The Phantom Update

User avatar
General Brave
Posts: 4258
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

The Phantom Update

Post by General Brave » Thu Aug 23, 2018 2:20 am

Image
Image
Phantom Bull Knight.
Cost: 0
Hp: 0-0
Attack power: 0-0
Range: 0
Armor: 0-0
Pierce Armor: 0-0
Speed: 0
Sight: 0
Action /turn: 0/0
Spell resistance: 50%
Size: 1x1
Image
Image
Phantom Crossbowman.
Cost: 0
Hp: 0-0
Attack power: 0-0
Range: 0-0
Armor: 0-0
Pierce Armor: 0-0
Speed: 0
Sight: 0-0
Action /turn: 0
Spell resistance: 100%
Size: 1x1
Image
Image
Phantom Mail Knight.
Cost: 0
Hp: 0-0
Attack power: 0-0
Range: 0
Armor: 0-0
Pierce Armor: 0-0
Speed: 0
Sight: 0
Action /turn: 0/0
Spell resistance: 100%
Size: 1x1
Image
Image
Phantom Hammer Guard.
Cost: 0
Hp: 0
Attack power: 0
Range: 0
Armor: 0
Pierce Armor: 0
Speed: 0
Sight: 0
Action /turn: 0/0
Spell resistance: 100%
Size: 1x1
Image
Image
Phantom Pikeman.
Cost: 6
Hp: 40-0
Attack power: 15-0
Range: 2
Armor: 6-0
Pierce Armor: 3-0
Speed: 3
Sight: 4
Action /turn: 1/1
Spell resistance: 100%
Size: 1x1
Image
Image
Phantom Axeman.
Cost: 6
Hp: 70-0
Attack power: 15-0
Range: 1
Armor: 3-0
Pierce Armor: 3-0
Speed: 3
Sight: 4
Action /turn: 1/1
Spell resistance: 100%
Active effects: [Curse weapon].
Size: 1x1
Image
Image
Phantom Crusher.
Cost: 6
Hp: 50-0
Attack power: 20-0
Range: 1
Armor: 3-0
Pierce Armor: 3-0
Speed: 3
Sight: 4
Action /turn: 1-0
Power Range: 1
Spell resistance: 100%
Size: 1x1
Image
Image
Phantom Swordmaster.
Cost: 6
Hp: 50-0
Attack power: 12-0
Range: 1
Armor: 3-0
Pierce Armor: 3-0
Speed: 3
Sight: 4
Action /turn: 1
Spell resistance: 100%
Ability: [Spin Around],
Size: 1x1
Image
Phantom Conjure.
Cost: 8
Hp: 40
Attack power: 8
Range: 3
Armor: 3
Pierce Armor: 3
Speed: 3
Sight: 6
Action /turn: 1
Spell Range: 5
Spell Possibility: 50:
Spell Resistance: 100%
Abilities:
Dark bolt-cool:instant-dmg:10-rng:6-20% chance to cause curse
phantismal overload-cool:3-rng:5-aoe:2-dmg:10-sacrifice phantom(doesn't matter if it's a summoned one either.)-Reaserchable.
Summon Phantismal minion-cool:3-rng:1
Summon Watcher-cool:instant-rng:1
Energy syphon-cool:3-rng:6-dmg:5 plus self heal 5.
Cursed shield-cool:instant-rng:4-plus 2/2 to armour and plus 20% to resistance-lasts 3-2 turns-reaserchable.
Size: 1x1

Image
Phantom Minion.
Hp:10
Atk:5
Rng:1
Spd:3
Sight:4
Arm:2
P.Arm:2
Res:10%
Image
Hp:6
Atk:3
S.rng:3
Spd:6
Sight:6
Res:10%
Arm:0
P.Arm:0
Abilities:
Disenchant 
Slowing
Can see invisible
Flying
Image
Phantom Juggernaut.
Cost: 0
Hp: 0-0
Attack power: 0-0
Range: 0
Armor: 0-0
Pierce Armor: 0-0
Speed: 0
Sight: 0
Action /turn: 0/0
Spell resistance: 100%
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Discuss stats of the newer and golden ones, we might have to adjust the old ones if needed.
Last edited by General Brave on Thu Aug 23, 2018 4:03 pm, edited 11 times in total.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Savra
Posts: 3236
Joined: Wed Aug 01, 2018 6:21 pm

Re: The Phantom Update

Post by Savra » Thu Aug 23, 2018 2:32 am

What about phantom juggernaut and phantom conjurer? Btw these look great.

