Skull cove- Undead docks

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Savra
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Re: Ship graveyard - Undead docks

Post by Savra » Wed Aug 15, 2018 6:04 pm

Should I make this lighter and which occupied image should we go with?
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Tankhead
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Re: Ship graveyard - Undead docks

Post by Tankhead » Sun Aug 19, 2018 7:44 pm

Savra wrote:
Wed Aug 15, 2018 6:04 pm
Should I make this lighter and which occupied image should we go with?
Yea a little lighter and the green one, not only unique but cool to look at

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Savra
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Re: Ship graveyard - Undead docks

Post by Savra » Sun Aug 19, 2018 8:24 pm

Hmm, I knew I was forgetting something... Stats!
Skull cove:
Buildable only on water tiles
Cost:4
Hp:30
Sight:3
Arm:0
P.arm:5
Builds:
Ghost Vessel
Skeleton pirate
Ghost Kraken
Transport skull ship
Last edited by Savra on Sun Oct 28, 2018 8:49 pm, edited 3 times in total.
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LordOfAles
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Re: Ship graveyard - Undead docks

Post by LordOfAles » Sun Aug 19, 2018 8:33 pm

Why not just copy Dock stats?
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makazuwr32
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Re: Ship graveyard - Undead docks

Post by makazuwr32 » Sun Aug 19, 2018 8:34 pm

lower hp to 30 and armor to normal 0/5 and it will be fine.
Specifically for not so genious persons
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Savra
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Re: Ship graveyard - Undead docks

Post by Savra » Sun Aug 19, 2018 8:47 pm

Updated.
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Tankhead
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Re: Ship graveyard - Undead docks

Post by Tankhead » Sun Aug 19, 2018 8:47 pm

Savra wrote:
Sun Aug 19, 2018 8:24 pm
Hmm, I knew I was forgetting something... Stats!
Skull cove:
Buildable only on water tiles
Cost:4
Hp:30
Sight:3
Arm:0
P.arm:5
Builds:
Ghost Vessel
Skeleton pirate
Ghost Kraken
Transport skull ship?

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makazuwr32
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Re: Ship graveyard - Undead docks

Post by makazuwr32 » Sun Aug 19, 2018 8:49 pm

definately needed in the production list.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Ship graveyard - Undead docks

Post by Savra » Sun Aug 19, 2018 8:54 pm

Whoops, updated.
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Savra
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Re: Ship graveyard - Undead docks

Post by Savra » Mon Aug 27, 2018 2:03 pm

Did some modifications so it would look lighter and look like it's in the water. :D
Last edited by Savra on Sun Oct 28, 2018 8:49 pm, edited 1 time in total.
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Lynx Shafir
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Re: Ship graveyard - Undead docks

Post by Lynx Shafir » Mon Aug 27, 2018 2:24 pm

Can you add more water tides and make half transparent.
Red eyes instead Green eyes?

Do u want to be more piratish or more undead like dead trees, mist such?
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Savra
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Re: Ship graveyard - Undead docks

Post by Savra » Mon Aug 27, 2018 2:28 pm

Like images on first page.
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Savra
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Re: Skull cove- Undead docks

Post by Savra » Mon Aug 27, 2018 2:28 pm

Btw updated name.
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Savra
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Re: Skull cove- Undead docks

Post by Savra » Mon Aug 27, 2018 3:06 pm

I would like the stone to be kinda like the stone spires coloration. As for style it should be pristine but with trees that aren't dead to add a tropical effect.
Most would be fine I just forgot to add it.
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Lynx Shafir
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Re: Skull cove- Undead docks

Post by Lynx Shafir » Mon Aug 27, 2018 3:08 pm

Should I make the correction?
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Savra
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Re: Skull cove- Undead docks

Post by Savra » Mon Aug 27, 2018 3:13 pm

Yes, you may.
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LordOfAles
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Re: Skull cove- Undead docks

Post by LordOfAles » Tue Aug 28, 2018 10:52 pm

.
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Savra
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Re: Skull cove- Undead docks

Post by Savra » Tue Aug 28, 2018 10:55 pm

Well this works. @Alexander82 what do you think?
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Savra
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Re: Skull cove- Undead docks

Post by Savra » Mon Sep 17, 2018 1:27 am

Could this be added to replace that human docks yet?
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Savra
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Re: Skull cove- Undead docks

Post by Savra » Tue Sep 18, 2018 2:41 am

I wonder if we should add some greenery like grass in some spots or something?
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Lynx Shafir
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Re: Skull cove- Undead docks

Post by Lynx Shafir » Tue Sep 18, 2018 7:48 am

It's too flat now.
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Savra
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Re: Skull cove- Undead docks

Post by Savra » Tue Oct 09, 2018 5:08 pm

Could anyone make another one of these so we can finally get it done and implemented so undead don't have a human docks?
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Lynx Shafir
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Re: Skull cove- Undead docks

Post by Lynx Shafir » Wed Oct 10, 2018 7:04 pm

L.
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And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
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Savra
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Re: Skull cove- Undead docks

Post by Savra » Wed Oct 10, 2018 7:13 pm

Much better.
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StormSaint373
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Re: Skull cove- Undead docks

Post by StormSaint373 » Wed Oct 10, 2018 7:32 pm

Could use some shading, but otherwise OK.
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Savra
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Re: Skull cove- Undead docks

Post by Savra » Wed Oct 10, 2018 8:35 pm

Now all we need is occupied image and it's ready. Plus the shading.
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Savra
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Re: Skull cove- Undead docks

Post by Savra » Thu Oct 11, 2018 1:31 am

Alright unoccupied version since that one looks occupied.
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Stratego (dev)
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Re: Skull cove- Undead docks

Post by Stratego (dev) » Sat Oct 20, 2018 5:25 am

good! but i think image should be a little simpler and more 3d looking

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Savra
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Re: Skull cove- Undead docks

Post by Savra » Mon Oct 22, 2018 6:20 pm

How's this @Stratego (dev)?
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Stratego (dev)
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Re: Skull cove- Undead docks

Post by Stratego (dev) » Mon Oct 22, 2018 8:17 pm

looks good, looks 3Dish, but seems too much detail as i can not recognize the shape (what is it - a skull with some trees?), try keeping it simple but again looks good!

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