Hp:6
Atk:3
S.rng:3
Spd:6
Sight:6
Res:10%
Arm:0
P.Arm:0
Abilities:
Disenchant
Slowing
Can see invisible
Flying
Phantom Juggernaut.
Cost: 0
Hp: 0-0
Attack power: 0-0
Range: 0
Armor: 0-0
Pierce Armor: 0-0
Speed: 0
Sight: 0
Action /turn: 0/0
Spell resistance: 100%
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Discuss stats of the newer and golden ones, we might have to adjust the old ones if needed.
Last edited by General Brave on Thu Aug 23, 2018 4:03 pm, edited 11 times in total.
General Brave wrote: ↑Thu Aug 23, 2018 2:33 am
Okay for some reason.
Oh ya, thats right, they have their own topics. Don't think the conjured needs the upgrade but idk. What do you think about adding a mask to the juggernaut?
Sub-Race? They are not a sub race ... If you go to the original post, you would see that i mentioned dozens of kinds of armor type units, i just put to work what was intended in the old project and made another part of them... But gladly other ppl got interest and made even more units for it.
nope.
Crusher was supposed to have power range 1.
But with addition of hammerer (2 units with power range 1) i changed crusher's specialisation to deal full damage regardless of enemy's armor.
makazuwr32 wrote: ↑Thu Aug 23, 2018 6:24 pm
No he is 1 tile range.
Pike has higher range (up to 3 meters). Flail has at most 40-50 santimeters.
Excluding the fact it isn't a true flail, but a spiked ball attached to a long metal chain that is trowable up to 8/9m, it should have even more range than pikemans... So i think 2 range for it is fair since both have diferent specializations and we don't own psycal penetrative attacks yet...
My plan was to make a spining animation to it... But at that time i made it like that to fit the img canvas, also i was a naab on pixeling... Well i'm still but now i know some tricks xD
Phantom Conjurer
Cost: 6
Hp: 28
Attack power: 1
Range: 1
Armor: 1
Pierce Armor: 3
Speed: 3
Sight: 6
Action /turn: 1
Spell Range: 5
Spell possibility: 100%
Spell Resistance: 100%
Abilities:
Phantasmal overload: fireball-like ability, deals 10 damage to all units in range, no aftereffect applied, range - 5, cooldown - 3 turns.
Energy syphon: deals 8 damage to enemy, heals for 8 hp caster. No cooldown, range - 5.
Cursed shield: adds to target friendly unit +2/+2 armor. No cooldown.
Fear: as usual, range - 5.
Size: 1x1
Phantom Juggernaut.
Cost: 8
Hp: 100
Attack power: 32
Range: 1
Power range: 1
Armor: 4
Pierce Armor: 4
Speed: 3
Sight: 5
Action /turn: 1
Spell resistance: 100%
Standart bonus to buildings.
Counts as giant unit for bonuses against it.
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Last edited by makazuwr32 on Wed Sep 19, 2018 3:28 pm, edited 1 time in total.
Watcher looks more like mix of demonic look, hi-tech and alien. And definately not as ghost in the armor.
As for phantom minion i just don't like look of it (visual) - it looks like hobbit armor. Sauron's hobbit in armor.
And also i removed both of them because conjurer this way had too much spells: 2 summons, 3 damaging spells, 1 buff spell + first summon with a bit too good stats while other summon adds 3 more abilities (in total 9 abilities for 8 turn cost unit! A bit TOO much!!!).