Rotting stable — ARCHIVED

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Typhoon
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Rotting stable — ARCHIVED

Post by Typhoon »

Old decaying stable held together by powerful necromantic magic, many horses are buried underneath to rise again.
Produces:
-Undead knight
-Headless horseman
Unique unit:
-Mounted undead flail rider
http://www.androidutils.com/forum/viewt ... dca#p70705
Idea and description taken from
http://www.androidutils.com/forum/viewt ... f88fbf4bd5
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Alexander82
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Re: Rotting stable

Post by Alexander82 »

Aren't all of these units produced at the graveyard?
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Typhoon
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Re: Rotting stable

Post by Typhoon »

They actually are but I agree with Sunrise that we should give undead building for mounted units instead of using graveyard
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Alexander82
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Re: Rotting stable

Post by Alexander82 »

Since most of the best undead units are knight is really a good move? We'll end up making the graveyard much less used (imho)
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Tankhead
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Re: Rotting stable

Post by Tankhead »

Flail rider a unique unit? Why?
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Re: Rotting stable

Post by General Brave »

Depends what we add to the undead.
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Tankhead
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Re: Rotting stable

Post by Tankhead »

Flail rider should be similar to undead knight stats with flail rider having 2 range since flails have range
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Re: Rotting stable

Post by General Brave »

Discuss on the other topic
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Re: Rotting stable

Post by Tankhead »

If flail rider ever gets in this will be needed
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Re: Rotting stable

Post by Tankhead »

Alexander82 wrote: Wed Aug 22, 2018 1:09 pm Since most of the best undead units are knight is really a good move? We'll end up making the graveyard much less used (imho)
What would happen if alot more units would be going into graveyard?
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Alexander82
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Re: Rotting stable

Post by Alexander82 »

That we would just build more graveyard, i guess
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Re: Rotting stable

Post by Tankhead »

Alexander82 wrote: Tue Feb 19, 2019 7:46 am That we would just build more graveyard, i guess
No no :lol:
I mean wouldn't it be ok to have a stables for undead?
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Alexander82
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Re: Rotting stable

Post by Alexander82 »

I think they don't raise horses the same way as humans
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Re: Rotting stable

Post by makazuwr32 »

But they keep all animal bones i think in different from normal graveyard place.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Rotting stable

Post by Alexander82 »

I understand but I would use a different logic (e.g. Graveyard raise corpses, crypt is for magical undeads, altar for summoned units, and so on)
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Re: Rotting stable

Post by makazuwr32 »

I see. Alright.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Rotting stable

Post by makazuwr32 »

@Alexander82
What about special building for undead monsters and experiments?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Rotting stable

Post by Alexander82 »

Like some sort of lab?

It might be dr. Frankenstein lab, but I assume it is copyrighted ao we might find a name that is a parody, like dr. Frank Stein or something similar
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Re: Rotting stable

Post by Alexander82 »

I also assume we might add abomination-like units
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Re: Rotting stable

Post by makazuwr32 »

I would prefer name "Temple of the Damned". No, name is not copyrighted.

Where most powerful liches and necromancers are experimenting with undeads, plague and such.
Will produce undead monsters and research some techs for them.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Rotting stable

Post by Alexander82 »

What about something more related to crafting or tailoring?

Like corpse tailor or bone factory

Something that recall more the fact that they are makings golems and such units (we might also put there non vanishing versions of golems)
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Re: Rotting stable

Post by makazuwr32 »

Hm. I saw in many games "butchery" as place for this.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Rotting stable

Post by Alexander82 »

maybe a bit gross but it might fit
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Re: Rotting stable

Post by makazuwr32 »

Archived.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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