Undead Update Part 2. Zombie update.

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makazuwr32
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Re: Undead Update Part 2. Zombie update.

Post by makazuwr32 » Tue Oct 16, 2018 4:38 am

No.
Zombie swarmer must be unit on its own.
Mutant zombie as well (it also has higher cost than other zombies).
Normal zombie has now 1 turn cost.

I don't like in general idea of auxillary units because actually it is a bit harder to balance than when they are trainable normally.
Specifically for not so genious persons
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Savra
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Re: Undead Update Part 2. Zombie update.

Post by Savra » Tue Oct 16, 2018 4:51 am

Soo, what sets them apart from. Skeletons?
In other words what benefits can someone get from this over a simple skeleton and what benefits does a simple skeleton have that these don't.

So far I think its:
Skeletons:
Pros-
Walk through water
Have more upgrades
Have cavalry
Have higher attack
Makes uses of corpses on map

Cons-
Can burn


Zombies:
Pros-
Cheap
Can poison
Not effected by burn, chill, and poison
Can make more zombies through poison
Makes use of corpses on map

Cons-
Can't move through water
Weaker in certain ways
Less bonus to enemies

Is this correct?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Undead Update Part 2. Zombie update.

Post by makazuwr32 » Tue Oct 16, 2018 5:20 am

Yes.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Undead Update Part 2. Zombie update.

Post by Savra » Tue Oct 16, 2018 5:25 am

Ok. So now we just need 2 more zombies and this is ready.
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viewtopic.php?f=30&t=6289

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Tankhead
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Re: Undead Update Part 2. Zombie update.

Post by Tankhead » Tue Oct 16, 2018 5:29 am

Zombie Crawlers?
The ones with have a body that grab for your legs
( annoying in games )
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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makazuwr32
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Re: Undead Update Part 2. Zombie update.

Post by makazuwr32 » Tue Oct 16, 2018 5:33 am

I think he meant images.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Undead Update Part 2. Zombie update.

Post by Savra » Tue Oct 16, 2018 5:34 am

Yes images.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Tankhead
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Re: Undead Update Part 2. Zombie update.

Post by Tankhead » Tue Oct 16, 2018 5:39 am

Whoops :lol:
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Savra
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Re: Undead Update Part 2. Zombie update.

Post by Savra » Tue Oct 16, 2018 4:20 pm

Alright here's all the images we have so far all together.
Image
Image
Image
Image
Image
Image
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viewtopic.php?f=30&t=6289

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StormSaint373
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Re: Undead Update Part 2. Zombie update.

Post by StormSaint373 » Tue Oct 16, 2018 4:23 pm

*laughs* That's really cool!

Are there gonna be any more images?
Tankhead wrote:
Tue Oct 16, 2018 5:29 am
Zombie Crawlers?
The ones with have a body that grab for your legs
( annoying in games )
That would be cool
Beware the calm before the Tempest. . .

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makazuwr32
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Re: Undead Update Part 2. Zombie update.

Post by makazuwr32 » Tue Oct 16, 2018 4:42 pm

I don't see one image of them. First one.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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StormSaint373
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Re: Undead Update Part 2. Zombie update.

Post by StormSaint373 » Tue Oct 16, 2018 4:46 pm

I will come up with stats if someone could create an image.
Beware the calm before the Tempest. . .

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makazuwr32
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Re: Undead Update Part 2. Zombie update.

Post by makazuwr32 » Tue Oct 16, 2018 4:49 pm

StormSaint373 wrote:
Tue Oct 16, 2018 4:23 pm
*laughs* That's really cool!

Are there gonna be any more images?
Tankhead wrote:
Tue Oct 16, 2018 5:29 am
Zombie Crawlers?
The ones with have a body that grab for your legs
( annoying in games )
That would be cool
StormSaint373 wrote:
Tue Oct 16, 2018 4:46 pm
I will come up with stats if someone could create an image.
No need for that.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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StormSaint373
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Re: Undead Update Part 2. Zombie update.

Post by StormSaint373 » Tue Oct 16, 2018 4:52 pm

Zombie Crawler

Recruit: same as other zombies
Cost: 1
Attack: 3 (slowing weapon) grabs at legs
Range: 1
Speed: 2 (no legs)
Armor: 0/2
Vision: 4
Actions/Turn: 1
Dodges: 0%/20%/0 (hard to hit from a distance)
Beware the calm before the Tempest. . .

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makazuwr32
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Re: Undead Update Part 2. Zombie update.

