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Harbringer of death

Posted: Sat Jul 07, 2018 12:38 pm
by makazuwr32
Elite undead frontline unit.
Stats: (WiP)
Cost - 8 turns
Hp - 66, vurable to fire, counts as giant.
Attack - 18, 25% bonus to infantries and 50% bonus to giants
Actions/turn - 1.
Power range - 1.
Armor - 2/6.
Speed - 4 (3 in water).
Sight - 6.
Abilities:
Summon ghost - summons ghost unit on near tile, no cooldown.
Hell of pain by sacrifice (lich's ability).
Unholy pact - sacrifices adjust to harbringer your unit to give it for next turn +1 power range, +7 attack (lasts buff 1 turn only). Cooldown 3 turns.
Unholy healing - sacrifice adjust unit to heal harbringer for 11 hp. 2 turns cooldown.

Re: Harbringer of death

Posted: Tue Jul 10, 2018 4:26 am
by Lynx Shafir
I think needs some refinement,
If burn like a troll then falls easily, u got Wat I mean?
Also if every turn spawns a ghost (vanishing 4) than will have 3 other .when the firs dissapeares. And no CD!!?
They have dodge too.

Re: Harbringer of death

Posted: Tue Jul 10, 2018 6:23 am
by makazuwr32
1. It burns not like a troll. Trolls burn so good because of their "Troll regeneration" ability. It will burn more like an undead knight or like that (undead knight takes from burning only basic damage, no multipliers).
2. The point of summonable ghosts is to sacifice them for healing/damaging/powering up for next turn and for covering up Harbringer from big units. Summoned ghost attacks unit, harbringer sacrifices it and deals additional 15 damage to new or same target as an example of usage for ghosts. You don't need to "stack" ghosts - you need to use them.
3. Those ghosts are pretty lame units (alas i don't want to lower their health or damage) and as mentioned in their topic elite orc can one shot them if he hits.

Re: Harbringer of death

Posted: Tue Aug 21, 2018 5:16 am
by makazuwr32
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