User avatar
General Brave
Posts: 4258
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: The Phantom Update

Post by General Brave » Thu Aug 23, 2018 2:33 am

Okay for some reason.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Savra
Posts: 3236
Joined: Wed Aug 01, 2018 6:21 pm

Re: The Phantom Update

Post by Savra » Thu Aug 23, 2018 2:36 am

General Brave wrote:
Thu Aug 23, 2018 2:33 am
Okay for some reason.
Oh ya, thats right, they have their own topics. Don't think the conjured needs the upgrade but idk. What do you think about adding a mask to the juggernaut?

User avatar
General Brave
Posts: 4258
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: The Phantom Update

Post by General Brave » Thu Aug 23, 2018 2:43 am

It seems that DoomsdayDragonfire has accepted your and their ideas.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
DoomsdayDragonfire
Posts: 218
Joined: Tue Sep 06, 2016 6:20 am
Location: Brasil / Brazil

Re: The Phantom Update

Post by DoomsdayDragonfire » Thu Aug 23, 2018 2:45 am

Yep, i can help you to improve them if you want Savra.
Why cut if you can BURN IT?

Find me in-game as Visconti :)

User avatar
General Brave
Posts: 4258
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: The Phantom Update

Post by General Brave » Thu Aug 23, 2018 3:04 am

I will update.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Tankhead
Posts: 1544
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: The Phantom Update

Post by Tankhead » Thu Aug 23, 2018 3:12 am

Why do phantoms start to come off as sub race like?

User avatar
DoomsdayDragonfire
Posts: 218
Joined: Tue Sep 06, 2016 6:20 am
Location: Brasil / Brazil

Re: The Phantom Update

Post by DoomsdayDragonfire » Thu Aug 23, 2018 3:34 am

Sub-Race? They are not a sub race :lol: ... If you go to the original post, you would see that i mentioned dozens of kinds of armor type units, i just put to work what was intended in the old project and made another part of them... But gladly other ppl got interest and made even more units for it.
Why cut if you can BURN IT?

Find me in-game as Visconti :)

User avatar
makazuwr32
Posts: 3372
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: The Phantom Update

Post by makazuwr32 » Thu Aug 23, 2018 3:46 am

Phantom pike and phantom axe must have 3 armor and 6 p.armor. not vice versa.
@General Brave
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
General Brave
Posts: 4258
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: The Phantom Update

Post by General Brave » Thu Aug 23, 2018 3:54 am

Ok.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
General Brave
Posts: 4258
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: The Phantom Update

Post by General Brave » Thu Aug 23, 2018 6:20 am

Them.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
makazuwr32
Posts: 3372
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: The Phantom Update

Post by makazuwr32 » Thu Aug 23, 2018 6:39 am

General Brave wrote:
Thu Aug 23, 2018 2:20 am
Image
Image
Phantom Bull Knight.
Cost: 8
Hp: 70/80
Attack power: 20/26
Range: 1
Armor: 4/5
Pierce Armor: 6/7
Speed: 5/6
Sight: 8
Action /turn: 1
Spell resistance: 100%
50% bonus to infantry, giants, siege.
Size: 1x1

Comment: Extremly heavy cavalry of undeads.
Image
Image
Phantom Crossbowman.
Cost: 4
Hp: 20/30
Attack power: 9/11
Range: 6/7
Armor: 1/2
Pierce Armor: 3/4
Speed: 3
Sight: 9
Action /turn: 1
Spell resistance: 100%
50% bonus to infantry
Size: 1x1

Comment: Better archer for undeads, still lower than for many other races range.
Image
Image
Phantom Mail Knight.
Cost: 3
Hp: 25/30
Attack power: 10/14
Range: 1
Armor: 2/3
Pierce Armor: 3/4
Speed: 4
Sight: 6
Action /turn: 1
Spell resistance: 100%
Standart bonus to buildings.
Size: 1x1

Comment: Agile unit than can pursuit enemy or take tc's, lower cost and higher speed are making Phantom Mail knight perfect for this.
Image
Image
Phantom Hammer Guard.
Cost: 5
Hp: 35/45
Attack power: 16/20
Range: 1
Power range: 1
Armor: 3/4
Pierce Armor: 4/5
Speed: 3
Sight: 4
Action /turn: 1
Spell resistance: 100%
50% bonus to giants
Size: 1x1

