The Veil - Concept.

Midonik
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Re: The Veil - Concept.

Post by Midonik » Tue Feb 12, 2019 5:18 pm

They are huuuuuuge compared to other images. Like, bigger than basic hamletback used to be. Generaly, they are just a bit smaller than most of gigants that I'm not sure if is intended.
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DoomsdayDragonfire
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Re: The Veil - Concept.

Post by DoomsdayDragonfire » Tue Feb 12, 2019 5:45 pm

It is all about perspective, giant units kinda have a problem with it, like hamletback is clearly smaller than ettin, but both almost reach the limit of the tile size, they must be smaller to fit the 64px limit, for example, all the dragons probably would break the limit since they could easilly pass 20 meters, while the biggest ettins, hardly go over 10m and the biggest hamletbacks, would not pass 6m... But on tile size, they all are on the same boat... Same for dwarfs, they are half sized compared to a human, but some imgs, they have same size with some being bigger, kinda odd but as i mentioned, is all about perspective, they could be closer to appear more details of armor and stuff or whatever.
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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General Brave
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Re: The Veil - Concept.

Post by General Brave » Tue Feb 12, 2019 6:48 pm

You are kind of right about that.
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Tankhead
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Re: The Veil - Concept.

Post by Tankhead » Tue Feb 12, 2019 6:58 pm

May be true but thats why I say game wise.
Anyone who sees a unit that huge gonna assume its a giant and treat it as a giant unless you clearly stats in the description its not
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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DoomsdayDragonfire
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Re: The Veil - Concept.

Post by DoomsdayDragonfire » Tue Feb 12, 2019 11:05 pm

Np, i will make sure to provide a clear description on their research description + on their own unit descriptions aswell about that...

Anyway, since we were talking about big guys... I will not say much about, but they belong to alchemist workshop. Also i had others, but they were lost... Anyway.

This abomination was made merging the best parts of the each of many corpses used on process of creating this hulk like beast.
Abomination - Ghoul Warrior.png
Abomination - Ghoul Warrior.png (1.16 KiB) Viewed 466 times
This one is made on same process, but like when making a recipe, things might go bad if you follow it wrong, this one was a premature release, so it came full of problems like it being blind, and have only one usefull arm... but instead of dispose it, the alchemists decided to tie a massive hammer in his arm.
Abomination- Goliath.png
Abomination- Goliath.png (1.35 KiB) Viewed 466 times
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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DoomsdayDragonfire
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Re: The Veil - Concept.

Post by DoomsdayDragonfire » Tue Jun 04, 2019 12:04 am

Can someone archive this? I don't have worked on this on a very long time and have little-to-no will to continue with it.
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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Alexander82
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Re: The Veil - Concept.

Post by Alexander82 » Tue Jun 04, 2019 12:26 pm

We are currently implementing death knight expansion for undeads.

I haven't still read through all the veil proposal but the others were already mentioning the veil as one of the next undead subs we'll work to.

We might still implement a few daemons/devils before though.

Consider that we are a small group and the fact we aren't posting on a topic doesn't mean we are giving up that project.

I think that the veil might be the counterpart of argent for humans.
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DoomsdayDragonfire
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Re: The Veil - Concept.

Post by DoomsdayDragonfire » Tue Jun 04, 2019 2:29 pm

Well, not posting isn't the problem, the problem is that I don't have much more will to do something else for this bcz i do rarelly play AOF nowdays, just sometimes when my friends ask for a match... But since they suffer from that well know problem it is quite rare...

Also, with so many balancing priorities and other stuff to bump undeads undergoing that are really important and welcome, i think it will be best to wait them to come, it will take time, i know, and after all, start back with this if i still remain any will to it. Right now, i will just enjoy what we have and the new stuff to come.

Anyway, i created so many content that to make everything, it would take more turns than dwarfs and scalefolk stuff together, so i will cut many non-relevant things and restructure it sometime in between to be less "age of veil farming/boredom" to became more original and dinamic... :p
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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makazuwr32
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Re: The Veil - Concept.

Post by makazuwr32 » Tue Jun 04, 2019 3:01 pm

Please don't touch any content you made already for the veil.
We maybe will find some way to use it anyway.

Also work right now is going much faster than before.
Specifically for not so genious persons
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Tankhead
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Re: The Veil - Concept.

Post by Tankhead » Tue Jun 04, 2019 10:38 pm

Agree with maka
Lots of work is being done.
Wont take long now before undeads get what they been needing and more
Furthermore most likely this will be in game after seeing how undeads turn out
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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General Brave
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Re: The Veil - Concept.

Post by General Brave » Wed Jun 05, 2019 4:46 am

We can use what you have.
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Alexander82
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Re: The Veil - Concept.

Post by Alexander82 » Thu Jun 06, 2019 10:08 am

Sorry maybe I've lost some pieces but I didn't see it as a ready project since they mostly had no images.

I thought it was mostly a discussion in development.

I think that they might be the faction in the middle of undeads and required for devils and demons summoning.

(so undeads can have their "embassy" where they have cultists as a requirement to summon evil supernatural beings).
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