Spectral tower

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Savra
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Spectral tower

Post by Savra » Mon Dec 10, 2018 6:51 am

Fortification
Spectrel tower:
Cost:0
Hp:95
Atk:0
S.rng:5
Sight:6 can see invisible
Arm:3
P.arm:8
Abilities:
Soul harvest - aura - dmg:6, -1/-1 armour to living flesh & blood units within range. (Yours including)
Last edited by Savra on Wed Dec 12, 2018 6:17 am, edited 1 time in total.
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Savra
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Re: Spectral tower

Post by Savra » Mon Dec 10, 2018 7:07 am

I Will be thinking of one for elves that would be another summon based one but a bit more stronger. Right now basing a tower off of a races specialty would probably be are best at to go if making a special tower.
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Midonik
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Re: Spectral tower

Post by Midonik » Mon Dec 10, 2018 2:48 pm

Ignoring resistance covert seems like something too strong. Maybe with a 4 turn cooldown and cost of a about human's fortress it would be acceptable.
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makazuwr32
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Re: Spectral tower

Post by makazuwr32 » Mon Dec 10, 2018 4:47 pm

I like idea actually but not for tower. Instead i wanted to see posession ability for banshee with self destruction.

So she will become sort of mummy but converting one. Also she can't posess 100% spell resist units.
Specifically for not so genious persons
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Savra
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Re: Spectral tower

Post by Savra » Tue Dec 11, 2018 2:08 am

What about shade instead? Right now it only is good for sabatoge.
As for tower it was supposed to be like the fortress. When the goblin tower comes in, I expect the stone shelter to be put like the fortress as well.

Besides this, I originally thought of just making it summon a ghost that can possess its target on sacrifice of its own life. It would have a cool though.
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Lynx Shafir
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Re: Spectral tower

Post by Lynx Shafir » Tue Dec 11, 2018 8:24 am

Not for banshee but an other unit.
May be a summon.from a Wolf den like structure

(btw can put banshee to dark altar?
Since its removed from crypt..)


wraith s will be different so may specter/ ghost-common name.

Needs to think up stg.


(The flesh tower should be next in..)
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makazuwr32
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Re: Spectral tower

Post by makazuwr32 » Tue Dec 11, 2018 9:09 am

Why not for a banshee?
They are actually known for posession properties sometimes.
Of course not as initial ability but instead as researchable one.

As for this tower instead i suggest for it to add s"oul hunting" aura that will affect all flesh&blood units (including your ones) in wide range dealing them passive damage and reducing armor while they are inside its aura.
I think 6 armor-ignoring damage + substraction -1/-1 armor in 7 tiles from this tower will be good enough.

If you'll agree than stats must be raised a bit but no carry capacity for tower.
Specifically for not so genious persons
makazuwr32 wrote:
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Savra
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Re: Spectral tower

Post by Savra » Wed Dec 12, 2018 6:11 am

That could work.

As for possession the shade lacks any other form of uses besides sabatoge, and an only be used through the crypt. The ability would still need research but who gets it is another story.

If anyone else wants it for the banshee though then we can give it to her. But we would still need a new topic for the ability as well as a tech and ability image.
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Savra
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Re: Spectral tower

Post by Savra » Wed Dec 12, 2018 6:13 am

Should we maybe lower range to 5? It does effect every unit within range, and do you mean living flesh and blood units because undead have undead ones. (Zombies, vampires) I don't think this could effect dead things.
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Midonik
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Re: Spectral tower

Post by Midonik » Wed Dec 12, 2018 6:19 am

Wasn't shade's cost one?
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Savra
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Re: Spectral tower

Post by Savra » Wed Dec 12, 2018 6:22 am

They cost 2.
Have no attack, are invisible, can go over water.
This would make units and towers that can see invisible a little more useful.
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Midonik
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Re: Spectral tower

Post by Midonik » Wed Dec 12, 2018 6:26 am

Well... I guess both will do.
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Savra
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Re: Spectral tower

Post by Savra » Wed Dec 12, 2018 6:38 am

Could work.
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makazuwr32
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Re: Spectral tower

Post by makazuwr32 » Wed Dec 12, 2018 7:32 am

I don't like this for shade becuase it is invinsible.

As for ability of tower zombies are undead units as well as vamps. But this ability will affect the veil cultists.
Specifically for not so genious persons
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Lynx Shafir
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Re: Spectral tower

Post by Lynx Shafir » Wed Dec 12, 2018 8:35 am

Hmm this New approach can work..

Make it interesting

A.
Summon a spectre every 3 turns with vanishing 3⌛


B.

On death summons a permanent ghost.

Stg like this for permanent

NOT THIS STATS THOUGH!
viewtopic.php?f=84&t=4871&p=74290&sid=5 ... 534#p74293

some old img
viewtopic.php?f=84&t=1969&sid=527f09512 ... 534#p14371
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makazuwr32
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Re: Spectral tower

Post by makazuwr32 » Wed Dec 12, 2018 8:42 am

I don't like idea for this exact tower additional abilities as addition to aura. Any abilities.