Comment: More powerful dwarven hammer fighter.
Image
Image
Phantom Pikeman.
Cost: 4
Hp: 30/40
Attack power: 11/14
Range: 2
Armor: 3/4
Pierce Armor: 6/7
Speed: 3
Sight: 4
Action /turn: 1/1
Spell resistance: 100%
300% bonus to cavalry, 400% bonus to heavy cavalry (imperial knight, Phantom Bull knight)
Size: 1x1

Comment: Lowered base stats because it is no need for pike unit to have more damage than uruk pike of max level
Image
Image
Phantom Axeman.
Cost: 5
Hp: 50/60
Attack power: 12/18
Range: 1
Armor: 6/7
Pierce Armor: 7/8
Speed: 3
Sight: 4
Action /turn: 1/1
Spell resistance: 100%
Active effects: NO ACTIVE EFFECTS
Standart bonus to buildings.
Size: 1x1

Comment: Removed on-hit effect because it was waaay to op. Increased armor so it will be the most tanky unit.
Image
Image
Phantom Crusher.
Cost: 6
Hp: 45/55
Attack power: 15/18
Range: 1
Armor: 3/4
Pierce Armor: 3/4
Speed: 3
Sight: 4
Action /turn: 1
Spell resistance: 100%
Special: fully ignores enemy armor.
100% bonus to infantries, standart bonus to buildings.
Size: 1x1

Comment: Useful unit for taking down enemy heavy infantries. Full ignore of armor (both positive and negative).
Image
Image
Phantom Swordmaster.
Cost: 6
Hp: 40/50
Attack power: 15/20
Range: 1
Armor: 3/4
Pierce Armor: 3/4
Speed: 3
Sight: 4
Actions/turn: 2
Spell resistance: 100%
Abilities:
Spin around: Deals 8/10 damage to all units around in range 1 (melee range). Ignores armor, no cooldown.
Standart bonus to buildings.
Size: 1x1

Comment: Added 2nd action, Removed cooldown from ability, set damage for ability. Good for dealing with masses of enemies.
Discuss stats of the newer and golden ones, we might have to adjust the old ones if needed.
Lowered stats of basic ones.
Removed ALL abilities (exept of swordmaster) and on-hit effects.
Added Special effect for Crusher.


I am thinking still about conjurer.
Last edited by makazuwr32 on Thu Aug 23, 2018 3:04 pm, edited 1 time in total.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Alexander82
Posts: 5807
Joined: Thu Feb 26, 2015 8:18 pm

Re: The Phantom Update

Post by Alexander82 » Thu Aug 23, 2018 11:10 am

I think that expanding the phantoms is ok but I'd prefer avoiding make a gold version

We might add a lot of techs to powerup them tough

Anyway the gold effect is pretty nice

User avatar
Savra
Posts: 3236
Joined: Wed Aug 01, 2018 6:21 pm

Re: The Phantom Update

Post by Savra » Thu Aug 23, 2018 4:38 pm

Wasn't the crushed supposed to have 2rng? I can understand no per rng.

User avatar
makazuwr32
Posts: 3372
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: The Phantom Update

Post by makazuwr32 » Thu Aug 23, 2018 4:42 pm

nope.
Crusher was supposed to have power range 1.
But with addition of hammerer (2 units with power range 1) i changed crusher's specialisation to deal full damage regardless of enemy's armor.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Savra
Posts: 3236
Joined: Wed Aug 01, 2018 6:21 pm

Re: The Phantom Update

Post by Savra » Thu Aug 23, 2018 5:21 pm

I meant its range, you know like the range of the spearmen?

User avatar
makazuwr32
Posts: 3372
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: The Phantom Update

Post by makazuwr32 » Thu Aug 23, 2018 6:24 pm

No he is 1 tile range.
Pike has higher range (up to 3 meters). Flail has at most 40-50 santimeters.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
DoomsdayDragonfire
Posts: 218
Joined: Tue Sep 06, 2016 6:20 am
Location: Brasil / Brazil

Re: The Phantom Update

Post by DoomsdayDragonfire » Thu Aug 23, 2018 6:49 pm

makazuwr32 wrote:
Thu Aug 23, 2018 6:24 pm
No he is 1 tile range.
Pike has higher range (up to 3 meters). Flail has at most 40-50 santimeters.
Excluding the fact it isn't a true flail, but a spiked ball attached to a long metal chain that is trowable up to 8/9m, it should have even more range than pikemans... So i think 2 range for it is fair since both have diferent specializations and we don't own psycal penetrative attacks yet...
Why cut if you can BURN IT?

