The Phantom Update

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makazuwr32
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Re: The Phantom Update

Post by makazuwr32 » Sat Nov 24, 2018 11:54 am

For now no golden ones.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Savra
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Re: The Phantom Update

Post by Savra » Sun Nov 25, 2018 1:57 am

Hmm, maybe to make the golden forms more harder to get as tie it in with the golden skeletons upgrade.

Golden skeleton upgrade would be required for the golden phantoms upgrade
Golden phantoms cost: 8 turns
Upgrades all phantoms to golden forms.

Similar thing would work for scaledfolk brutes:
Armoured lizardmen upgrade would be required for armoured brutes.
Armoured brutes cost: 6 turns.

This way they can compete with the others elites.
Imperials are effected by all human blacksmith upgrades.
Elf sentinels are effected by all elven upgrades.
Mithiril guard would be effected by all dwarven blacksmith upgrades plus runes.
Uruks have their own that are tied into the main race.
Phantoms would work the same way as uruks.
Brutes would work the same way as uruks.

Mithiril guard and sentinels get upgrades when they get in, brutes and phantoms don't have any.

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makazuwr32
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Re: The Phantom Update

Post by makazuwr32 » Mon Nov 26, 2018 11:07 am

Later we will think.
But for now no golden upgrade at all. We need to see how will work addition and fixes of those phantom units firstly.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: The Phantom Update

Post by Savra » Mon Dec 10, 2018 6:55 am

Let's see, for the sun groups tech unlock we should do a phantom shield with 2 axes behind it or a skull emblem on the front.

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General Brave
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Re: The Phantom Update

Post by General Brave » Thu Dec 13, 2018 6:11 am

Sounds pretty nice.
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Re: The Phantom Update

Post by General Brave » Sat Jan 19, 2019 2:45 am

I guess I should start changing the stats.
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Typhoon
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Re: The Phantom Update

Post by Typhoon » Sat Jan 19, 2019 8:56 am

That would be very helpful
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Lawrence
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Re: The Phantom Update

Post by Lawrence » Mon Jan 21, 2019 1:58 pm

Phantoms actually should be a new race :D
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Tankhead
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Re: The Phantom Update

Post by Tankhead » Mon Jan 21, 2019 3:25 pm

Ehhh, phantoms just living armor.
I can see it as a mini sub but race not so much.
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DoomsdayDragonfire
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Re: The Phantom Update

Post by DoomsdayDragonfire » Wed Aug 21, 2019 4:06 am

(thanks to a minor mistake i recently noticed on the pikeman img that is the team color on one of its legs)...

I decided to look back at this... It seens many if not all imgs require some sort of revision in some point or another... (I see here that the ground shadows are not transparent in most of cases, also, the fact that the swordmaster is higher than his brothers annoyed me for some time...)

Btw, being almost a year, did you guys reached a mid-term about these or something?
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Savra
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Re: The Phantom Update

Post by Savra » Wed Aug 21, 2019 6:23 am

Id like to see them all get in so we can give the undeads their full elite pack like imperials, and uruks (who still have a few more.)

But in the end it's up to Alexander on most of these (which would be the remaining 6 I believe.) I think the conjurer is the only difficult one here. Since it needs a new form of coding for energy siphon... But if that's done then technically we have a magic missile substitute for the undeads. 🤔

Besides that the juggernaut, crossbowmen, and knight should be easy enough. Plus maybe a tech symbol when we get an undead embassy.

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makazuwr32
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Re: The Phantom Update

Post by makazuwr32 » Wed Aug 21, 2019 6:59 am

There won't be any caster or mounted unit for phantoms or "golden tier".
Crossbowman will be only who will be added to current phantoms.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: The Phantom Update

Post by Savra » Wed Aug 21, 2019 2:28 pm

Oh, it would have been nice if the juggernaut, knight, mail knight, and hammer knight were to get in, the conjurer I kinda had little hope for, and I knew the golden forms weren't getting in as well.

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Savra
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Re: The Phantom Update

Post by Savra » Thu Aug 22, 2019 2:23 pm

Can we expect more phantoms in the future still?

I tried rogue phantom titans and bull knights (their stats were higher then these) along with the imperial crossbowmen alongside the phantoms army and put them against tier 2 uruks, and they were actually the first to die (the phantom captain and titan) the saving grace was the fact that phantom shielder had cursed weapons so they hindered the enemy alot, if it wasn't for that the uruks might have beat them.

I do believe though that the cursed weapon was supposed to be a shield bash ability...

It basically was a 1 rng curse ability that lasts 1 turn and might have damaged the target a bit.

This would be useful for the shielder and pikemen.

The crusher could get the chain ball ability.
Last edited by Savra on Fri Aug 23, 2019 12:58 am, edited 1 time in total.

