Sceleton ball

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Lynx Shafir
Posts: 1322
Joined: Mon May 28, 2018 4:24 am

Sceleton ball

Post by Lynx Shafir » Thu Jan 10, 2019 7:33 am

this rolling balls of bones tear through anything enough fool standing in their way, growing stronger with each victim

Image

Undeads needs siege, let's get not an ordinary :)

Summon unit
Requires :combined bones tech.
One worker and 3 adjected corpses form it.
Has 50%bonus to infantry, and hight bonus to structures.
Movement 4-5 ground
1 water and forest

Leaves 1 corpse on death.

Average starting hp
Gains max hp from corpse eating
May some veteran on kill?

Side NOTE :With the planned "mummie worker - curser" will be able to get - fire aspect - Aura
Becoming super effective against bouldings
At the price of self damaging -)

Thoughts?
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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makazuwr32
Posts: 3527
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Sceleton ball

Post by makazuwr32 » Thu Jan 10, 2019 8:33 am

Actually i like this idea.
I suggest for this ball add a fear aura (range 2, lowers only attack and armor of enemies by -3, doesn't affect other attributes. Can't stack with itself but is stackable with other fear scources. Affects all living units).

I think only not for workers but for some more costly units to give ability to summon this unit.
Maybe necromancer...
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
Posts: 3387
Joined: Wed Aug 01, 2018 6:21 pm

Re: Sceleton ball

Post by Savra » Fri Jan 11, 2019 4:16 am

The undead creativity has no bounds. :lol: :lol: :lol:
+1
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
Posts: 4320
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Sceleton ball

Post by General Brave » Sat Jan 12, 2019 7:10 pm

Why not, although perhaps the necromancer should cast this.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
Posts: 3387
Joined: Wed Aug 01, 2018 6:21 pm

Re: Sceleton ball

Post by Savra » Sun Jan 13, 2019 12:43 am

But he has flesh golems? 2 different battering rams to choose from? Actually, what if we made this as a unit that could be summoned by a undead catapult? At the cost of 3 corpses it can summon a skeleton ball for 3 turns at rng:4. Would be rather neat actually, and interesting. Give it vetraning on attack might be a little much maybe but then again it does leave in 3 turns.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
Posts: 1322
Joined: Mon May 28, 2018 4:24 am

Re: Sceleton ball

Post by Lynx Shafir » Sun Jan 13, 2019 8:32 am

No
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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