Undead coastal defence

User avatar
Savra
Posts: 3647
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead coastal defence

Post by Savra » Tue Dec 18, 2018 3:13 am

Not if we do it correctly. Besides that, the waypoint thing is getting removed from green dragon I believe.

Might up cool to 4 but the unit has no bonuses so it just becomes a useful, and rather unique new defense strategy.

User avatar
makazuwr32
Posts: 4164
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Undead coastal defence

Post by makazuwr32 » Tue Dec 18, 2018 6:12 am

Waypoint is getting removed because alex wanted it to be controlled as any other normal unit.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Savra
Posts: 3647
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead coastal defence

Post by Savra » Tue Dec 18, 2018 6:35 am

I liked it being uncontrollable... :(

It was interesting trying to find them most the time due to them all hanging out in your tc's. :lol:

Anyway, if we can do this program that is unaffected by waypoints then this unit should be good.

@Stratego (dev) could you manage this? Actually, I know you can, but does this week like it could work for a players team?

It would be rather interesting and could add for new ideas for units to put map hostilities to work in a players favor. Plus the units could double as neutrals as well. (Insane orc.)

They would have no bonuses, or very small ones, and some slightly low stats that are equivalent to that of a neutral.

User avatar
Savra
Posts: 3647
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead coastal defence

Post by Savra » Thu Aug 29, 2019 11:15 pm

Since we're on the topic of the undead docks and orcs coastal defence, I found it appropriate to bring this up...

I take it the ship and shark still need editing?

User avatar
Savra
Posts: 3647
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead coastal defence

Post by Savra » Thu Aug 29, 2019 11:41 pm

New.
Attachments
Zombie shark.png
Zombie shark.png (909 Bytes) Viewed 114 times
Ghost ship.png
Ghost ship.png (2.24 KiB) Viewed 114 times

User avatar
Savra
Posts: 3647
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead coastal defence

Post by Savra » Thu Aug 29, 2019 11:50 pm

Mist.
Attachments
Ghost ship.png
Ghost ship.png (2.5 KiB) Viewed 113 times

User avatar
Puss_in_Boots
Posts: 2500
Joined: Fri Apr 21, 2017 1:23 am

Re: Undead coastal defence

Post by Puss_in_Boots » Fri Aug 30, 2019 1:20 am

It'd be awesome if the entire thing was transparent to some degree, but this is good.
RED, WHITE and BLUE!

User avatar
Savra
Posts: 3647
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead coastal defence

Post by Savra » Fri Aug 30, 2019 2:12 am

I could do that but the ship was supposed to have some stuff (E.g. Wood) fully visible since it is a wreckage that was brought to surface. The sails, being torn and destroyed over the years of from the previous battle would be replaced with ghostly ones so the ship can ride the corporal winds. :lol:

User avatar
Savra
Posts: 3647
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead coastal defence

Post by Savra » Wed Sep 11, 2019 5:36 am

Updated.

User avatar
Alexander82
Posts: 6499
Joined: Thu Feb 26, 2015 8:18 pm

Re: Undead coastal defence

Post by Alexander82 » Wed Sep 11, 2019 6:27 am

What is the ghost ship role?
Age of Fantasy design leader

User avatar
Savra
Posts: 3647
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead coastal defence

Post by Savra » Wed Sep 11, 2019 2:27 pm

Simple defence, the tower uses zombie sharks and ghost ships to defend the undeads shores.

User avatar
Alexander82
Posts: 6499
Joined: Thu Feb 26, 2015 8:18 pm

Re: Undead coastal defence

Post by Alexander82 » Wed Sep 11, 2019 5:44 pm

Like the summoned wolves if wolf den?
Age of Fantasy design leader

User avatar
Savra
Posts: 3647
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead coastal defence

Post by Savra » Thu Sep 12, 2019 12:56 am

The zombie shark is like the summoned wolves ability, ghost ship I guess could be a ship that is resurrected from fallen ships but can't be produced. In other words the tower will have reanimation and summon zombie shark. Stats for them aren't final.

User avatar
Alexander82
Posts: 6499
Joined: Thu Feb 26, 2015 8:18 pm

Re: Undead coastal defence

Post by Alexander82 » Thu Sep 12, 2019 5:20 pm

I need to check if we can make ship corpses summon something different from treasure ships.

Sharks are fine.

Also I think a normal reanimation could work well
Age of Fantasy design leader

ethanking5
Posts: 52
Joined: Sun Jul 28, 2019 1:25 pm

Re: Undead coastal defence

Post by ethanking5 » Thu Sep 12, 2019 5:30 pm

Zombie shark is amazing idea
Embrace the darkness

Post Reply

Return to “Undead”