The Cursed (Undead Sub)

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StormSaint373
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The Cursed (Undead Sub)

Post by StormSaint373 » Tue Oct 30, 2018 3:42 pm

Undead that are immune to burning... And move faster than normal.

Cast adrift between life and death, these individuals have found immortality. But their lust doesn't stop there. Now they seek to enslave mankind, as well as any who stand in their way

Recruit From: Castle Ruins
Cost 4-6
Traits: organized force of undead that operates under a strict military society that answers to 1 and only 1 master

Units:
Cursed Swordsman (Swordsman, Fast with medium armor)
Cursed Poleaxman (Spearman, Fast with medium armor)
Cursed Marksman (Archer, longer ranged, more accurate)
Cursed Priest (Healer with convert, as well as alchemical enhancements)
Cursed Warlock (Lightning, Curse, and Animation)

Techs:

Darksteel Smithing 1 (+1 Attack, +1/+1 Armor, +1 Range for all undead units)
Darksteel Smithing 2 (+2 Attack, +2/+2 Armor, +2 Range for all undead units)
Darksteel Smithing 3 (+3Attack, +3/+3 Armor, +3 Range for all undead units)

Buildings:

Castle Ruins (Recruitment area with a defensive Archer who shoots poison arrows)
Obelisk (Undead animating Structure, range 4, moderate vision, Carry cap 1)
Last edited by StormSaint373 on Tue Nov 06, 2018 6:18 pm, edited 5 times in total.
Beware the calm before the Tempest. . .

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Savra
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Re: The Cursed

Post by Savra » Tue Oct 30, 2018 4:14 pm

If this is a sub race then leave them at castle ruins.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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StormSaint373
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Re: The Cursed (Undead Sub)

Post by StormSaint373 » Tue Oct 30, 2018 4:24 pm

Edited
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Lynx Shafir
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Re: The Cursed (Undead Sub)

Post by Lynx Shafir » Tue Oct 30, 2018 5:00 pm

Could u hold on your horses and don't invent any new sub ("clone groups")
Until some aren't in.
And focus on individual units
Or at least not group.
Starts to be annoying....

Furthermore!
Fantom cost will be lowered 3-6.
Sceletons and zombies expanded/buffed
No point oof a new set of infantry at all. :(
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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StormSaint373
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Re: The Cursed (Undead Sub)

Post by StormSaint373 » Tue Oct 30, 2018 5:07 pm

Lynx Shafir wrote:
Tue Oct 30, 2018 5:00 pm
Could u hold on your horses and don't invent any new sub ("clone groups")
Until some aren't in.
And focus on individual units
Or at least not group.
Starts to be annoying....

Furthermore!
Fantom cost will be lowered 3-6.
Sceletons and zombies expanded/buffed
No point oof a new set of infantry at all. :(
1. Undead don't have a sub, Orcs and other races have between 2 and 4.
2. With lowered cost, means nerfed stats
3. Skeletons and Zombies are still Flammable.
4. Cursed serves as balance Between the 2., So if anyone wants to create an army of organized and coordinated undead they can.
Beware the calm before the Tempest. . .

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Lynx Shafir
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Re: The Cursed (Undead Sub)

Post by Lynx Shafir » Tue Oct 30, 2018 5:18 pm

I wud like to remember you
1.Cultist/veil -
demons may with veil or alone
2.Phantoms!
(this already 3 sub (like) and feels real gap not cloning infantry

SUBS FILL THE MAIN RACE WEAKNESSES WITH UNITS/ROLES WHAT MAIN HAS NOT, CAN'T HAVE .



A. What u mean by organised, like u cudnt command the rest :lol:

B. If u want the fill a gap don't make it sub.

C. I still recommend to wait with.till some are in.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

Midonik
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Re: The Cursed (Undead Sub)

Post by Midonik » Tue Oct 30, 2018 5:36 pm

Undeads are getting huge rebalancings by mak. I suggest waiting until it gets in. Also she has a point about too many subs, everyone is getting so crazy about it, slow down.
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Tankhead
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Re: The Cursed (Undead Sub)

Post by Tankhead » Tue Oct 30, 2018 10:25 pm

Suggest you tell alex about your sub like I did before going any further
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StormSaint373
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Re: The Cursed (Undead Sub)

Post by StormSaint373 » Wed Oct 31, 2018 1:26 pm

Lynx Shafir wrote:
Tue Oct 30, 2018 5:18 pm
I wud like to remember you
1.Cultist/veil -
demons may with veil or alone
2.Phantoms!
(this already 3 sub (like) and feels real gap not cloning infantry

SUBS FILL THE MAIN RACE WEAKNESSES WITH UNITS/ROLES WHAT MAIN HAS NOT, CAN'T HAVE .