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DoomsdayDragonfire
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Re: The Phantom Update

Post by DoomsdayDragonfire » Fri Aug 23, 2019 12:58 am

Sure. There is actually many people asking for that... But for now, will be 6 elite units produceable like the others races beside imperials.

- The Shielded Axeman
- The Shielded Spearman
- The Swordmaster (perhaps a new img?)
- The Crusher (the img of the current will be changed to the hammer one)
- The Crossbowman
- The Juggernault

Alex and Maka told me that they will receive a new mechanic that will give them a special trait. It will be tested, then later, after everything got set with that... It would be possible to extend them, but currently 6 will be the number...
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Savra
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Re: The Phantom Update

Post by Savra » Fri Aug 23, 2019 12:59 am

Splendid. :)

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General Brave
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Re: The Phantom Update

Post by General Brave » Fri Aug 23, 2019 2:57 am

It's good you have been around, there's been quite a discussion about them. So plans are still being made.
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Savra
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Re: The Phantom Update

Post by Savra » Mon Aug 26, 2019 12:41 am

@DoomsdayDragonfire how are these?

I'll still be working on the rest.
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DoomsdayDragonfire
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Re: The Phantom Update

Post by DoomsdayDragonfire » Mon Aug 26, 2019 12:52 am

Wow nice job. They are looking very nice. :lol:
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Savra
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Re: The Phantom Update

Post by Savra » Mon Aug 26, 2019 2:12 am

I'll work on the remaining 3 then.

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Re: The Phantom Update

Post by Savra » Mon Aug 26, 2019 2:45 am

Alright, how's these @Alexander82, @DoomsdayDragonfire?
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Re: The Phantom Update

Post by DoomsdayDragonfire » Mon Aug 26, 2019 4:16 am

Nice. But...
- The Crusher (the img of the current will be changed to the hammer one)
Well the one with spiked ball owns a corpse aswell. :lol:
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Savra
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Re: The Phantom Update

Post by Savra » Mon Aug 26, 2019 5:13 am

Oh, well it's good I downloaded that too, what is going to happen to the old crusher image? It was a great image.
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Savra
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Re: The Phantom Update

Post by Savra » Tue Sep 03, 2019 4:01 am

Just a reminder, these guys have corpses now @Alexander82 in case you weren't told.

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Re: The Phantom Update

Post by Alexander82 » Tue Sep 03, 2019 7:19 pm

Sure. This is on my to-do list 😉
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Savra
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Re: The Phantom Update

Post by Savra » Wed Nov 06, 2019 6:34 pm

The imperial captains counterpart, the phantom Overseer:
Phantom Overseer.png
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Fallen overseer.png
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Cost:8
Hp:75
Atk:20
Rng:1
Sight:4
Spd:3
Arm:3
P.arm:4
Res:100%
Abilities:
Dark allegiance: all phantoms gain +1 to attack.
Bonuses:
150% battering rams
100% melee, buildings
200% fortifications
50% siege machines

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General Brave
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Re: The Phantom Update

Post by General Brave » Wed Nov 06, 2019 7:13 pm

Not bad, it more offensive than the captain so that probably seems right.
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Savra
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Re: The Phantom Update

Post by Savra » Fri Nov 08, 2019 2:43 am

I didn't give it too much for its aura ability because I planned to leave those style auras for elves, humans, and scaledfolk elite captains. Orcs, undead, and dwarves have relatively strong units so they don't need much buffs for them, what it would look like is:

Imperial captain: Same as in game

Glade warden: aura that effects all glade elves that ups the archers range, the glade elves attack, and resistance.

Draconian Tlacochcalcatl: buffs allied draconians, resistance, attack, and a slight boost to dodge (similar to the sergents boost).

Uruk captain: buffs all Uruks resistance (about 15% I believe it was).

Phantom overseer: buffs all phantoms attack. (You can test this out by modifying the imperial captain a bit and pair him up with some phantoms).

Dwarven defenders aren't done yet but I'm pretty sure they will have one figured out about soon.

The Uruks, Phantoms, And Defenders are more focused on their combat abilities over their support, Imperials, Glade, and Draconians will be focused more on buffing their allies and would have decent combative stats.

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Re: The Phantom Update

Post by Lynx Shafir » Mon Nov 11, 2019 5:39 pm

Avoid using the same pattern for every race,
I feel phantoms need anything but captains :(
Especially for "mindless"undead there's no inspiration leaders
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Savra
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Re: The Phantom Update

Post by Savra » Tue Nov 12, 2019 2:09 am

That's why it's an overseer. A little different then a normal captain, it acts as a extension to the undead leaders will, allowing them command multiple undead in multiple places at the same time without needing to put much effort into it. Phantoms being a type of ghost, they have a conscience so they can be inspired to do things like rebelling (most undead do this against their dark masters of they don't have unit keeping them in check, the downside of dark magic) so the phantom Overseer keeps them in line, insuring they remain loyal to the end... Or else.

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