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Re: Undead coastal defence

Posted: Tue Dec 18, 2018 3:13 am
by Savra
Not if we do it correctly. Besides that, the waypoint thing is getting removed from green dragon I believe.

Might up cool to 4 but the unit has no bonuses so it just becomes a useful, and rather unique new defense strategy.

Re: Undead coastal defence

Posted: Tue Dec 18, 2018 6:12 am
by makazuwr32
Waypoint is getting removed because alex wanted it to be controlled as any other normal unit.

Re: Undead coastal defence

Posted: Tue Dec 18, 2018 6:35 am
by Savra
I liked it being uncontrollable... :(

It was interesting trying to find them most the time due to them all hanging out in your tc's. :lol:

Anyway, if we can do this program that is unaffected by waypoints then this unit should be good.

@Stratego (dev) could you manage this? Actually, I know you can, but does this week like it could work for a players team?

It would be rather interesting and could add for new ideas for units to put map hostilities to work in a players favor. Plus the units could double as neutrals as well. (Insane orc.)

They would have no bonuses, or very small ones, and some slightly low stats that are equivalent to that of a neutral.

Re: Undead coastal defence

Posted: Thu Aug 29, 2019 11:15 pm
by Savra
Since we're on the topic of the undead docks and orcs coastal defence, I found it appropriate to bring this up...

I take it the ship and shark still need editing?

Re: Undead coastal defence

Posted: Thu Aug 29, 2019 11:41 pm
by Savra
New.

Re: Undead coastal defence

Posted: Thu Aug 29, 2019 11:50 pm
by Savra
Mist.

Re: Undead coastal defence

Posted: Fri Aug 30, 2019 1:20 am
by Puss_in_Boots
It'd be awesome if the entire thing was transparent to some degree, but this is good.

Re: Undead coastal defence

Posted: Fri Aug 30, 2019 2:12 am
by Savra
I could do that but the ship was supposed to have some stuff (E.g. Wood) fully visible since it is a wreckage that was brought to surface. The sails, being torn and destroyed over the years of from the previous battle would be replaced with ghostly ones so the ship can ride the corporal winds. :lol:

Re: Undead coastal defence

Posted: Wed Sep 11, 2019 5:36 am
by Savra
Updated.

Re: Undead coastal defence

Posted: Wed Sep 11, 2019 6:27 am
by Alexander82
What is the ghost ship role?

Re: Undead coastal defence

Posted: Wed Sep 11, 2019 2:27 pm
by Savra
Simple defence, the tower uses zombie sharks and ghost ships to defend the undeads shores.

Re: Undead coastal defence

Posted: Wed Sep 11, 2019 5:44 pm
by Alexander82
Like the summoned wolves if wolf den?

Re: Undead coastal defence

Posted: Thu Sep 12, 2019 12:56 am
by Savra
The zombie shark is like the summoned wolves ability, ghost ship I guess could be a ship that is resurrected from fallen ships but can't be produced. In other words the tower will have reanimation and summon zombie shark. Stats for them aren't final.

Re: Undead coastal defence

Posted: Thu Sep 12, 2019 5:20 pm
by Alexander82
I need to check if we can make ship corpses summon something different from treasure ships.

Sharks are fine.

Also I think a normal reanimation could work well

Re: Undead coastal defence

Posted: Thu Sep 12, 2019 5:30 pm
by ethanking5
Zombie shark is amazing idea