Skeleton ball - IMPLEMENTED

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Lynx Shafir
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Skeleton ball - IMPLEMENTED

Post by Lynx Shafir »

this rolling balls of bones tear through anything enough fool standing in their way, growing stronger with each victim

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Undeads needs siege, let's get not an ordinary :)

Summon unit
Requires :combined bones tech.
One worker and 3 adjected corpses form it.
Has 50%bonus to infantry, and hight bonus to structures.
Movement 4-5 ground
1 water and forest

Leaves 1 corpse on death.

Average starting hp
Gains max hp from corpse eating
May some veteran on kill?

Side NOTE :With the planned "mummie worker - curser" will be able to get - fire aspect - Aura
Becoming super effective against bouldings
At the price of self damaging -)

Thoughts?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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makazuwr32
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Re: Sceleton ball

Post by makazuwr32 »

Actually i like this idea.
I suggest for this ball add a fear aura (range 2, lowers only attack and armor of enemies by -3, doesn't affect other attributes. Can't stack with itself but is stackable with other fear scources. Affects all living units).

I think only not for workers but for some more costly units to give ability to summon this unit.
Maybe necromancer...
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Sceleton ball

Post by Savra »

The undead creativity has no bounds. :lol: :lol: :lol:
+1
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General Brave
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Re: Sceleton ball

Post by General Brave »

Why not, although perhaps the necromancer should cast this.
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Savra
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Re: Sceleton ball

Post by Savra »

But he has flesh golems? 2 different battering rams to choose from? Actually, what if we made this as a unit that could be summoned by a undead catapult? At the cost of 3 corpses it can summon a skeleton ball for 3 turns at rng:4. Would be rather neat actually, and interesting. Give it vetraning on attack might be a little much maybe but then again it does leave in 3 turns.
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Lynx Shafir
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Re: Sceleton ball

Post by Lynx Shafir »

No
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Midonik
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Re: Sceleton ball

Post by Midonik »

How about:
Summnable by necromancer from four corpuses, perhaps some cooldown 3
Hp: 5
Armor/P.armor: 1/6
Attack: 2 (1 range, 1 action/turn)
Speed: 4 (1 water, 1 forest)
Sight: 5
Bonuses: 50% infantry, 100% bulidings
Aura: Fear aura -
range 2, lowers only attack and armor of enemies by -3, doesn't affect other attributes. Can't stack with itself but is stackable with other fear scources. Affects all living units
Active ability: Absorb corpuse - like eat up corpuse, but you need four corpuses around it, heals 2 hp, adds 5 hp, 2 attack, similar to veteraning (more corpuses - harder to destroy and heavier, so more damage dealt to enemy when rolling through)
Eat up corpuse (same as normal)
So basically it needs few corpses to be really useful but once you buff it up it can be a true pain, just look what values are those... Maybe too high. Also fear aura and bonuses.
I thought of ability to hit buildings with bonus instead of normal attack, and then it would lose hp (well a solid wall would probably crush this) but maybe that's too much...
Last edited by Midonik on Tue Feb 05, 2019 7:33 am, edited 4 times in total.
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makazuwr32
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Re: Sceleton ball

Post by makazuwr32 »

Uhm no. Because undeads can produce too easy corpses it will become a bit way too op.
For 9 turns you can feed it to 100 hp with 10/6 armor, 50 attack?... no. It is too much.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Midonik
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Re: Sceleton ball

Post by Midonik »

Updated, now it takes tons of time getting this into shape. Like, way more. Almost undonable in battle conditions.
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makazuwr32
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Re: Sceleton ball

Post by makazuwr32 »

No. I would prefer similar to summon dragon summoning from 3 corpses with already ready stats.
No veteraning, no additional ways of stats gain.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Midonik
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Re: Sceleton ball

Post by Midonik »

But that's booring... Well, my variant is extremely hard to balance.
Anyway, should it have the vanishing?
Last edited by Midonik on Tue Feb 05, 2019 5:21 pm, edited 1 time in total.
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makazuwr32
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Re: Sceleton ball

Post by makazuwr32 »

Why it is hard to balance?
It actually easier to balance than your variant.
No additional variables like veteraning.