Find me in-game as Visconti :)

User avatar
makazuwr32
Posts: 3372
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: The Phantom Update

Post by makazuwr32 » Thu Aug 23, 2018 6:53 pm

deleted.
Last edited by makazuwr32 on Thu Aug 23, 2018 6:56 pm, edited 1 time in total.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
General Brave
Posts: 4258
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: The Phantom Update

Post by General Brave » Thu Aug 23, 2018 6:54 pm

We have bypass armor.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
DoomsdayDragonfire
Posts: 218
Joined: Tue Sep 06, 2016 6:20 am
Location: Brasil / Brazil

Re: The Phantom Update

Post by DoomsdayDragonfire » Thu Aug 23, 2018 6:58 pm

Check this out and you will see what i'm talking...
http://castlevania.wikia.com/wiki/Heavy_Armor
Why cut if you can BURN IT?

Find me in-game as Visconti :)

User avatar
makazuwr32
Posts: 3372
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: The Phantom Update

Post by makazuwr32 » Thu Aug 23, 2018 7:01 pm

Nono. I mislooked chain part on the image. i thought it is just a metal stick.
I know what is that.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
DoomsdayDragonfire
Posts: 218
Joined: Tue Sep 06, 2016 6:20 am
Location: Brasil / Brazil

Re: The Phantom Update

Post by DoomsdayDragonfire » Thu Aug 23, 2018 7:04 pm

My plan was to make a spining animation to it... But at that time i made it like that to fit the img canvas, also i was a naab on pixeling... Well i'm still but now i know some tricks xD
Why cut if you can BURN IT?

Find me in-game as Visconti :)

User avatar
General Brave
Posts: 4258
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: The Phantom Update

Post by General Brave » Thu Aug 23, 2018 7:05 pm

We all make mistakes and don't please delete it since it seems to be slightly Shady to me.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
makazuwr32
Posts: 3372
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: The Phantom Update

Post by makazuwr32 » Wed Sep 19, 2018 3:25 pm

Image
Phantom Conjurer
Cost: 6
Hp: 28
Attack power: 1
Range: 1
Armor: 1
Pierce Armor: 3
Speed: 3
Sight: 6
Action /turn: 1
Spell Range: 5
Spell possibility: 100%
Spell Resistance: 100%
Abilities:
Phantasmal overload: fireball-like ability, deals 10 damage to all units in range, no aftereffect applied, range - 5, cooldown - 3 turns.
Energy syphon: deals 8 damage to enemy, heals for 8 hp caster. No cooldown, range - 5.
Cursed shield: adds to target friendly unit +2/+2 armor. No cooldown.
Fear: as usual, range - 5.
Size: 1x1
Image
Phantom Juggernaut.
Cost: 8
Hp: 100
Attack power: 32
Range: 1
Power range: 1
Armor: 4
Pierce Armor: 4
Speed: 3
Sight: 5
Action /turn: 1
Spell resistance: 100%
Standart bonus to buildings.
Counts as giant unit for bonuses against it.
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Last edited by makazuwr32 on Wed Sep 19, 2018 3:28 pm, edited 1 time in total.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Savra
Posts: 3236
Joined: Wed Aug 01, 2018 6:21 pm

Re: The Phantom Update

Post by Savra » Wed Sep 19, 2018 3:28 pm

That is all of them correct.

User avatar
Savra
Posts: 3236
Joined: Wed Aug 01, 2018 6:21 pm

Re: The Phantom Update

Post by Savra » Thu Sep 20, 2018 3:54 am

@makazuwr32 what about the phantom minion and phantismal watcher? They're supposed to be summons for the conjurer.

User avatar
makazuwr32
Posts: 3372
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: The Phantom Update

Post by makazuwr32 » Thu Sep 20, 2018 5:19 am

Watcher looks more like mix of demonic look, hi-tech and alien. And definately not as ghost in the armor.

As for phantom minion i just don't like look of it (visual) - it looks like hobbit armor. Sauron's hobbit in armor.

And also i removed both of them because conjurer this way had too much spells: 2 summons, 3 damaging spells, 1 buff spell + first summon with a bit too good stats while other summon adds 3 more abilities (in total 9 abilities for 8 turn cost unit! A bit TOO much!!!).
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Lynx Shafir
Posts: 1181
Joined: Mon May 28, 2018 4:24 am

Re: The Phantom Update

Post by Lynx Shafir » Thu Sep 20, 2018 4:47 pm

Lower max spell res to 60-80%, (u can't even slow them - very hard to 3 race now that decreased cost)!

Now really looks as sub race (or a bunch of walking armores)..
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

Post Reply

Return to “Undead”