Skull cove- Undead docks

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Savra
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Re: Ship graveyard - Undead docks

Post by Savra » Wed Aug 15, 2018 6:04 pm

Should I make this lighter and which occupied image should we go with?

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Tankhead
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Re: Ship graveyard - Undead docks

Post by Tankhead » Sun Aug 19, 2018 7:44 pm

Savra wrote:
Wed Aug 15, 2018 6:04 pm
Should I make this lighter and which occupied image should we go with?
Yea a little lighter and the green one, not only unique but cool to look at

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Savra
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Re: Ship graveyard - Undead docks

Post by Savra » Sun Aug 19, 2018 8:24 pm

Hmm, I knew I was forgetting something... Stats!
Skull cove:
Buildable only on water tiles
Cost:4
Hp:30
Sight:3
Arm:0
P.arm:5
Builds:
Ghost Vessel
Skeleton pirate
Ghost Kraken
Transport skull ship
Attachments
skull cove v3.png
skull cove v3.png (1.44 KiB) Viewed 462 times
Last edited by Savra on Sun Aug 19, 2018 8:54 pm, edited 2 times in total.

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LordOfAles
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Re: Ship graveyard - Undead docks

Post by LordOfAles » Sun Aug 19, 2018 8:33 pm

Why not just copy Dock stats?
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makazuwr32
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Re: Ship graveyard - Undead docks

Post by makazuwr32 » Sun Aug 19, 2018 8:34 pm

lower hp to 30 and armor to normal 0/5 and it will be fine.
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Savra
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Re: Ship graveyard - Undead docks

Post by Savra » Sun Aug 19, 2018 8:47 pm

Updated.

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Tankhead
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Re: Ship graveyard - Undead docks

Post by Tankhead » Sun Aug 19, 2018 8:47 pm

Savra wrote:
Sun Aug 19, 2018 8:24 pm
Hmm, I knew I was forgetting something... Stats!
Skull cove:
Buildable only on water tiles
Cost:4
Hp:30
Sight:3
Arm:0
P.arm:5
Builds:
Ghost Vessel
Skeleton pirate
Ghost Kraken
Transport skull ship?

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makazuwr32
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Re: Ship graveyard - Undead docks

Post by makazuwr32 » Sun Aug 19, 2018 8:49 pm

definately needed in the production list.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

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Savra
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Re: Ship graveyard - Undead docks

Post by Savra » Sun Aug 19, 2018 8:54 pm

Whoops, updated.

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Savra
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Re: Ship graveyard - Undead docks

Post by Savra » Mon Aug 27, 2018 2:03 pm

Did some modifications so it would look lighter and look like it's in the water. :D
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skull cove v3.png
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Lynx Shafir
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Re: Ship graveyard - Undead docks

Post by Lynx Shafir » Mon Aug 27, 2018 2:24 pm

Can you add more water tides and make half transparent.
Red eyes instead Green eyes?

Do u want to be more piratish or more undead like dead trees, mist such?
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
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Savra
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Re: Ship graveyard - Undead docks

Post by Savra » Mon Aug 27, 2018 2:28 pm

Like images on first page.

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Savra
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Re: Skull cove- Undead docks

Post by Savra » Mon Aug 27, 2018 2:28 pm

Btw updated name.

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Savra
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Re: Skull cove- Undead docks

Post by Savra » Mon Aug 27, 2018 3:06 pm

I would like the stone to be kinda like the stone spires coloration. As for style it should be pristine but with trees that aren't dead to add a tropical effect.
Most would be fine I just forgot to add it.

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Lynx Shafir
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Re: Skull cove- Undead docks

Post by Lynx Shafir » Mon Aug 27, 2018 3:08 pm

Should I make the correction?
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Savra
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Re: Skull cove- Undead docks

Post by Savra » Mon Aug 27, 2018 3:13 pm

Yes, you may.

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LordOfAles
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Re: Skull cove- Undead docks

Post by LordOfAles » Tue Aug 28, 2018 10:52 pm

.
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Savra
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Re: Skull cove- Undead docks

Post by Savra » Tue Aug 28, 2018 10:55 pm

Well this works. @Alexander82 what do you think?

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Savra
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Re: Skull cove- Undead docks

Post by Savra » Mon Sep 17, 2018 1:27 am

Could this be added to replace that human docks yet?

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Savra
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Re: Skull cove- Undead docks

Post by Savra » Tue Sep 18, 2018 2:41 am

I wonder if we should add some greenery like grass in some spots or something?

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Lynx Shafir
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Re: Skull cove- Undead docks

Post by Lynx Shafir » Tue Sep 18, 2018 7:48 am

It's too flat now.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Savra
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Re: Skull cove- Undead docks

Post by Savra » Tue Oct 09, 2018 5:08 pm

Could anyone make another one of these so we can finally get it done and implemented so undead don't have a human docks?

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Lynx Shafir
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Re: Skull cove- Undead docks

Post by Lynx Shafir » Wed Oct 10, 2018 7:04 pm

L.
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undead dock t1.png
undead dock t1.png (2.04 KiB) Viewed 111 times
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Savra
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Re: Skull cove- Undead docks

Post by Savra » Wed Oct 10, 2018 7:13 pm

Much better.

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StormSaint373
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Re: Skull cove- Undead docks

Post by StormSaint373 » Wed Oct 10, 2018 7:32 pm

Could use some shading, but otherwise OK.
Beware the calm before the Tempest, FOR THE WICKED SHALL BE SMITTEN BY THE SAINTS OF THE STORM!!!

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Savra
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Re: Skull cove- Undead docks

Post by Savra » Wed Oct 10, 2018 8:35 pm

Now all we need is occupied image and it's ready. Plus the shading.

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Savra
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Re: Skull cove- Undead docks

Post by Savra » Thu Oct 11, 2018 1:31 am

Alright unoccupied version since that one looks occupied.
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undead dock t1.png
undead dock t1.png (2.01 KiB) Viewed 92 times

Stratego (dev)
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Re: Skull cove- Undead docks

Post by Stratego (dev) » Sat Oct 20, 2018 5:25 am

good! but i think image should be a little simpler and more 3d looking

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