Elite undead frontline unit.
Stats: (WiP)
Cost - 8 turns
Hp - 66, vurable to fire, counts as giant.
Attack - 18, 25% bonus to infantries and 50% bonus to giants
Actions/turn - 1.
Power range - 1.
Armor - 2/6.
Speed - 4 (3 in water).
Sight - 6.
Abilities:
Summon ghost - summons ghost unit on near tile, no cooldown.
Hell of pain by sacrifice (lich's ability).
Unholy pact - sacrifices adjust to harbringer your unit to give it for next turn +1 power range, +7 attack (lasts buff 1 turn only). Cooldown 3 turns.
Unholy healing - sacrifice adjust unit to heal harbringer for 11 hp. 2 turns cooldown.
Harbringer of death
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Harbringer of death
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Harbringer of death
I think needs some refinement,
If burn like a troll then falls easily, u got Wat I mean?
Also if every turn spawns a ghost (vanishing 4) than will have 3 other .when the firs dissapeares. And no CD!!?
They have dodge too.
If burn like a troll then falls easily, u got Wat I mean?
Also if every turn spawns a ghost (vanishing 4) than will have 3 other .when the firs dissapeares. And no CD!!?
They have dodge too.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Harbringer of death
1. It burns not like a troll. Trolls burn so good because of their "Troll regeneration" ability. It will burn more like an undead knight or like that (undead knight takes from burning only basic damage, no multipliers).
2. The point of summonable ghosts is to sacifice them for healing/damaging/powering up for next turn and for covering up Harbringer from big units. Summoned ghost attacks unit, harbringer sacrifices it and deals additional 15 damage to new or same target as an example of usage for ghosts. You don't need to "stack" ghosts - you need to use them.
3. Those ghosts are pretty lame units (alas i don't want to lower their health or damage) and as mentioned in their topic elite orc can one shot them if he hits.
2. The point of summonable ghosts is to sacifice them for healing/damaging/powering up for next turn and for covering up Harbringer from big units. Summoned ghost attacks unit, harbringer sacrifices it and deals additional 15 damage to new or same target as an example of usage for ghosts. You don't need to "stack" ghosts - you need to use them.
3. Those ghosts are pretty lame units (alas i don't want to lower their health or damage) and as mentioned in their topic elite orc can one shot them if he hits.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Harbringer of death
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.