fear scources. Affects all living units
Vanishing (6)
Eat up corpuse (regular)
Can be mend with workers
So an flesh golem with lower health, more corpuses to be made, ×2 longer vanishing, arrow proof, eat up corpuse and mend from workers, and bonus against infantry instead of flying and higher bonus against buildings.
Is that good?
Last edited by Midonik on Wed Feb 06, 2019 6:34 am, edited 2 times in total.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
Lynx Shafir
Posts: 1462
Joined: Mon May 28, 2018 4:24 am

Re: Sceleton ball

Post by Lynx Shafir » Tue Feb 05, 2019 6:32 pm

Guys
I'd like this unit being "built"with workers
3 worker
As said uses the combined bone* tech
May involve necromancer thoug


2.is permanent!

3.I what to keep a veteran tipe
Corps eat with CD and minor 2hp +1atk
But best would be the gain stats "on kill, this way u can't pump to insane stats

Yet heals from corpse eat.

4.if will count as siege will be vulnerable to many infantry too

5.Lower bonus to megas!! (halv it)

6.peed 5, forest and water walk 1
7.if destroyed leaves a normal corpse
For naturally blood will be of kind
Drawn-to blood, where he may it find.

Midonik
Posts: 3425
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Sceleton ball

Post by Midonik » Tue Feb 05, 2019 6:38 pm

Eh? It deals 255 damage to megas (Temple has 700 hp for example).
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
Lynx Shafir
Posts: 1462
Joined: Mon May 28, 2018 4:24 am

Re: Sceleton ball

Post by Lynx Shafir » Tue Feb 05, 2019 6:57 pm

Midonik wrote:
Tue Feb 05, 2019 6:38 pm
Eh? It deals 255 damage to megas (Temple has 700 hp for example).
Messed with numbers
Ignore than
For naturally blood will be of kind
Drawn-to blood, where he may it find.

User avatar
makazuwr32
Posts: 3956
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Sceleton ball

Post by makazuwr32 » Tue Feb 05, 2019 8:42 pm

Midonik wrote:
Tue Feb 05, 2019 5:59 pm
Summoned by necromancer from 3 corpuses, no cooldown
Hp: 40
Armor/P. Armor: 2/6
Attack: 10 (1 range, 1 action/turn)
Speed: 4
Sight: 5
Sr: 0%
Bonuses:
50% infantry, 350% bulidings, 2450% megas
Specials:
Vanishing (6)
Eat up corpuse (regular)
Can be mend with workers
So an flesh golem with lower health, more corpuses to be made, ×2 longer vanishing, arrow proof, eat up corpuse and mend from workers, and bonus against infantry instead of flying and higher bonus against buildings.
Is that good?
Actually i like this one. But bonuses must be lower while it must keep fear aura and have a bit higher base damage.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Midonik
Posts: 3425
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Sceleton ball

Post by Midonik » Tue Feb 05, 2019 8:58 pm

Ohhh, forgot the aura.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

Midonik
Posts: 3425
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Sceleton ball

Post by Midonik » Tue Feb 05, 2019 9:01 pm

Updated
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
makazuwr32
Posts: 3956
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Sceleton ball

Post by makazuwr32 » Wed Feb 06, 2019 6:31 am

Lower bonus to megas to 1600% and it will be fine.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Midonik
Posts: 3425
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Sceleton ball

Post by Midonik » Wed Feb 06, 2019 6:36 am

Maybe we should consider 1 speed in water and forest. Also, yeah, what category we count this as? Siege?
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
makazuwr32
Posts: 3956
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Skeleton ball

Post by makazuwr32 » Wed Feb 06, 2019 7:55 am

Siege;
In forests moves normally.
Can't move through water.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
makazuwr32
Posts: 3956
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Skeleton ball

Post by makazuwr32 » Mon May 06, 2019 8:28 am

Maybe increase hp up to 60.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Post Reply

Return to “Undead”