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Dark citadel

Posted: Sun Aug 05, 2018 2:47 am
by Savra
Image
A place were strange things happen. It has the power to raise soldiers within a matter of minutes and is capable of defending itself with the help of dark magics.
Cost: you decide
Hp:450
Atk:0
S.Rng:3
Sight:7
Arm:3
P.arm:6
Actions:1
Cap:4
Abilities:
Soul hunting- aura passive- rng:3, only effects living, all living units effected receive 6 damage each turn plus to armours so long as they are within range. Undead units are unaffected, non living units are unaffected.
Reanimate- cool: instant - rng:5
2x2
Trains:
Vampiressa
Highlander wight
Barron
Witch
Dark knight (not death knight)
Fell wing rider (not to be confused with the fellbeasts in lotr, these are zombie dragons being ridden by another version of the death knight.)
Any other?

Re: Dark citadel

Posted: Sun Aug 05, 2018 3:16 am
by General Brave
Definitely like this idea.

Re: Dark citadel

Posted: Sun Aug 05, 2018 3:28 am
by General Brave
S.Rng:6-5?

Re: Dark citadel

Posted: Sun Aug 05, 2018 3:53 am
by Savra
6 for dark bolt
5 for reanimation
Btw would adding a juggernaut with
Cost:8
Hp:85
Atk:20
Rng:1
Pwr:1
Arm:4
P.Arm:6
Speed:2
Sight:4
Res:80%
Bonus to buildings, infantry, cav.
Counts as giant, maybe could make it like the elemental in a way so disenchant damages it.
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Too much?

Re: Dark citadel

Posted: Sun Aug 05, 2018 4:01 am
by General Brave
dark bolt?

Re: Dark citadel

Posted: Sun Aug 05, 2018 4:02 am
by General Brave
Savra wrote: Sun Aug 05, 2018 3:53 am 6 for dark bolt
5 for reanimation
Btw would adding a juggernaut with
Hp:85
Atk:20
Rng:1
Pwr:1
Arm:4
P.Arm:6
Speed:2
Van:3
Sight:4
Res:80%
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Too much?
Perhaps a demon or heavily-armed Undead, I don't know about a automaton.

Re: Dark citadel

Posted: Sun Aug 05, 2018 4:07 am
by Savra
Ya changed the name but basically works like magic middle with a 20% side effect. I planned on using it for a phantom caster if the crossbow men doesn't make it in. This phantom would have served to take the place as phantoms ranged in that case with some other abilities.

Re: Dark citadel

Posted: Sun Aug 05, 2018 4:10 am
by Savra
General Brave wrote: Sun Aug 05, 2018 4:02 am
Savra wrote: Sun Aug 05, 2018 3:53 am 6 for dark bolt
5 for reanimation
Btw would adding a juggernaut with
Hp:85
Atk:20
Rng:1
Pwr:1
Arm:4
P.Arm:6
Speed:2
Van:3
Sight:4
Res:80%
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Too much?
Perhaps a demon or heavily-armed Undead, I don't know about a automaton.
Basically it's like the phantoms, no gears of machinery because some descriptions of undead are as mindless automatons. It would be a giant walking suit of armour that doesn't last that long without any support vanishing wise.

Re: Dark citadel

Posted: Sun Aug 05, 2018 4:12 am
by General Brave
So it vanishes.

Re: Dark citadel

Posted: Sun Aug 05, 2018 4:17 am
by Savra
Yup. Giant vanishing phantom

Re: Dark citadel

Posted: Sun Aug 05, 2018 4:22 am
by General Brave
We will see what the others will think.

Re: Dark citadel

Posted: Sun Aug 05, 2018 9:34 am
by Typhoon
Good idea
Also
Final.Behemoth...png
Final.Behemoth...png (611 Bytes) Viewed 7183 times
Maybe that could be used as said juggernaut

Re: Dark citadel

Posted: Sun Aug 05, 2018 9:51 am
by Lynx Shafir
I like the Dark bolt attack.
Offensive magic attack for buildings and casters - damages all living creatures.

A tank unit is good idea but pls don't be a metal one.