A. What u mean by organised, like u cudnt command the rest :lol:

B. If u want the fill a gap don't make it sub.

C. I still recommend to wait with.till some are in.
1. Veil, Ok... Alex stated, repeatedly, that he didn't like idea of deamons being in right now.
2. Phantoms are too costly, but reducing cost will result in nerfed stats.

The CURSED fill in numerous gaps. , while having their own role and purpose

A. Recruit better Archers than zombies or skeletons. (More accurate, and slightly higher range and damage)
B. Better quality units between cost 3-4, also these units will have a natural speed of 4, thus making them better to respond to threats since some, or more accurately, many undead have reduced speed. This will make them very useful.
C. They offer smithing techs for the undead, which adds to the entire undead races efficiency.

@Alexander82
Beware the calm before the Tempest. . .

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StormSaint373
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Re: The Cursed unit pack

Post by StormSaint373 » Mon Nov 05, 2018 2:43 pm

Images. And Stats

Cursed Warrior
Cursed Warrior.png
Cursed Warrior.png (1.16 KiB) Viewed 800 times
Cost: 4
Hp: 32
Attack: 14
Range: 1
Armor: 1/3
Speed: 4
Vision: 4
Action/Turn: 1

Bonuses: Standard vs Buildings

Abilities: Eat up a corpse

Cursed Poleaxman
Cursed Poleaxe-warrior.png
Cursed Poleaxe-warrior.png (1.13 KiB) Viewed 800 times
Cost: 4
Hp: 22
Att: 8
Range: 2
Armor: 1/1
Speed: 4
Vision: 4
Action/Turn: 1

Bonuses: Standard vs Cavalry

Abilities: Eat up a corpse

Cursed Ranger
Cursed Ranger.png
Cursed Ranger.png (1.14 KiB) Viewed 800 times
Cost: 4
Hp: 20
Attack: 7
Range: 6
Armor: 1/1
Speed: 4
Vision: 9
Action/Turn: 1

Bonuses: Standard vs Infantry

Abilities: Eat up a corpse
Attachments
Cursed Ranger.png
Cursed Ranger.png (1.12 KiB) Viewed 807 times
Cursed Poleaxe-warrior.png
Cursed Poleaxe-warrior.png (1.1 KiB) Viewed 807 times
Beware the calm before the Tempest. . .

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StormSaint373
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Re: The Cursed (Undead Sub)

Post by StormSaint373 » Mon Nov 05, 2018 4:59 pm

Reason as to why the Cursed are at least to be considered...

They are fast (speed 4) and have more accurate archers

This covers 2 main weaknesses of the undead.
Beware the calm before the Tempest. . .

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StormSaint373
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Re: The Cursed (Undead Sub)

Post by StormSaint373 » Tue Nov 06, 2018 6:11 pm

Stats cont'd

Cursed Priest

Cost: 5
Hp: 18
Attack: 6
Armor: 2/2
Speed: 4
Vision: 4
Action/Turn: 1
Spell Resistance: 80%

Bonuses: none

Spells:
Potion of Strength: (Strengthen) Range 4, lasts 3 turns
Potion of Dark Regeneration: Heals undead 10hp, Harms living creatures 10hp, Range 4
Potion of Enhancement: (Double Strike) Range 4, lasts 3 turns
Potion of Unnatural Might: (Trample) Range 4, lasts 3 turns

Cursed Warlock

Cost: 6
Hp: 16
Attack: 4
Range: 1
Armor: 0/0
Speed: 4
Vision: 6
Action/Turn: 1

Spells:
Darkstorm: Range 5, 10 damage, +curse 3 turns, CD 4
Bestow Curse: Range 5, 3 turns, No CD
Animate Dead: Range 5, all corpses raise into skeletons
Convert: Range 3, 30% chance
Beware the calm before the Tempest. . .

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StormSaint373
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Re: The Cursed (Undead Sub)

Post by StormSaint373 » Tue Nov 06, 2018 6:18 pm

Stats cont'd

Castle Ruins

Cost: 16 turns
Hp: 250
Armor: 2/8
Att: 6(plus poison)
Range: 4
Vision: 5
Carry Capacity: 4

Recruits Cursed units.

Obsidian Obelisk

Cost: 6
Hp: 45
Attack: 0
Range: 4 (Auras)
Vision: 6
Carry Capacity: 0
Armor: 0/120

Special:
Aura: fear (-3 to Att, -3/-3 Armors)
Animate Dead: same as spell, but only in range of 4
Beware the calm before the Tempest. . .

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