Dusk giant

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Lynx Shafir
Posts: 1209
Joined: Mon May 28, 2018 4:24 am

Dusk giant

Post by Lynx Shafir » Wed Oct 10, 2018 4:47 pm

Dusk giant.

I think the Abandoned mine is a perfect place for.

A tanky buildable unit for undeads.
Can't burn.

Stats later
images (32).jpg
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"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Savra
Posts: 3290
Joined: Wed Aug 01, 2018 6:21 pm

Re: Dusk giant

Post by Savra » Wed Oct 10, 2018 5:00 pm

Interesting idea. What's it's purpose considering we have giant zombie and other giant zombie?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
Posts: 1209
Joined: Mon May 28, 2018 4:24 am

Re: Dusk giant

Post by Lynx Shafir » Mon Oct 15, 2018 3:13 pm

Stg like this.
(quick concept)


Cost?
Hp?

Attak 13(iron chain)
('dark weapon ' - "element"/magic - addition 3 dmg to living target.)
Range 2
Action /turn 2
Armor 4/6
Sight 5
Speed 3(water?)
Spell res 25%.

Special
- need name -
Aura what reduces enemy vision - 3.range 3

Weapon break (active skill)

Death curse*

Note :for future
(later - drags enemy -2 tile closer - if Implemented such mechanism) its in need list)
Last edited by Lynx Shafir on Mon Oct 15, 2018 4:06 pm, edited 1 time in total.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

User avatar
Savra
Posts: 3290
Joined: Wed Aug 01, 2018 6:21 pm

Re: Dusk giant

Post by Savra » Mon Oct 15, 2018 3:22 pm

Cost:8
Hp:90
Build at abandoned mine, Dark Citadel?
Water 1
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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