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Gargantuan zombie

Posted: Fri Feb 16, 2018 11:09 am
by makazuwr32
Giant slow stupid zombie.

Can be raised by zombie ripper (or how is he called) instead of normal zombie with 10% chance.

Hp - 66
Attack - 26
Speed - 3
Armor - 1
P.Armor - 3
Spell resist - 0%
Abilities:
Throw someone - throws friendly nearby unit into enemy dealing 10 damage. Bonus damage to buildings.

Re: Gargantuan zombie

Posted: Fri Feb 16, 2018 6:29 pm
by godOfKings
And this from plant versus zombies lol :lol:

Re: Gargantuan zombie

Posted: Fri Feb 16, 2018 6:37 pm
by makazuwr32
Yep. Exept there he has limited amount of throvable units (1) and here you can throw anyone each turn.

Re: Gargantuan zombie

Posted: Fri Feb 16, 2018 7:44 pm
by Midonik
viewtopic.php?f=84&t=3315
There were similar idea already. It even says its accepted, but it doesn't seem to be completely ready.

Re: Gargantuan zombie

Posted: Fri Feb 16, 2018 7:46 pm
by makazuwr32
My suggestion is different a bit - he throws units like fodder cannon.

Re: Gargantuan zombie

Posted: Fri Feb 16, 2018 7:49 pm
by Midonik
Look closer,there were a suggestion for "throw skeleton" albitly.
Also,I can't see those both co-existing in game,both are a gigant zombies.
Sound engoun similar to merge for me.

Re: Gargantuan zombie

Posted: Fri Feb 16, 2018 7:58 pm
by makazuwr32
That ability is similar to the Goblin falling.
My suggestion is to throw ANY unit (heck if you want you can thwouw death knight/bone dragon/lich/flesh golem... with final death of throwed unit. Like fodder cannon but with ability to throw EVERYTHING (allied of course).)
Also that zombie is trainable.
My suggestion is a spawnable with 5-10% chance from "raise zombie" ability.

I think that undead needs some another ways to get good and great units apart from "Just training them".

Re: Gargantuan zombie

Posted: Thu Aug 02, 2018 4:38 pm
by LordOfAles
I just wanna point out that throwing skeletons at buildings and damage them in process is utterly ridicolous.

Re: Gargantuan zombie

Posted: Thu Aug 02, 2018 4:53 pm
by General Brave
Might be true but not the weirdest thing that age of has is done, perhaps boulders made of Bones works.

Re: Gargantuan zombie

Posted: Thu Aug 02, 2018 7:42 pm
by Tankhead
That's what i suggested, bones that do extra damage to infantry and some mounted ....

Just look in undead siege topic

Re: Gargantuan zombie

Posted: Thu Oct 11, 2018 6:28 am
by Lynx Shafir
How's this standing?

(shouldn't we merge with old one -)
Midonik wrote: Fri Feb 16, 2018 7:49 pm Look closer,there were a suggestion for "throw skeleton" albitly.
Also,I can't see those both co-existing in game,both are a gigant zombies.
Sound engoun similar to merge for me.

Re: Gargantuan zombie

Posted: Thu Oct 11, 2018 7:09 am
by makazuwr32
Please read carefully both topics.
This one throws your units into enemies. Sacrifices your unit to deal damage to enemy.
That one has more difficult to code ability that SPAWNS unit when enemy comes near it.

This one kills your units. That one spawns more.
I can change name though if needed.

Re: Gargantuan zombie

Posted: Thu Oct 11, 2018 1:23 pm
by Lynx Shafir
No, I'm saying that we don't need booth,
2 giant zombie is much,

The older is either difficult to do or we end with a hamletback copy.
(May complete rewamp it and make graveyard unit-for put along to mutation tech )

So rather choose this one.

Do u Have a reference img/description?
Or just a big Zombie.

Re: Gargantuan zombie

Posted: Thu Oct 11, 2018 2:19 pm
by makazuwr32
Image

Re: Gargantuan zombie

Posted: Thu Oct 11, 2018 4:12 pm
by Savra
PvZ :lol:
Course the other zombie is probably from the same concept I guess.

Re: Gargantuan zombie

Posted: Thu Oct 11, 2018 5:27 pm
by makazuwr32
Nope. This is only one. Other zombies that i am planning are inspired by titan quest.

Re: Gargantuan zombie

Posted: Thu Oct 11, 2018 6:03 pm
by Savra
I meant the ones already in game.

Re: Gargantuan zombie

Posted: Thu Oct 11, 2018 7:10 pm
by makazuwr32
Hm. Maybe.

Ah. Almost forgot.
Pea shooter must have bonus against zombies.

Re: Gargantuan zombie

Posted: Thu Oct 11, 2018 9:56 pm
by Savra
Could you add the rest of its stats?

Re: Gargantuan zombie

Posted: Thu Oct 11, 2018 10:38 pm
by Savra
Zombie.

Re: Gargantuan zombie

Posted: Fri Oct 12, 2018 1:45 am
by Savra
New.

Re: Gargantuan zombie

Posted: Fri Oct 12, 2018 1:56 am
by Savra
Now theirs an animation.

Re: Gargantuan zombie

Posted: Fri Oct 12, 2018 5:03 am
by Savra
Btw, didn't give it a weapon because it didn't necessarily need one considering its a big stupid zombie. :lol:

Zombies I see using weapons are more like gouls, or better yet revenants, they were imbued with dark magic so their more clever then normal conventional zombies.

Re: Gargantuan zombie

Posted: Fri Oct 12, 2018 5:37 am
by Savra
@makazuwr32 now that image is here this ready?

Re: Gargantuan zombie

Posted: Fri Oct 12, 2018 7:36 am
by makazuwr32
I think yes.

Re: Gargantuan zombie

Posted: Fri Oct 12, 2018 9:39 pm
by Savra
Ready?

Re: Gargantuan zombie

Posted: Sat Oct 13, 2018 6:33 am
by makazuwr32
Stats are not yet.

Re: Gargantuan zombie

Posted: Sat Oct 13, 2018 6:45 am
by Savra
Just fill in the blanks with normal zombie standards. They have 100% resistance (but are still vulnerable to fire), they could be affected by zombie upgrades. They could have the usual p.armour 6 and 1 speed on water. Bonus to walls and buildings could be good to add as well as bonus to infantry. Counts as a giant, throwing could work like goblin cannon fodder or the hell of pain by sacrifice spell. Just with different icon and is unaffected by resistance. Then should be set.

Re: Gargantuan zombie

Posted: Sat Oct 13, 2018 6:52 am
by makazuwr32
Nonono.
I am rebalancing zombies.

I want to expand them and make them as second set of basic units for undeads.
And that is why i need to think about stats.

Re: Gargantuan zombie

Posted: Tue Oct 16, 2018 1:52 am
by Savra
Just in case.