Skull Mammoth(Bone Mammoth)Rider

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Light
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Skull Mammoth(Bone Mammoth)Rider

Post by Light » Mon Jan 15, 2018 11:57 pm

1.Skull Mammoth Rider
He Like A Elephant archer.But,this is a Skull Mammoth with a Undead Archer on his top
Desc:A Big Skull Mammoth from Long,long century ago.He is rided by a undead archer on his top.They are can inflict 2 Attack,From Archer or Mammoth.But,It Slow
Atk:15
Hp:50
Speed:2
Attack Turn:2X
Skill:Mammoth Strike-Instant-Range:2-Dmg:30
Thanks

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Puss_in_Boots
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Puss_in_Boots » Tue Jan 16, 2018 12:08 am

I'm not sure if there should be a rider on top or even a mammoth at all, but seeing a skeletal giant elephant being used against swarms might be cool.

Archers on elephants have never been useful.

It should be a melee unit.
Knock damage down to 10, and pump health to 100. Cost will obviously be 8. The Undead have a second anti swarm unit that could hold it's own on range units, and do a fair amount if damage with trample.
RED, WHITE and BLUE!

Light
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Light » Tue Jan 16, 2018 11:26 am

Whoa,Good idea.I like it:).Thanks for your stat idea

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Sunrise Samurai
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Sunrise Samurai » Tue Jan 16, 2018 1:43 pm

Seeing as we already have elephants, why not make it a skeleton elephant.

Great undead tank idea too. Only problem I have is it is ANOTHER cavalry unit. As if halberdiers aren't OP against undead already.
Currently residing at the local ninja academy. I'm still watching though.

Light
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Light » Tue Jan 16, 2018 3:14 pm

So,Mr Sunrise samurai.I think your problem is anti-Cavalry unit like halberdier?Or i dont understand it.
But with a big hp.They can withstand some damage.And,With some medium attack,It may can defeat a or two spearman....And you can launch archer to attack spearman/Halberdier too.

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Sunrise Samurai
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Sunrise Samurai » Tue Jan 16, 2018 7:41 pm

The problem is that undead need some elite units that aren't cavalry. Currently, they have gold knight, spectral riders, and death knights. All are cavalry, and weak to spear based units.
Currently residing at the local ninja academy. I'm still watching though.

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Lynx Shafir
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Lynx Shafir » Tue Jul 10, 2018 4:15 am

If it's made from bones why should act like a cavalry-unit. I mean a sword or spear hurt him alike.
Simpler said consider it GIANT . Well if bonus fit.?
Last edited by Lynx Shafir on Tue Jul 10, 2018 5:02 am, edited 1 time in total.
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General Brave
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by General Brave » Tue Jul 10, 2018 4:23 am

Then what's should hurt him.
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Lynx Shafir
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Lynx Shafir » Tue Jul 10, 2018 5:01 am

I don't know the exact bonuses for giants :?
Infantry, other gians, Fire, flying,....
Evryting :lol:
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makazuwr32
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by makazuwr32 » Tue Jul 10, 2018 6:26 am

It must be cavalry unit. Can be both cavalry and giant.
Elephants are count as cavalry, not as giants.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
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Lynx Shafir
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Lynx Shafir » Tue Jul 10, 2018 8:06 am

Cavalry with high pierce arm. Around 7
And area dmg. Good siege
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makazuwr32
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by makazuwr32 » Tue Jul 10, 2018 8:18 am

well... Golden skele knight has 2/7 armors.
For this one i think next stats will be good:
Cost - 7 turns, trainable at TC, Graveyard, Needs Skeleton upgrade 1.
Hp - 85
Attack - 18, Bonus to Giants (50%), infantries (25%), buildings (standart)
Range - 1
Power range - 1
Armor - 2/6
Speed - 2 (1 in water)
Abilities:
Eat up corpse - as usual.
Mammoth strike - Deals 25 melee damage to target unit, 1 turn cooldown (useful for attack without counter), bonuses doesn't apply. Melee range.
Counts as Cavalry, Giant.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Lynx Shafir
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Lynx Shafir » Tue Jul 10, 2018 10:05 am

It's good,
Also I thought for a special facility -
I have no name for, like monster cave for ork.
Also o cud move some accepted/ half ready units there. (Like Giant zombie and such) Special monster need special training place.
(I plan to make a Skeletal monster 4 arms 2 ap and such)
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
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For Bells Left To Toll
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Lynx Shafir
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Lynx Shafir » Tue Jul 10, 2018 2:20 pm

I have got an idea for such building
Abandoned Mine /hunted mine.

If you guys like it I will suggest it in building section. (Beware from ghost dwarfs)
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
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Lynx Shafir
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Lynx Shafir » Thu Jul 12, 2018 7:14 am

Bone Mammoth

Cost - 6 turns,-Abandoned mine
Hp - 85
Attack - 18, Bonus to Giants (50%), infantries (25%), buildings (standart)
Range - 1
Power range - 1
Armor - 2/6
Speed - 3 (1 in water)
Abilities:
Eat up corpse - as usual.
Mammoth strike - Deals 25 melee damage to target unit, 1 turn cooldown (useful for attack without counter), bonuses doesn't apply. Melee range.
Counts as Cavalry, Giant.
Some changes.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Savra
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Savra » Thu Oct 11, 2018 10:44 pm

Bone mammoth.
Last edited by Savra on Mon Oct 29, 2018 11:04 pm, edited 1 time in total.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by makazuwr32 » Fri Oct 12, 2018 4:32 am

I don't like this image.
Try to change angle to somewhat like elephant's one.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Savra » Fri Oct 12, 2018 4:56 am

Well, their goes the easy path time to draw from scratch. :lol:
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viewtopic.php?f=30&t=6289

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Tankhead
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Tankhead » Fri Oct 12, 2018 5:00 am

If you want im sure brave has the Elephant archer and you could use that as base?

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Savra
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Savra » Fri Oct 12, 2018 5:07 am

Sure.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Savra » Mon Oct 15, 2018 9:49 pm

Found an elephant.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Savra » Tue Oct 16, 2018 2:11 am

New bone mammoth.
Attachments
bone mammoth v1.png
bone mammoth v1.png (1.13 KiB) Viewed 188 times
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makazuwr32
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by makazuwr32 » Tue Oct 16, 2018 4:27 am

Now looks better and scary. Nice work.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Savra » Tue Oct 16, 2018 4:39 am

Thx. Stats ready?
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viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by makazuwr32 » Tue Oct 16, 2018 4:41 am

Lynx Shafir wrote:
Thu Jul 12, 2018 7:14 am
Bone Mammoth

Cost - 6 turns,-Abandoned mine
Hp - 85
Attack - 18, Bonus to Giants (50%), infantries (25%), buildings (standart)
Range - 1
Power range - 1
Armor - 2/6
Speed - 3 (1 in water)
Abilities:
Eat up corpse - as usual.
Mammoth strike - Deals 25 melee damage to target unit, 1 turn cooldown (useful for attack without counter), bonuses doesn't apply. Melee range.
Counts as Cavalry, Giant.
Some changes.
These ones. I agree with them.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Tankhead
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Tankhead » Tue Oct 16, 2018 4:45 am

Looks like another ready unit for undead

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Savra
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Savra » Tue Oct 16, 2018 4:59 am

Added.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Typhoon
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Re: Skull Mammoth(Bone Mammoth)Rider

Post by Typhoon » Tue Nov 06, 2018 3:00 pm

Tank like unit for undead race will be helpful especially one that does not vanish
Peace was never an option

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