Post by makazuwr32 » Tue Oct 16, 2018 4:54 pm

StormSaint373 wrote:
Tue Oct 16, 2018 4:52 pm
Zombie Crawler

Recruit: same as other zombies
Cost: 1
Attack: 3 (slowing weapon) grabs at legs
Range: 1
Speed: 2 (no legs)
Armor: 0/2
Vision: 4
Actions/Turn: 1
Dodges: 0%/20%/0 (hard to hit from a distance)
makazuwr32 wrote:
Tue Oct 16, 2018 4:49 pm
StormSaint373 wrote:
Tue Oct 16, 2018 4:23 pm
*laughs* That's really cool!

Are there gonna be any more images?
Tankhead wrote:
Tue Oct 16, 2018 5:29 am
Zombie Crawlers?
The ones with have a body that grab for your legs
( annoying in games )
That would be cool
StormSaint373 wrote:
Tue Oct 16, 2018 4:46 pm
I will come up with stats if someone could create an image.
No need for that.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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StormSaint373
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Re: Undead Update Part 2. Zombie update.

Post by StormSaint373 » Tue Oct 16, 2018 4:55 pm

Sorry, didn't see that post. :oops:
Beware the calm before the Tempest. . .

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StormSaint373
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Re: Undead Update Part 2. Zombie update.

Post by StormSaint373 » Tue Oct 16, 2018 5:19 pm

Is this ready?
Beware the calm before the Tempest. . .

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makazuwr32
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Re: Undead Update Part 2. Zombie update.

Post by makazuwr32 » Tue Oct 16, 2018 5:31 pm

Needs approvement of alex.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Undead Update Part 2. Zombie update.

Post by Savra » Tue Oct 16, 2018 8:30 pm

Zombie dragon is on first page, bottom.
Here's the mutant.
Go ahead and add the gargantuan zombie and mutant, others I still need to give fly's.
Attachments
Mutant zombie.png
Mutant zombie.png (1.45 KiB) Viewed 746 times
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Undead Update Part 2. Zombie update.

Post by Savra » Wed Oct 17, 2018 4:30 am

Updated.
Attachments
Zombie swordmen.png
Zombie swordmen.png (1.14 KiB) Viewed 739 times
Zombie spearmen.png
Zombie spearmen.png (1.15 KiB) Viewed 739 times
Zombie archer.png
Zombie archer.png (1.18 KiB) Viewed 739 times
Draco zombie.png
Draco zombie.png (1.81 KiB) Viewed 739 times
Zombie shielder.png
Zombie shielder.png (1.14 KiB) Viewed 739 times
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Undead Update Part 2. Zombie update.

Post by Savra » Wed Oct 17, 2018 3:24 pm

Maybe, we should give the mutant zombie the ability to explode into a poisonous cloud on death to signify the magic instability.
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viewtopic.php?f=30&t=6289

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StormSaint373
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Re: Undead Update Part 2. Zombie update.

Post by StormSaint373 » Wed Oct 17, 2018 3:28 pm

That would be flavorful, have it be a result of poisonous corpse tech maybe.
Beware the calm before the Tempest. . .

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makazuwr32
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Re: Undead Update Part 2. Zombie update.

Post by makazuwr32 » Wed Oct 17, 2018 3:46 pm

All zombies will have that as researchable passive on death.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Undead Update Part 2. Zombie update.

Post by Savra » Wed Oct 17, 2018 3:57 pm

Alright that's all of them.
Attachments
Zombie swarmer.png
Zombie swarmer.png (1.13 KiB) Viewed 720 times
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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StormSaint373
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Re: Undead Update Part 2. Zombie update.

Post by StormSaint373 » Wed Oct 17, 2018 4:03 pm

What IS that thing exactly, a small degenerated zombie?
Beware the calm before the Tempest. . .

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makazuwr32
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Re: Undead Update Part 2. Zombie update.

Post by makazuwr32 » Wed Oct 17, 2018 4:12 pm

Yes. It is swarm zombie with higher than normal zombies speed.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Undead Update Part 2. Zombie update.

Post by Savra » Wed Oct 17, 2018 4:52 pm

Well, all we need is stat page to be updated to include basic poison arrows for the archer and this is done.
Also add images their for quick adding.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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StormSaint373
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Re: Undead Update Part 2. Zombie update.

Post by StormSaint373 » Wed Oct 24, 2018 3:42 pm

Who can do that?
Beware the calm before the Tempest. . .

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Savra
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Re: Undead Update Part 2. Zombie update.

Post by Savra » Wed Oct 24, 2018 4:56 pm

Makazuwru.
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StormSaint373
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Re: Undead Update Part 2. Zombie update.

Post by StormSaint373 » Wed Oct 24, 2018 5:48 pm

@makazuwr32
Beware the calm before the Tempest. . .

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