Gargantuan zombie

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makazuwr32
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Gargantuan zombie

Post by makazuwr32 » Fri Feb 16, 2018 11:09 am

Giant slow stupid zombie.

Can be raised by zombie ripper (or how is he called) instead of normal zombie with 10% chance.

Hp - 66
Attack - 26
Speed - 3
Armor - 1
P.Armor - 3
Spell resist - 0%
Abilities:
Throw someone - throws friendly nearby unit into enemy dealing 10 damage. Bonus damage to buildings.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
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godOfKings
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Re: Gargantuan zombie

Post by godOfKings » Fri Feb 16, 2018 6:29 pm

And this from plant versus zombies lol :lol:
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 » Fri Feb 16, 2018 6:37 pm

Yep. Exept there he has limited amount of throvable units (1) and here you can throw anyone each turn.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Midonik
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Re: Gargantuan zombie

Post by Midonik » Fri Feb 16, 2018 7:44 pm

viewtopic.php?f=84&t=3315
There were similar idea already. It even says its accepted, but it doesn't seem to be completely ready.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 » Fri Feb 16, 2018 7:46 pm

My suggestion is different a bit - he throws units like fodder cannon.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Midonik
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Re: Gargantuan zombie

Post by Midonik » Fri Feb 16, 2018 7:49 pm

Look closer,there were a suggestion for "throw skeleton" albitly.
Also,I can't see those both co-existing in game,both are a gigant zombies.
Sound engoun similar to merge for me.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 » Fri Feb 16, 2018 7:58 pm

That ability is similar to the Goblin falling.
My suggestion is to throw ANY unit (heck if you want you can thwouw death knight/bone dragon/lich/flesh golem... with final death of throwed unit. Like fodder cannon but with ability to throw EVERYTHING (allied of course).)
Also that zombie is trainable.
My suggestion is a spawnable with 5-10% chance from "raise zombie" ability.

I think that undead needs some another ways to get good and great units apart from "Just training them".
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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LordOfAles
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Re: Gargantuan zombie

Post by LordOfAles » Thu Aug 02, 2018 4:38 pm

I just wanna point out that throwing skeletons at buildings and damage them in process is utterly ridicolous.
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General Brave
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Re: Gargantuan zombie

Post by General Brave » Thu Aug 02, 2018 4:53 pm

Might be true but not the weirdest thing that age of has is done, perhaps boulders made of Bones works.
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Tankhead
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Re: Gargantuan zombie

Post by Tankhead » Thu Aug 02, 2018 7:42 pm

That's what i suggested, bones that do extra damage to infantry and some mounted ....

Just look in undead siege topic

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Lynx Shafir
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Re: Gargantuan zombie

Post by Lynx Shafir » Thu Oct 11, 2018 6:28 am

How's this standing?

(shouldn't we merge with old one -)
Midonik wrote:
Fri Feb 16, 2018 7:49 pm
Look closer,there were a suggestion for "throw skeleton" albitly.
Also,I can't see those both co-existing in game,both are a gigant zombies.
Sound engoun similar to merge for me.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 » Thu Oct 11, 2018 7:09 am

Please read carefully both topics.
This one throws your units into enemies. Sacrifices your unit to deal damage to enemy.
That one has more difficult to code ability that SPAWNS unit when enemy comes near it.

This one kills your units. That one spawns more.
I can change name though if needed.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Lynx Shafir
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Re: Gargantuan zombie

Post by Lynx Shafir » Thu Oct 11, 2018 1:23 pm

No, I'm saying that we don't need booth,
2 giant zombie is much,

The older is either difficult to do or we end with a hamletback copy.
(May complete rewamp it and make graveyard unit-for put along to mutation tech )

So rather choose this one.

Do u Have a reference img/description?
Or just a big Zombie.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 » Thu Oct 11, 2018 2:19 pm

Image
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Gargantuan zombie

Post by Savra » Thu Oct 11, 2018 4:12 pm

PvZ :lol:
Course the other zombie is probably from the same concept I guess.

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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 » Thu Oct 11, 2018 5:27 pm

Nope. This is only one. Other zombies that i am planning are inspired by titan quest.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
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Savra
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Re: Gargantuan zombie

Post by Savra » Thu Oct 11, 2018 6:03 pm

I meant the ones already in game.

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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 » Thu Oct 11, 2018 7:10 pm

Hm. Maybe.

Ah. Almost forgot.
Pea shooter must have bonus against zombies.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
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Savra
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Re: Gargantuan zombie

Post by Savra » Thu Oct 11, 2018 9:56 pm

Could you add the rest of its stats?

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Savra
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Re: Gargantuan zombie

Post by Savra » Thu Oct 11, 2018 10:38 pm

Zombie.
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Savra
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Re: Gargantuan zombie

Post by Savra » Fri Oct 12, 2018 1:45 am

New.
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Savra
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Re: Gargantuan zombie

Post by Savra » Fri Oct 12, 2018 1:56 am

Now theirs an animation.
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Savra
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Re: Gargantuan zombie

Post by Savra » Fri Oct 12, 2018 5:03 am

Btw, didn't give it a weapon because it didn't necessarily need one considering its a big stupid zombie. :lol:

Zombies I see using weapons are more like gouls, or better yet revenants, they were imbued with dark magic so their more clever then normal conventional zombies.

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Savra
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Re: Gargantuan zombie

Post by Savra » Fri Oct 12, 2018 5:37 am

@makazuwr32 now that image is here this ready?

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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 » Fri Oct 12, 2018 7:36 am

I think yes.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Gargantuan zombie

Post by Savra » Fri Oct 12, 2018 9:39 pm

Ready?

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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 » Sat Oct 13, 2018 6:33 am

Stats are not yet.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Gargantuan zombie

Post by Savra » Sat Oct 13, 2018 6:45 am

Just fill in the blanks with normal zombie standards. They have 100% resistance (but are still vulnerable to fire), they could be affected by zombie upgrades. They could have the usual p.armour 6 and 1 speed on water. Bonus to walls and buildings could be good to add as well as bonus to infantry. Counts as a giant, throwing could work like goblin cannon fodder or the hell of pain by sacrifice spell. Just with different icon and is unaffected by resistance. Then should be set.

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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 » Sat Oct 13, 2018 6:52 am

Nonono.
I am rebalancing zombies.

I want to expand them and make them as second set of basic units for undeads.
And that is why i need to think about stats.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Gargantuan zombie

Post by Savra » Tue Oct 16, 2018 1:52 am

Just in case.
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