Re: Dark citadel

Posted: Sun Aug 05, 2018 2:24 pm
by Savra
Typhoon wrote: Sun Aug 05, 2018 9:34 am Good idea
Also
Final.Behemoth...png
Maybe that could be used as said juggernaut
Maybe we some horns other then that it seems fine to me.

Re: Dark citadel

Posted: Sun Aug 05, 2018 2:27 pm
by Savra
Lynx Shafir wrote: Sun Aug 05, 2018 9:51 am I like the Dark bolt attack.
Offensive magic attack for buildings and casters - damages all living creatures.

A tank unit is good idea but pls don't be a metal one.
The reason I chose a metal one is that it made since it you wanted higher armour, undead tokens can easily be spoken down by a fighter due to this weakness no matter the health. Besides when I think of juggernaut it's either a boat or a giant hunk of metal being powered by dark magic. Btw cool down for summon might be 5 or up.

Re: Dark citadel

Posted: Sun Aug 05, 2018 4:56 pm
by Typhoon
Savra wrote: Sun Aug 05, 2018 2:24 pm Maybe we some horns other then that it seems fine to me.
Juggernaut.png
Juggernaut.png (726 Bytes) Viewed 7157 times
There also shaded a bit more

Re: Dark citadel

Posted: Sun Aug 05, 2018 5:15 pm
by General Brave
Good, although I suggest another name instead of a phantom.
How about bone Golem.

Re: Dark citadel

Posted: Sun Aug 05, 2018 8:22 pm
by Savra
Bone golems in the game already. Juggernaut seems fine because it's like a giant unstable phantom abomination. It also seems to match the stats a bit as well as provide undead with another big unit that requires the spirit towers to stay alive. It doesn't need to be called a golem to act like one a bit.

Re: Dark citadel

Posted: Sun Aug 05, 2018 8:29 pm
by General Brave
But if it is a golem why should it be called a phantom.

Re: Dark citadel

Posted: Sun Aug 05, 2018 8:43 pm
by Savra
No no what I mean is it could be like a golem but more so like a phantom is in style. Kinda like this image only keep your horn and armour colour style.

Re: Dark citadel

Posted: Sun Aug 05, 2018 8:47 pm
by General Brave
Okay I understand.

Re: Dark citadel

Posted: Sun Aug 05, 2018 9:02 pm
by Savra
Well I'm glad you do because I almost lost myself reading back over what I wrote. :lol:

Re: Dark citadel

Posted: Fri Aug 10, 2018 4:25 am
by Savra
Here's a dark bolt.

Re: Dark citadel

Posted: Fri Aug 10, 2018 4:35 am
by General Brave
I will make a prototype of the image

Re: Dark citadel

Posted: Fri Aug 10, 2018 6:31 am
by Savra
Did some tinkering on the Juggernaut.

Re: Dark citadel

Posted: Fri Aug 10, 2018 10:39 am
by General Brave
Okay now that is a juggernaut.

Re: Dark citadel

Posted: Fri Aug 10, 2018 1:59 pm
by Sunrise Samurai
Make juggernaut a separate topic for a unit, named "phantom juggernaut" as an elite giant, like olog hai for the uruks.

Re: Dark citadel

Posted: Fri Aug 10, 2018 6:34 pm
by Savra
Ologai are to uruks, as imperial knights are to imperials, and phantom swordmasters are to phwntoms. This is just a summonable, if you want it to be made to be closer to the battlefield I suggest something like a phantom caster or conjurer. Updated Juggernaghts stats.

Re: Dark citadel

Posted: Fri Aug 10, 2018 6:40 pm
by General Brave
Perhaps we can make this something else.

Re: Dark citadel

Posted: Sat Aug 11, 2018 1:54 am
by Sunrise Samurai
Maybe I better put it this way. We can't have summons on the same strength level as elite troops. Vanishing is meaningless in undead, and best able to summon a 95 hp 20 power monstrosity every 3 turns that's immune to burning and very hard to slow is just op. The only saving factor is speed 2, but that kind of armor ensures it will eventually reach the battle anyway.