And about "boring": it must be useful, not intresting.
And i think it must have vanishing. But higher than normal 3 turns.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Midonik
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Re: Sceleton ball

Post by Midonik »

Wait that sentence I made there wasn't what I meamt heh. Edited. I would agure that being interesting is not something to value in units.
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Re: Sceleton ball

Post by Midonik »

Summoned by necromancer from 3 corpuses, no cooldown
Hp: 40
Armor/P. Armor: 2/6
Attack: 14 (1 range, 1 action/turn)
Speed: 4
Sight: 5
Sr: 0%
Bonuses:
50% infantry, 200% bulidings, 1600% megas
Specials:
Aura: Fear aura -
range 2, lowers only attack and armor of enemies by -3, doesn't affect other attributes. Can't stack with itself but is stackable with other fear scources. Affects all living units
Vanishing (6)
Eat up corpuse (regular)
Can be mend with workers
So an flesh golem with lower health, more corpuses to be made, ×2 longer vanishing, arrow proof, eat up corpuse and mend from workers, and bonus against infantry instead of flying and higher bonus against buildings.
Is that good?
Last edited by Midonik on Wed Feb 06, 2019 6:34 am, edited 2 times in total.
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Lynx Shafir
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Re: Sceleton ball

Post by Lynx Shafir »

Guys
I'd like this unit being "built"with workers
3 worker
As said uses the combined bone* tech
May involve necromancer thoug


2.is permanent!

3.I what to keep a veteran tipe
Corps eat with CD and minor 2hp +1atk
But best would be the gain stats "on kill, this way u can't pump to insane stats

Yet heals from corpse eat.

4.if will count as siege will be vulnerable to many infantry too

5.Lower bonus to megas!! (halv it)

6.peed 5, forest and water walk 1
7.if destroyed leaves a normal corpse
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Midonik
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Location: Poland

Re: Sceleton ball

Post by Midonik »

Eh? It deals 255 damage to megas (Temple has 700 hp for example).
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Lynx Shafir
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Re: Sceleton ball

Post by Lynx Shafir »

Midonik wrote: Tue Feb 05, 2019 6:38 pm Eh? It deals 255 damage to megas (Temple has 700 hp for example).
Messed with numbers
Ignore than
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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makazuwr32
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Re: Sceleton ball

Post by makazuwr32 »

Midonik wrote: Tue Feb 05, 2019 5:59 pm Summoned by necromancer from 3 corpuses, no cooldown
Hp: 40
Armor/P. Armor: 2/6
Attack: 10 (1 range, 1 action/turn)
Speed: 4
Sight: 5
Sr: 0%
Bonuses:
50% infantry, 350% bulidings, 2450% megas
Specials:
Vanishing (6)
Eat up corpuse (regular)
Can be mend with workers
So an flesh golem with lower health, more corpuses to be made, ×2 longer vanishing, arrow proof, eat up corpuse and mend from workers, and bonus against infantry instead of flying and higher bonus against buildings.
Is that good?
Actually i like this one. But bonuses must be lower while it must keep fear aura and have a bit higher base damage.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Midonik
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Re: Sceleton ball

Post by Midonik »

Ohhh, forgot the aura.
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Re: Sceleton ball

Post by Midonik »

Updated
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makazuwr32
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Re: Sceleton ball

Post by makazuwr32 »

Lower bonus to megas to 1600% and it will be fine.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Midonik
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Re: Sceleton ball

Post by Midonik »

Maybe we should consider 1 speed in water and forest. Also, yeah, what category we count this as? Siege?
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makazuwr32
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Re: Skeleton ball

Post by makazuwr32 »

Siege;
In forests moves normally.
Can't move through water.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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makazuwr32
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Re: Skeleton ball

Post by makazuwr32 »

Maybe increase hp up to 60.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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