Only aura (this aura is actually pretty powerful because it will ignore spell resist and armor of enemies but it must be non-stackable).

If you want summoning tower for undeads i think it is not nessesary because they already get many intresting and powerful tower suggestions:
Corrupted clocktower
Bone pile (buildable grave digger)
Don't remember name but tower with raise dead ability.
Specifically for not so genious persons
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Savra
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Re: Spectral tower

Post by Savra » Wed Dec 12, 2018 11:54 am

Necro tower I believe, but yes the aura is quite powerful alone, it should be fine with some stat adjustments.
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makazuwr32
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Re: Spectral tower

Post by makazuwr32 » Wed Dec 12, 2018 7:55 pm

Yes. I think that this tower must be more powerful than others in terms of toughness.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
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Lynx Shafir
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Re: Spectral tower

Post by Lynx Shafir » Thu Dec 13, 2018 8:50 am

Spectral tower =spectres.. u got it.
Somehow need a ghost summon defence -
.

This is stg they don't have

They have rise dead and dig dead
are already possibilities.


The *on death summon a spectre wudnt be bad
It's a costlier tower.
Has no carry.
Guess it's burnable


The cloctower concept was changed
And that one has a similar aura like this.


. Additional we can make the effect to affect ghost too as new category
-(useful between undead fights)
U_GHOST
Draining spiritual energies from em too.

And I want a "basic" tech what required to start develop in ghost lines.
May the summon will unlock after that.
With CD 4.


As for summon specte on death(tower)
I insist ;)
u will like it
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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makazuwr32
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Re: Spectral tower

Post by makazuwr32 » Thu Dec 13, 2018 8:57 am

No. No summon towers for undeads.
Corrupted clocktower regenerates units around (or did that changed? Did i miss that change??)
This tower releases hunting spectres for living units in area around itself.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
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Lynx Shafir
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Re: Spectral tower

Post by Lynx Shafir » Thu Dec 13, 2018 11:02 am

Anyway what design for this..?
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Drawn-to blood, where he may it find.

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makazuwr32
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Re: Spectral tower

Post by makazuwr32 » Thu Dec 13, 2018 12:42 pm

makazuwr32 wrote:
Tue Dec 11, 2018 9:09 am
As for this tower instead i suggest for it to add "soul hunting" aura that will affect all flesh&blood units (including your ones) in wide range dealing them passive damage and reducing armor while they are inside its aura.
I think 6 armor-ignoring damage + substraction -1/-1 armor in 7 tiles from this tower will be good enough.

If you'll agree than stats must be raised a bit but no carry capacity for tower.
As for stats:
Hp - 90
Attack - 0
Armor - 3/10, can't burn (spectres prevent all fire of tower alas all units with burning will do bonus damage to it).
Sight - 7 (can see invisible — souls feel everyone!)
Spell resist - 100%
Carry capacity - 0
Construction rate: -10%
Mending rate: +50%
Can't be built in forests.
Abilities:
Soul hunting (aura) — deals 6 damage/turn and substracts -1/-1 armor from all flesh&blood units (including your own and allies!). Range of aura - 6 tiles.
Last edited by makazuwr32 on Mon Jan 14, 2019 7:57 pm, edited 1 time in total.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Spectral tower

Post by Savra » Fri Dec 14, 2018 3:05 am

This could be an example, lighting could be the team colour.
Image
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Savra
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Re: Spectral tower

Post by Savra » Mon Dec 17, 2018 7:01 am

Sorry, forgot the image.
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Lynx Shafir
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Re: Spectral tower

Post by Lynx Shafir » Mon Dec 17, 2018 9:47 am

I'll make one.. Once

Now it's not so urgent
(just to don't work in vain)
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Savra
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Re: Spectral tower

Post by Savra » Sun Jan 13, 2019 1:52 am

Speaking of this...
Attachments
Spectral tower.png
Spectral tower.png (2.94 KiB) Viewed 770 times
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Typhoon
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Re: Spectral tower

Post by Typhoon » Mon Jan 14, 2019 2:13 pm

Soul harvest ability sounds more like hp draining in my opinion
how about it will drain 5 hp with duration of 5 turns and another 4 turns to recharge that ability
of course effect will be non stackable and will be great for protecting important objectives
Peace was never an option

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makazuwr32
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Re: Spectral tower

Post by makazuwr32 » Mon Jan 14, 2019 7:56 pm

Uhm. Souls from this tower hunt flesh&blood units always. They don't need any spell/ability/cooldown and because it is aura. But they can't fly far away from tower and because there is range of aura.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Lynx Shafir
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Re: Spectral tower

Post by Lynx Shafir » Thu Jan 17, 2019 8:10 am

I don't like this img
Try a tower alone.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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