Skeleton Wurm

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StormSaint373
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Skeleton Wurm

Post by StormSaint373 » Mon Oct 15, 2018 1:56 pm

A terror to all!

Bones, bones, and yet, even more bones! How can there be Soo many?!?

https://66.media.tumblr.com/16f7cd93557 ... bx_400.jpg

More to follow.
Last edited by StormSaint373 on Mon Oct 15, 2018 4:48 pm, edited 1 time in total.
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StormSaint373
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Re: Boneyard Monstrosity

Post by StormSaint373 » Mon Oct 15, 2018 2:01 pm

Stats

Recruit: Abandoned Mine, Barrow
Cost: 8
Hp: 78
Attack: 18 (AOE 1)
Range: 2
Armor: 2
Pierce: 8
Speed: 3 (1 water)
Vision: 4
Action/Turn: 1

Active Effects: Flammable, immune to poison, Corpse Dropping

Spells:
Eat up a Corpse
Dig for corpse ( 1 corpse, no cooldown)
Last edited by StormSaint373 on Tue Oct 16, 2018 4:05 pm, edited 4 times in total.
Beware the calm before the Tempest. . .

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Savra
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Re: Boneyard Monstrosity

Post by Savra » Mon Oct 15, 2018 3:02 pm

No skeleton drop. And might as well call it the bone wurm.
Move to abandoned mine.

Give trample maybe or something else.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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StormSaint373
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Re: Skeleton Wurm

Post by StormSaint373 » Mon Oct 15, 2018 4:47 pm

Wait, what?

That was it's main ability.

It was supposed to be a skeleton maker of it's own. An undead version of Hamletback, only it uses bones.

Skeleton Dropping has spearmen for 3 reasons...
1. Spearmen are the weakest of the Skeletons
2. People have complained that the undead lacks in anti cav
3. The ones that are dropped are not upgraded, this creature has bones not armor

Credit goes to libris mortis.
Beware the calm before the Tempest. . .

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Savra
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Re: Skeleton Wurm

Post by Savra » Mon Oct 15, 2018 5:04 pm

Ya, but if you read through the gigant zombie topic you'll find that the hamletbacks ability was supposed to be unique only. The hamlet back is supposed to be the only one with goblin falling. Dropping corpses on big though, that's another story. Since undeads version of orcs spells revolve around corpses see about something like that.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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StormSaint373
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Re: Skeleton Wurm

Post by StormSaint373 » Mon Oct 15, 2018 5:13 pm

Changed Skeleton Dropping to corpse dropping.

Edited recruit buildings
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Savra
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Re: Skeleton Wurm

Post by Savra » Tue Oct 16, 2018 2:24 am

Here.
Attachments
bone wurm.png
bone wurm.png (759 Bytes) Viewed 452 times
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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StormSaint373
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Re: Skeleton Wurm

Post by StormSaint373 » Tue Oct 16, 2018 3:48 pm

It looks really cool! No changes needed.
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StormSaint373
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Re: Skeleton Wurm

Post by StormSaint373 » Tue Oct 16, 2018 3:57 pm

Does this need anything else? Or can we add this to ready list?
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Savra
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Re: Skeleton Wurm

Post by Savra » Tue Oct 16, 2018 4:02 pm

Aoe 1
Water 1
Then ready.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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StormSaint373
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Re: Skeleton Wurm

Post by StormSaint373 » Tue Oct 16, 2018 4:05 pm

Add this to ready list.

Edited.
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Savra
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Re: Skeleton Wurm

Post by Savra » Tue Oct 16, 2018 8:34 pm

Added.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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